diff --git a/lib/gamemode_client.h b/lib/gamemode_client.h index 56d57b8..be6aeb1 100644 --- a/lib/gamemode_client.h +++ b/lib/gamemode_client.h @@ -38,7 +38,7 @@ POSSIBILITY OF SUCH DAMAGE. #include #include -static char _client_error_string[512] = { 0 }; +static char internal_gamemode_client_error_string[512] = { 0 }; /** * Load libgamemode dynamically to dislodge us from most dependencies. @@ -46,27 +46,27 @@ static char _client_error_string[512] = { 0 }; * See SDL2 for an example of the reasoning behind this in terms of * dynamic versioning as well. */ -static volatile int _libgamemode_loaded = 1; +static volatile int internal_libgamemode_loaded = 1; /* Typedefs for the functions to load */ -typedef int (*_gamemode_request_start)(void); -typedef int (*_gamemode_request_end)(void); -typedef const char *(*_gamemode_error_string)(void); +typedef int (*internal_gamemode_request_start)(void); +typedef int (*internal_gamemode_request_end)(void); +typedef const char *(*internal_gamemode_error_string)(void); /* Storage for functors */ -static _gamemode_request_start _REAL_gamemode_request_start = NULL; -static _gamemode_request_end _REAL_gamemode_request_end = NULL; -static _gamemode_error_string _REAL_gamemode_error_string = NULL; +static internal_gamemode_request_start REAL_internal_gamemode_request_start = NULL; +static internal_gamemode_request_end REAL_internal_gamemode_request_end = NULL; +static internal_gamemode_error_string REAL_internal_gamemode_error_string = NULL; /** * Internal helper to perform the symbol binding safely. * * Returns 0 on success and -1 on failure */ -__attribute__((always_inline)) static inline int _bind_libgamemode_symbol(void *handle, - const char *name, - void **out_func, - size_t func_size) +__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(void *handle, + const char *name, + void **out_func, + size_t func_size) { void *symbol_lookup = NULL; char *dl_error = NULL; @@ -75,7 +75,10 @@ __attribute__((always_inline)) static inline int _bind_libgamemode_symbol(void * symbol_lookup = dlsym(handle, name); dl_error = dlerror(); if (dl_error || !symbol_lookup) { - snprintf(_client_error_string, sizeof(_client_error_string), "dlsym failed - %s", dl_error); + snprintf(internal_gamemode_client_error_string, + sizeof(internal_gamemode_client_error_string), + "dlsym failed - %s", + dl_error); return -1; } @@ -89,11 +92,11 @@ __attribute__((always_inline)) static inline int _bind_libgamemode_symbol(void * * * Returns 0 on success and -1 on failure */ -__attribute__((always_inline)) static inline int _load_libgamemode(void) +__attribute__((always_inline)) static inline int internal_load_libgamemode(void) { /* We start at 1, 0 is a success and -1 is a fail */ - if (_libgamemode_loaded != 1) { - return _libgamemode_loaded; + if (internal_libgamemode_loaded != 1) { + return internal_libgamemode_loaded; } /* Anonymous struct type to define our bindings */ @@ -103,14 +106,14 @@ __attribute__((always_inline)) static inline int _load_libgamemode(void) size_t func_size; } bindings[] = { { "real_gamemode_request_start", - (void **)&_REAL_gamemode_request_start, - sizeof(_REAL_gamemode_request_start) }, + (void **)&REAL_internal_gamemode_request_start, + sizeof(REAL_internal_gamemode_request_start) }, { "real_gamemode_request_end", - (void **)&_REAL_gamemode_request_end, - sizeof(_REAL_gamemode_request_end) }, + (void **)&REAL_internal_gamemode_request_end, + sizeof(REAL_internal_gamemode_request_end) }, { "real_gamemode_error_string", - (void **)&_REAL_gamemode_error_string, - sizeof(_REAL_gamemode_error_string) }, + (void **)&REAL_internal_gamemode_error_string, + sizeof(REAL_internal_gamemode_error_string) }, }; void *libgamemode = NULL; @@ -118,11 +121,11 @@ __attribute__((always_inline)) static inline int _load_libgamemode(void) /* Try and load libgamemode */ libgamemode = dlopen("libgamemode.so", RTLD_NOW); if (!libgamemode) { - snprintf(_client_error_string, - sizeof(_client_error_string), + snprintf(internal_gamemode_client_error_string, + sizeof(internal_gamemode_client_error_string), "dylopen failed - %s", dlerror()); - _libgamemode_loaded = -1; + internal_libgamemode_loaded = -1; return -1; } @@ -130,17 +133,17 @@ __attribute__((always_inline)) static inline int _load_libgamemode(void) for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) { struct binding *binder = &bindings[i]; - if (_bind_libgamemode_symbol(libgamemode, - binder->name, - binder->functor, - binder->func_size) != 0) { - _libgamemode_loaded = -1; + if (internal_bind_libgamemode_symbol(libgamemode, + binder->name, + binder->functor, + binder->func_size) != 0) { + internal_libgamemode_loaded = -1; return -1; }; } /* Success */ - _libgamemode_loaded = 0; + internal_libgamemode_loaded = 0; return 0; } @@ -150,11 +153,11 @@ __attribute__((always_inline)) static inline int _load_libgamemode(void) __attribute__((always_inline)) static inline const char *gamemode_error_string(void) { /* If we fail to load the system gamemode, return our error string */ - if (_load_libgamemode() < 0) { - return _client_error_string; + if (internal_load_libgamemode() < 0) { + return internal_gamemode_client_error_string; } - return _REAL_gamemode_error_string(); + return REAL_internal_gamemode_error_string(); } /** @@ -170,14 +173,14 @@ __attribute__((always_inline)) static inline int gamemode_request_start(void) { /* Need to load gamemode */ - if (_load_libgamemode() < 0) { + if (internal_load_libgamemode() < 0) { #ifdef GAMEMODE_AUTO fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); #endif return -1; } - if (_REAL_gamemode_request_start() < 0) { + if (REAL_internal_gamemode_request_start() < 0) { #ifdef GAMEMODE_AUTO fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); #endif @@ -196,14 +199,14 @@ __attribute__((always_inline)) static inline int gamemode_request_end(void) { /* Need to load gamemode */ - if (_load_libgamemode() < 0) { + if (internal_load_libgamemode() < 0) { #ifdef GAMEMODE_AUTO fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); #endif return -1; } - if (_REAL_gamemode_request_end() < 0) { + if (REAL_internal_gamemode_request_end() < 0) { #ifdef GAMEMODE_AUTO fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string()); #endif