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https://github.com/FeralInteractive/gamemode.git
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Update TODO comments
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@ -73,8 +73,6 @@ int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info)
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config_get_gpu_vendor(config, &new_info->vendor);
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config_get_gpu_device(config, &new_info->device);
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/* TODO: Detect the GPU vendor and device automatically when these aren't set */
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/* verify device ID */
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if (new_info->device == -1) {
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LOG_ERROR(
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@ -202,15 +200,15 @@ int game_mode_apply_gpu(const GameModeGPUInfo *info, bool apply)
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char nv_perf_level[4];
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snprintf(nv_perf_level, 4, "%ld", info->nv_perf_level);
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// TODO: Actually pass right arguments
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// Set up our command line to pass to gpuclockctl
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const char *const exec_args[] = {
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"/usr/bin/pkexec",
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LIBEXECDIR "/gpuclockctl",
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vendor,
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device,
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"set",
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apply ? core : "0", /* For now simply reset to zero */
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apply ? mem : "0", /* could in the future store default values for reset */
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apply ? core : "0",
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apply ? mem : "0",
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info->vendor == Vendor_NVIDIA ? nv_perf_level : NULL, /* Only use this if Nvidia */
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NULL,
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};
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@ -37,11 +37,9 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "gpu-control.h"
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// TODO
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// Apply Nvidia GPU settings (CoolBits will be needed)
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// Apply AMD GPU settings (Will need user changing pwm1_enable)
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// Provide documentation on optimisations
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// Intel?
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// Gather GPU type and information automatically if possible
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// Intel support - https://blog.ffwll.ch/2013/03/overclocking-your-intel-gpu-on-linux.html
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// AMD - Allow setting fan speed as well
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// Store baseline values with get_gpu_state to apply when leaving gamemode
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/* Helper to quit with usage */
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static const char *usage_text =
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