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https://github.com/FeralInteractive/gamemode.git
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Support setting the platform profile
The platform profile lives in /sys/firmware/acpi/platform_profile. The desiredprof and defaultprof options correspond to the values for the platform profile set when gamescope begins and ends, respectively. HACK: The platform profile may restrict what values the governor can take, so we choose to set the governor before the platform profile in order to store the correct default governor, and restore the platform profile before the governor. This is done to maximize correctness after restoration, but it can cause issues if the previous platform profile restricts the governor. TODO: Save all the state we care about before any of it is changed. In thsi case, we should set (and restore) the platform profile before the governor.
This commit is contained in:
committed by
afayaz-feral
parent
81d26c79b4
commit
e75f2c3942
@@ -88,6 +88,9 @@ struct GameModeConfig {
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char defaultgov[CONFIG_VALUE_MAX];
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char desiredgov[CONFIG_VALUE_MAX];
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char defaultprof[CONFIG_VALUE_MAX];
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char desiredprof[CONFIG_VALUE_MAX];
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char igpu_desiredgov[CONFIG_VALUE_MAX];
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float igpu_power_threshold;
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@@ -265,6 +268,10 @@ static int inih_handler(void *user, const char *section, const char *name, const
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valid = get_string_value(value, self->values.defaultgov);
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} else if (strcmp(name, "desiredgov") == 0) {
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valid = get_string_value(value, self->values.desiredgov);
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} else if (strcmp(name, "defaultprof") == 0) {
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valid = get_string_value(value, self->values.defaultprof);
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} else if (strcmp(name, "desiredprof") == 0) {
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valid = get_string_value(value, self->values.desiredprof);
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} else if (strcmp(name, "igpu_desiredgov") == 0) {
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valid = get_string_value(value, self->values.igpu_desiredgov);
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} else if (strcmp(name, "igpu_power_threshold") == 0) {
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@@ -691,13 +698,29 @@ void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALU
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}
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/*
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* Get the chosen desired governor
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* Get the chosen desired platform profile
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*/
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void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, governor, self->values.desiredgov, sizeof(self->values.desiredgov));
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}
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/*
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* Get the chosen default platform profile
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*/
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void config_get_default_profile(GameModeConfig *self, char profile[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, profile, self->values.defaultprof, sizeof(self->values.defaultprof));
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}
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/*
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* Get the chosen desired governor
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*/
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void config_get_desired_profile(GameModeConfig *self, char profile[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, profile, self->values.desiredprof, sizeof(self->values.desiredprof));
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}
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/*
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* Get the chosen iGPU desired governor
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*/
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