Support setting the platform profile

The platform profile lives in /sys/firmware/acpi/platform_profile. The
desiredprof and defaultprof options correspond to the values for the
platform profile set when gamescope begins and ends, respectively.

HACK: The platform profile may restrict what values the governor can
take, so we choose to set the governor before the platform profile in
order to store the correct default governor, and restore the platform
profile before the governor. This is done to maximize correctness after
restoration, but it can cause issues if the previous platform profile
restricts the governor.

TODO: Save all the state we care about before any of it is changed. In
thsi case, we should set (and restore) the platform profile before the
governor.
This commit is contained in:
MithicSpirit
2025-01-28 18:36:47 -05:00
committed by afayaz-feral
parent 81d26c79b4
commit e75f2c3942
11 changed files with 333 additions and 2 deletions

View File

@@ -36,6 +36,7 @@ POSSIBILITY OF SUCH DAMAGE.
#include "common-helpers.h"
#include "common-logging.h"
#include "common-power.h"
#include "common-profile.h"
#include "gamemode.h"
#include "gamemode-config.h"
@@ -71,6 +72,11 @@ enum GameModeGovernor {
GAME_MODE_GOVERNOR_IGPU_DESIRED,
};
enum GameModeProfile {
GAME_MODE_PROFILE_DEFAULT,
GAME_MODE_PROFILE_DESIRED,
};
struct GameModeContext {
pthread_rwlock_t rwlock; /**<Guard access to the client list */
_Atomic int refcount; /**<Allow cycling the game mode */
@@ -82,6 +88,9 @@ struct GameModeContext {
enum GameModeGovernor current_govenor;
char initial_profile[64];
enum GameModeProfile current_profile;
struct GameModeGPUInfo *stored_gpu; /**<Stored GPU info for the current GPU */
struct GameModeGPUInfo *target_gpu; /**<Target GPU info for the current GPU */
@@ -319,6 +328,59 @@ static int game_mode_set_governor(GameModeContext *self, enum GameModeGovernor g
return 0;
}
static int game_mode_set_profile(GameModeContext *self, enum GameModeProfile prof)
{
if (self->current_profile == prof) {
return 0;
}
if (self->current_profile == GAME_MODE_PROFILE_DEFAULT) {
/* Read the initial platform profile so we can revert it correctly */
const char *initial_state = get_profile_state();
if (initial_state == NULL) {
return 0;
}
/* store the initial platform profile */
strncpy(self->initial_profile, initial_state, sizeof(self->initial_profile) - 1);
self->initial_profile[sizeof(self->initial_profile) - 1] = '\0';
LOG_MSG("platform profile was initially set to [%s]\n", initial_state);
}
const char *prof_str = NULL;
char prof_config_str[CONFIG_VALUE_MAX] = { 0 };
switch (prof) {
case GAME_MODE_PROFILE_DEFAULT:
config_get_default_profile(self->config, prof_config_str);
prof_str = prof_config_str[0] != '\0' ? prof_config_str : self->initial_profile;
break;
case GAME_MODE_PROFILE_DESIRED:
config_get_desired_profile(self->config, prof_config_str);
prof_str = prof_config_str[0] != '\0' ? prof_config_str : "performance";
break;
default:
assert(!"Invalid platform profile requested");
}
const char *const exec_args[] = {
"pkexec", LIBEXECDIR "/platprofctl", "set", prof_str, NULL,
};
LOG_MSG("Requesting update of platform profile to %s\n", prof_str);
int ret = run_external_process(exec_args, NULL, -1);
if (ret != 0) {
LOG_ERROR("Failed to update platform profile\n");
return ret;
}
/* Update the current govenor only if we succeed at setting govenors. */
self->current_profile = prof;
return 0;
}
static void game_mode_enable_igpu_optimization(GameModeContext *self)
{
float threshold = config_get_igpu_power_threshold(self->config);
@@ -424,6 +486,8 @@ static void game_mode_context_enter(GameModeContext *self)
game_mode_enable_igpu_optimization(self);
}
game_mode_set_profile(self, GAME_MODE_PROFILE_DESIRED);
/* Inhibit the screensaver */
if (config_get_inhibit_screensaver(self->config)) {
game_mode_destroy_idle_inhibitor(self->idle_inhibitor);
@@ -471,6 +535,8 @@ static void game_mode_context_leave(GameModeContext *self)
game_mode_disable_splitlock(self, false);
game_mode_set_profile(self, GAME_MODE_PROFILE_DEFAULT);
game_mode_set_governor(self, GAME_MODE_GOVERNOR_DEFAULT);
game_mode_disable_igpu_optimization(self);