mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-09-21 03:29:49 +02:00
Support setting the X3D V-Cache Mode
This commit is contained in:
@@ -114,6 +114,8 @@ struct GameModeConfig {
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char cpu_park_cores[CONFIG_VALUE_MAX];
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char cpu_pin_cores[CONFIG_VALUE_MAX];
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char amd_x3d_mode_desired[CONFIG_VALUE_MAX];
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char amd_x3d_mode_default[CONFIG_VALUE_MAX];
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long require_supervisor;
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char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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@@ -242,6 +244,23 @@ static bool get_string_value(const char *value, char output[CONFIG_VALUE_MAX])
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return true;
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}
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/*
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* Get and validate an x3d mode value
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*/
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static bool get_x3d_mode_value(const char *name, const char *value, char output[CONFIG_VALUE_MAX])
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{
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if (strcmp(value, "frequency") != 0 && strcmp(value, "cache") != 0) {
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LOG_ERROR("Config: %s has invalid value '%s'. Valid values are 'frequency' or 'cache'\n",
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name,
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value);
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return false;
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}
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strncpy(output, value, CONFIG_VALUE_MAX - 1);
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output[CONFIG_VALUE_MAX - 1] = '\0';
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return true;
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}
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/* Controls whether to read the protected config variables */
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static bool load_protected = false;
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@@ -316,6 +335,10 @@ static int inih_handler(void *user, const char *section, const char *name, const
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valid = get_string_value(value, self->values.cpu_park_cores);
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} else if (strcmp(name, "pin_cores") == 0) {
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valid = get_string_value(value, self->values.cpu_pin_cores);
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} else if (strcmp(name, "amd_x3d_mode_desired") == 0) {
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valid = get_x3d_mode_value(name, value, self->values.amd_x3d_mode_desired);
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} else if (strcmp(name, "amd_x3d_mode_default") == 0) {
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valid = get_x3d_mode_value(name, value, self->values.amd_x3d_mode_default);
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}
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} else if (strcmp(section, "supervisor") == 0) {
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/* Supervisor subsection */
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@@ -861,6 +884,22 @@ void config_get_cpu_pin_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX]
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sizeof(self->values.cpu_pin_cores));
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}
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void config_get_amd_x3d_mode_desired(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self,
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value,
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&self->values.amd_x3d_mode_desired,
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sizeof(self->values.amd_x3d_mode_desired));
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}
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void config_get_amd_x3d_mode_default(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self,
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value,
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&self->values.amd_x3d_mode_default,
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sizeof(self->values.amd_x3d_mode_default));
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}
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/*
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* Checks if the supervisor is whitelisted
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*/
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@@ -126,6 +126,8 @@ void config_get_amd_performance_level(GameModeConfig *self, char value[CONFIG_VA
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*/
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void config_get_cpu_park_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
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void config_get_cpu_pin_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
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void config_get_amd_x3d_mode_desired(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
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void config_get_amd_x3d_mode_default(GameModeConfig *self, char value[CONFIG_VALUE_MAX]);
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/**
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* Functions to get supervisor config permissions
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@@ -105,6 +105,8 @@ struct GameModeContext {
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long initial_split_lock_mitigate;
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char initial_x3d_mode[64]; /**<Initial x3d mode to restore */
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/* Reaper control */
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struct {
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pthread_t thread;
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@@ -168,6 +170,9 @@ void game_mode_context_init(GameModeContext *self)
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self->initial_split_lock_mitigate = -1;
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/* clear the initial x3d mode string */
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memset(self->initial_x3d_mode, 0, sizeof(self->initial_x3d_mode));
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pthread_rwlock_init(&self->rwlock, NULL);
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/* Get the reaper thread going */
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@@ -256,6 +261,89 @@ static int game_mode_disable_splitlock(GameModeContext *self, bool disable)
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return 0;
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}
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static void game_mode_store_x3d_mode(GameModeContext *self)
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{
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char x3d_mode_desired[CONFIG_VALUE_MAX] = { 0 };
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config_get_amd_x3d_mode_desired(self->config, x3d_mode_desired);
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if (x3d_mode_desired[0] == '\0') {
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return;
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}
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if (access(LIBEXECDIR "/x3dmodectl", X_OK) != 0) {
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LOG_MSG("x3dmodectl utility not found, X3D mode control disabled\n");
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return;
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}
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const char *const exec_args[] = {
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LIBEXECDIR "/x3dmodectl",
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"get",
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NULL,
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};
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char output[EXTERNAL_BUFFER_MAX] = { 0 };
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int ret = run_external_process(exec_args, output, -1);
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if (ret != 0) {
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LOG_MSG("X3D mode hardware not available or failed to get current mode\n");
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return;
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}
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strncpy(self->initial_x3d_mode, output, sizeof(self->initial_x3d_mode) - 1);
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self->initial_x3d_mode[sizeof(self->initial_x3d_mode) - 1] = '\0';
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char *newline = strchr(self->initial_x3d_mode, '\n');
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if (newline) {
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*newline = '\0';
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}
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LOG_MSG("x3d mode was initially set to [%s]\n", self->initial_x3d_mode);
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}
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static int game_mode_set_x3d_mode(GameModeContext *self, bool desired)
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{
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char x3d_mode_config[CONFIG_VALUE_MAX] = { 0 };
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if (desired) {
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config_get_amd_x3d_mode_desired(self->config, x3d_mode_config);
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} else {
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config_get_amd_x3d_mode_default(self->config, x3d_mode_config);
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if (x3d_mode_config[0] == '\0') {
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if (self->initial_x3d_mode[0] != '\0') {
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strncpy(x3d_mode_config, self->initial_x3d_mode, CONFIG_VALUE_MAX - 1);
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x3d_mode_config[CONFIG_VALUE_MAX - 1] = '\0';
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} else {
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return 0;
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}
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}
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}
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if (x3d_mode_config[0] == '\0') {
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return 0;
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}
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if (access(LIBEXECDIR "/x3dmodectl", X_OK) != 0) {
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LOG_MSG("x3dmodectl utility not found, skipping X3D mode change\n");
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return 0;
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}
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if (strcmp(x3d_mode_config, "frequency") != 0 && strcmp(x3d_mode_config, "cache") != 0) {
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LOG_ERROR("Invalid X3D mode '%s'. Valid modes are 'frequency' or 'cache'\n",
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x3d_mode_config);
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return -1;
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}
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const char *const exec_args[] = {
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"pkexec", LIBEXECDIR "/x3dmodectl", "set", x3d_mode_config, NULL,
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};
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LOG_MSG("Requesting update of X3D mode to %s\n", x3d_mode_config);
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int ret = run_external_process(exec_args, NULL, -1);
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if (ret != 0) {
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LOG_ERROR("Failed to update X3D mode\n");
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return ret;
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}
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return 0;
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}
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static void game_mode_store_governor(GameModeContext *self)
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{
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if (self->current_govenor != GAME_MODE_GOVERNOR_DEFAULT)
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@@ -468,6 +556,8 @@ static void game_mode_context_store_defaults(GameModeContext *self)
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game_mode_store_governor(self);
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game_mode_store_splitlock(self);
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game_mode_store_x3d_mode(self);
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}
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/**
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@@ -504,6 +594,8 @@ static void game_mode_context_enter(GameModeContext *self)
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game_mode_disable_splitlock(self, true);
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game_mode_set_x3d_mode(self, true);
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/* Apply GPU optimisations by first getting the current values, and then setting the target */
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game_mode_get_gpu(self->stored_gpu);
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game_mode_apply_gpu(self->target_gpu);
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@@ -548,6 +640,8 @@ static void game_mode_context_leave(GameModeContext *self)
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game_mode_disable_splitlock(self, false);
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game_mode_set_x3d_mode(self, false);
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game_mode_set_governor(self, GAME_MODE_GOVERNOR_DEFAULT);
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game_mode_disable_igpu_optimization(self);
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@@ -42,6 +42,8 @@ POSSIBILITY OF SUCH DAMAGE.
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#include "gamemode-config.h"
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#include "gamemode_client.h"
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#include "build-config.h"
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#include <pthread.h>
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#include <sys/syscall.h>
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#include <sys/wait.h>
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@@ -837,6 +839,106 @@ int run_ioprio_tests(struct GameModeConfig *config)
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return ret;
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}
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/* Check the AMD X3D mode setting works */
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static int run_x3d_mode_tests(struct GameModeConfig *config)
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{
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/* Get the two config parameters we care about */
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char desired_mode[CONFIG_VALUE_MAX] = { 0 };
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config_get_amd_x3d_mode_desired(config, desired_mode);
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if (desired_mode[0] == '\0') {
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/* Not configured */
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return 1;
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}
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char default_mode[CONFIG_VALUE_MAX] = { 0 };
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config_get_amd_x3d_mode_default(config, default_mode);
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/* Get the initial X3D mode state */
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char initial_mode[64] = { 0 };
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const char *const get_args[] = {
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LIBEXECDIR "/x3dmodectl",
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"get",
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NULL,
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};
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char output[EXTERNAL_BUFFER_MAX] = { 0 };
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int ret = run_external_process(get_args, output, -1);
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if (ret != 0) {
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return 1;
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}
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/* Store the initial mode, removing any trailing newline */
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strncpy(initial_mode, output, sizeof(initial_mode) - 1);
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initial_mode[sizeof(initial_mode) - 1] = '\0';
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char *newline = strchr(initial_mode, '\n');
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if (newline) {
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*newline = '\0';
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}
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/* Check if hardware is available */
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if (strcmp(initial_mode, "unavailable") == 0) {
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return 1;
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}
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/* Start gamemode */
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gamemode_request_start();
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/* Give gamemode time to apply settings */
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usleep(500000);
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/* Verify the mode is the desired one */
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ret = run_external_process(get_args, output, -1);
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if (ret != 0) {
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LOG_ERROR("Failed to get X3D mode after gamemode start\n");
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gamemode_request_end();
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return -1;
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}
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/* Remove trailing newline from output */
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newline = strchr(output, '\n');
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if (newline) {
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*newline = '\0';
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}
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if (strcmp(output, desired_mode) != 0) {
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LOG_ERROR("X3D mode was not set to %s (was actually %s)!\n", desired_mode, output);
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gamemode_request_end();
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return -1;
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}
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/* End gamemode */
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gamemode_request_end();
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/* Give gamemode time to restore settings */
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usleep(500000);
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/* Verify the mode is restored */
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ret = run_external_process(get_args, output, -1);
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if (ret != 0) {
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LOG_ERROR("Failed to get X3D mode after gamemode end\n");
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return -1;
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}
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/* Remove trailing newline from output */
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newline = strchr(output, '\n');
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if (newline) {
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*newline = '\0';
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}
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/* Determine expected restored mode */
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const char *expected_mode = (default_mode[0] != '\0') ? default_mode : initial_mode;
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if (strcmp(output, expected_mode) != 0) {
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LOG_ERROR("X3D mode was not restored to %s (was actually %s)!\n", expected_mode, output);
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return -1;
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}
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return 0;
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}
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/**
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* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
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* config) returns 0 for success, -1 for failure
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@@ -947,6 +1049,21 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
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}
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}
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/* Was the AMD X3D mode changed? */
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{
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LOG_MSG("::: Verifying AMD X3D mode\n");
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int x3dstatus = run_x3d_mode_tests(config);
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if (x3dstatus == 1)
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LOG_MSG("::: Passed (AMD X3D mode not configured)\n");
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else if (x3dstatus == 0)
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LOG_MSG("::: Passed\n");
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else {
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LOG_MSG("::: Failed!\n");
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status = -1;
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}
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}
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/* TODO */
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/* Was the scheduling applied and removed? Does it get applied to a full process tree? */
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/* Does the screensaver get inhibited? Unknown if this is testable, org.freedesktop.ScreenSaver
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