refactor: Break sched API functions out of the main daemon source

Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
Kai Krakow
2018-10-08 21:49:28 +02:00
parent b9c9a5f120
commit edf9257de4
4 changed files with 167 additions and 112 deletions

View File

@@ -41,13 +41,9 @@ POSSIBILITY OF SUCH DAMAGE.
#include <ctype.h>
#include <fcntl.h>
#include <linux/sched.h>
#include <pthread.h>
#include <sched.h>
#include <signal.h>
#include <stdatomic.h>
#include <sys/resource.h>
#include <sys/sysinfo.h>
#include <systemd/sd-daemon.h>
/* SCHED_ISO may not be defined as it is a reserved value not yet
@@ -57,10 +53,6 @@ POSSIBILITY OF SUCH DAMAGE.
#define SCHED_ISO 4
#endif
/* Priority to renice the process to.
*/
#define NICE_DEFAULT_PRIORITY -4
/**
* The GameModeClient encapsulates the remote connection, providing a list
* form to contain the pid and credentials.
@@ -167,109 +159,6 @@ void game_mode_context_destroy(GameModeContext *self)
pthread_rwlock_destroy(&self->rwlock);
}
/**
* Apply scheduling policies
*
* This tries to change the scheduler of the client to soft realtime mode
* available in some kernels as SCHED_ISO. It also tries to adjust the nice
* level. If some of each fail, ignore this and log a warning.
*
* We don't need to store the current values because when the client exits,
* everything will be good: Scheduling is only applied to the client and
* its children.
*/
static void game_mode_apply_scheduler(GameModeContext *self, pid_t client)
{
/*
* read configuration "renice" (1..20)
*/
long int renice = 0;
config_get_renice_value(self->config, &renice);
if ((renice < 1) || (renice > 20)) {
LOG_ERROR("Invalid renice value '%ld' reset to default: %d.\n",
renice,
-NICE_DEFAULT_PRIORITY);
renice = NICE_DEFAULT_PRIORITY;
} else {
renice = -renice;
}
/*
* don't adjust priority if it was already adjusted
*/
if (getpriority(PRIO_PROCESS, (id_t)client) != 0) {
LOG_ERROR("Refused to renice client [%d]: already reniced\n", client);
} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
LOG_ERROR(
"Failed to renice client [%d], ignoring error condition: %s\n"
" -- Your user may not have permission to do this. Please read the docs\n"
" -- to learn how to adjust the pam limits.\n",
client,
strerror(errno));
}
/*
* read configuration "softrealtime" (on, off, auto)
*/
char softrealtime[CONFIG_VALUE_MAX] = { 0 };
config_get_soft_realtime(self->config, softrealtime);
/*
* Enable unconditionally or auto-detect soft realtime usage,
* auto detection is based on observations where dual-core CPU suffered
* priority inversion problems with the graphics driver thus running
* slower as a result, so enable only with more than 3 cores.
*/
bool enable_softrealtime = (strcmp(softrealtime, "on") == 0) || (get_nprocs() > 3);
/*
* Actually apply the scheduler policy if not explicitly turned off
*/
if (!(strcmp(softrealtime, "off") == 0) && (enable_softrealtime)) {
const struct sched_param p = { .sched_priority = 0 };
if (sched_setscheduler(client, SCHED_ISO | SCHED_RESET_ON_FORK, &p)) {
const char *additional_message = "";
switch (errno) {
case EPERM: {
static int once = 0;
if (once++)
break;
additional_message =
" -- The error indicates that you may be running a resource management\n"
" -- daemon managing your game launcher and it leaks lower scheduling\n"
" -- classes into the games. This is likely a bug in the management daemon\n"
" -- and not a bug in GameMode, it should be reported upstream.\n"
" -- If unsure, please also look here:\n"
" -- https://github.com/FeralInteractive/gamemode/issues/68\n";
break;
}
case EINVAL: {
static int once = 0;
if (once++)
break;
additional_message =
" -- The error indicates that your kernel may not support this. If you\n"
" -- don't know what SCHED_ISO means, you can safely ignore this. If you\n"
" -- expected it to work, ensure you're running a kernel with MuQSS or\n"
" -- PDS scheduler.\n"
" -- For further technical reading on the topic start here:\n"
" -- https://lwn.net/Articles/720227/\n";
break;
}
}
LOG_ERROR(
"Failed setting client [%d] into SCHED_ISO mode, ignoring error condition: %s\n%s",
client,
strerror(errno),
additional_message);
}
} else {
LOG_ERROR("Skipped setting client [%d] into SCHED_ISO mode: softrealtime setting is '%s'\n",
client,
softrealtime);
}
}
/**
* Apply io priorities
*
@@ -539,7 +428,8 @@ bool game_mode_context_register(GameModeContext *self, pid_t client)
}
/* Apply scheduler policies */
game_mode_apply_scheduler(self, client);
game_mode_apply_renice(self, client);
game_mode_apply_scheduling(self, client);
/* Apply io priorities */
game_mode_apply_ioprio(self, client);