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Make sure we don't leave a hanging gamemode request from the child process
Otherwise other tests might have to wait for the reaper thread to clean it up
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@ -627,6 +627,7 @@ static pid_t run_tests_on_process_tree(int innactive, int active, int (*func)(pi
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fail |= (active != func(info[i].this));
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if (fail) {
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LOG_ERROR("values for threads were not set correctly!\n");
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gamemode_request_end();
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exit(-1);
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}
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