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Actually apply setpriority to the thread not the client
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parent
2d19b61a38
commit
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@ -138,7 +138,7 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int
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tid,
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tid,
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prio,
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prio,
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expected);
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expected);
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} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
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} else if (setpriority(PRIO_PROCESS, (id_t)tid, (int)renice)) {
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LOG_HINTED(ERROR,
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LOG_HINTED(ERROR,
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"Failed to renice client [%d,%d], ignoring error condition: %s\n",
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"Failed to renice client [%d,%d], ignoring error condition: %s\n",
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" -- Your user may not have permission to do this. Please read the docs\n"
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" -- Your user may not have permission to do this. Please read the docs\n"
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