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	Actually apply setpriority to the thread not the client
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		| @@ -138,7 +138,7 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int | ||||
| 			          tid, | ||||
| 			          prio, | ||||
| 			          expected); | ||||
| 		} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) { | ||||
| 		} else if (setpriority(PRIO_PROCESS, (id_t)tid, (int)renice)) { | ||||
| 			LOG_HINTED(ERROR, | ||||
| 			           "Failed to renice client [%d,%d], ignoring error condition: %s\n", | ||||
| 			           "    -- Your user may not have permission to do this. Please read the docs\n" | ||||
|   | ||||
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	 Marc Di Luzio
					Marc Di Luzio