Actually apply setpriority to the thread not the client

This commit is contained in:
Marc Di Luzio 2019-05-13 18:43:28 +01:00
parent 2d19b61a38
commit f00a89bc56

View File

@ -138,7 +138,7 @@ void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int
tid,
prio,
expected);
} else if (setpriority(PRIO_PROCESS, (id_t)client, (int)renice)) {
} else if (setpriority(PRIO_PROCESS, (id_t)tid, (int)renice)) {
LOG_HINTED(ERROR,
"Failed to renice client [%d,%d], ignoring error condition: %s\n",
" -- Your user may not have permission to do this. Please read the docs\n"