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refactor: Break wine API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
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@ -123,3 +123,11 @@ int game_mode_close_proc(const procfd_t procfd);
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*/
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void game_mode_apply_renice(const GameModeContext *self, const pid_t client);
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void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
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/** gamemode-wine.c
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* Provides internal API functions specific to handling wine
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* prefixes.
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*/
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bool game_mode_detect_wine_loader(const char *exe);
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bool game_mode_detect_wine_preloader(const char *exe);
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char *game_mode_resolve_wine_preloader(const pid_t pid);
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