mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
refactor: Break wine API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
This commit is contained in:
parent
403ce122f6
commit
f4cd01f989
164
daemon/gamemode-wine.c
Normal file
164
daemon/gamemode-wine.c
Normal file
@ -0,0 +1,164 @@
|
||||
/*
|
||||
|
||||
Copyright (c) 2017-2018, Feral Interactive
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Feral Interactive nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
*/
|
||||
|
||||
#define _GNU_SOURCE
|
||||
|
||||
#include "gamemode.h"
|
||||
#include "helpers.h"
|
||||
#include "logging.h"
|
||||
|
||||
#include <ctype.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
|
||||
/**
|
||||
* Detect if the process is a wine preloader process
|
||||
*/
|
||||
bool game_mode_detect_wine_preloader(const char *exe)
|
||||
{
|
||||
return (strtail(exe, "/wine-preloader") || strtail(exe, "/wine64-preloader"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Detect if the process is a wine loader process
|
||||
*/
|
||||
bool game_mode_detect_wine_loader(const char *exe)
|
||||
{
|
||||
return (strtail(exe, "/wine") || strtail(exe, "/wine64"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to resolve the exe for wine-preloader.
|
||||
* This function is used if game_mode_context_find_exe() identified the
|
||||
* process as wine-preloader. Returns NULL when resolve fails.
|
||||
*/
|
||||
char *game_mode_resolve_wine_preloader(const pid_t pid)
|
||||
{
|
||||
char buffer[PATH_MAX];
|
||||
char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
|
||||
|
||||
/* Open the directory, we are potentially reading multiple files from it */
|
||||
procfd_t proc_fd = game_mode_open_proc(pid);
|
||||
|
||||
if (proc_fd == INVALID_PROCFD)
|
||||
goto fail_proc;
|
||||
|
||||
/* Open the command line */
|
||||
int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
|
||||
if (fd != -1) {
|
||||
FILE *stream = fdopen(fd, "r");
|
||||
if (stream) {
|
||||
char *argv = NULL;
|
||||
size_t args = 0;
|
||||
int argc = 0;
|
||||
while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
|
||||
/* If we see the wine loader here, we have to use the next argument */
|
||||
if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
|
||||
continue;
|
||||
free(wine_exe); // just in case
|
||||
/* Check presence of the drive letter, we assume that below */
|
||||
wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
|
||||
}
|
||||
free(argv);
|
||||
fclose(stream);
|
||||
} else
|
||||
close(fd);
|
||||
}
|
||||
|
||||
/* Did we get wine exe from cmdline? */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail_cmdline;
|
||||
|
||||
/* Open the process environment and find the WINEPREFIX */
|
||||
errno = 0;
|
||||
if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
|
||||
/* Lookup user home instead only if there was no error */
|
||||
char *home = NULL;
|
||||
if (errno == 0)
|
||||
home = game_mode_lookup_user_home();
|
||||
|
||||
/* Append "/.wine" if we found the user home */
|
||||
if (home)
|
||||
wineprefix = safe_snprintf(buffer, "%s/.wine", home);
|
||||
|
||||
/* Cleanup and check result */
|
||||
free(home);
|
||||
if (!wineprefix)
|
||||
goto fail_env;
|
||||
}
|
||||
|
||||
/* Wine prefix was detected, log this for diagnostics */
|
||||
LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
|
||||
|
||||
/* Convert Windows to Unix path separators */
|
||||
char *ix = wine_exe;
|
||||
while (ix != NULL)
|
||||
(ix = strchr(ix, '\\')) && (*ix++ = '/');
|
||||
|
||||
/* Convert the drive letter to lcase because wine handles it this way in the prefix */
|
||||
wine_exe[0] = (char)tolower(wine_exe[0]);
|
||||
|
||||
/* Convert relative wine exe path to full unix path */
|
||||
char *wine_path = buffered_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
|
||||
free(wine_exe);
|
||||
wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
|
||||
|
||||
/* Fine? Successo? Fortuna! */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail;
|
||||
|
||||
error_cleanup:
|
||||
game_mode_close_proc(proc_fd);
|
||||
free(wineprefix);
|
||||
free(proc_path);
|
||||
return wine_exe;
|
||||
|
||||
fail:
|
||||
LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_cmdline:
|
||||
LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
|
||||
goto error_cleanup;
|
||||
|
||||
fail_env:
|
||||
LOG_ERROR("Failed to access process environment in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_proc:
|
||||
LOG_ERROR("Failed to access process data in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
}
|
@ -38,8 +38,6 @@ POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "helpers.h"
|
||||
#include "logging.h"
|
||||
|
||||
#include <ctype.h>
|
||||
#include <fcntl.h>
|
||||
#include <pthread.h>
|
||||
#include <signal.h>
|
||||
#include <stdatomic.h>
|
||||
@ -562,113 +560,6 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context)
|
||||
return context ? context->config : NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to resolve the exe for wine-preloader.
|
||||
* This function is used if game_mode_context_find_exe() identified the
|
||||
* process as wine-preloader. Returns NULL when resolve fails.
|
||||
*/
|
||||
static char *game_mode_resolve_wine_preloader(pid_t pid)
|
||||
{
|
||||
char buffer[PATH_MAX];
|
||||
char *proc_path = NULL, *wine_exe = NULL, *wineprefix = NULL;
|
||||
|
||||
/* Open the directory, we are potentially reading multiple files from it */
|
||||
procfd_t proc_fd = game_mode_open_proc(pid);
|
||||
|
||||
if (proc_fd == INVALID_PROCFD)
|
||||
goto fail_proc;
|
||||
|
||||
/* Open the command line */
|
||||
int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
|
||||
if (fd != -1) {
|
||||
FILE *stream = fdopen(fd, "r");
|
||||
if (stream) {
|
||||
char *argv = NULL;
|
||||
size_t args = 0;
|
||||
int argc = 0;
|
||||
while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
|
||||
/* If we see the wine loader here, we have to use the next argument */
|
||||
if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
|
||||
continue;
|
||||
free(wine_exe); // just in case
|
||||
/* Check presence of the drive letter, we assume that below */
|
||||
wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
|
||||
}
|
||||
free(argv);
|
||||
fclose(stream);
|
||||
} else
|
||||
close(fd);
|
||||
}
|
||||
|
||||
/* Did we get wine exe from cmdline? */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail_cmdline;
|
||||
|
||||
/* Open the process environment and find the WINEPREFIX */
|
||||
errno = 0;
|
||||
if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
|
||||
/* Lookup user home instead only if there was no error */
|
||||
char *home = NULL;
|
||||
if (errno == 0)
|
||||
home = game_mode_lookup_user_home();
|
||||
|
||||
/* Append "/.wine" if we found the user home */
|
||||
if (home)
|
||||
wineprefix = safe_snprintf(buffer, "%s/.wine", home);
|
||||
|
||||
/* Cleanup and check result */
|
||||
free(home);
|
||||
if (!wineprefix)
|
||||
goto fail_env;
|
||||
}
|
||||
|
||||
/* Wine prefix was detected, log this for diagnostics */
|
||||
LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
|
||||
|
||||
/* Convert Windows to Unix path separators */
|
||||
char *ix = wine_exe;
|
||||
while (ix != NULL)
|
||||
(ix = strchr(ix, '\\')) && (*ix++ = '/');
|
||||
|
||||
/* Convert the drive letter to lcase because wine handles it this way in the prefix */
|
||||
wine_exe[0] = (char)tolower(wine_exe[0]);
|
||||
|
||||
/* Convert relative wine exe path to full unix path */
|
||||
char *wine_path = buffered_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
|
||||
free(wine_exe);
|
||||
wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
|
||||
|
||||
/* Fine? Successo? Fortuna! */
|
||||
if (wine_exe)
|
||||
LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
|
||||
else
|
||||
goto fail;
|
||||
|
||||
error_cleanup:
|
||||
game_mode_close_proc(proc_fd);
|
||||
free(wineprefix);
|
||||
free(proc_path);
|
||||
return wine_exe;
|
||||
|
||||
fail:
|
||||
LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_cmdline:
|
||||
LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
|
||||
goto error_cleanup;
|
||||
|
||||
fail_env:
|
||||
LOG_ERROR("Failed to access process environment in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
|
||||
fail_proc:
|
||||
LOG_ERROR("Failed to access process data in '%s': %s\n", proc_path, strerror(errno));
|
||||
goto error_cleanup;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to locate the exe for the process.
|
||||
* We might run into issues if the process is running under an odd umask.
|
||||
@ -687,11 +578,11 @@ static char *game_mode_context_find_exe(pid_t pid)
|
||||
goto fail;
|
||||
|
||||
/* Detect if the process is a wine loader process */
|
||||
if (strtail(exe, "/wine-preloader") || strtail(exe, "/wine64-preloader")) {
|
||||
if (game_mode_detect_wine_preloader(exe)) {
|
||||
LOG_MSG("Detected wine preloader for client %d [%s].\n", pid, exe);
|
||||
goto wine_preloader;
|
||||
}
|
||||
if (strtail(exe, "/wine") || strtail(exe, "/wine64")) {
|
||||
if (game_mode_detect_wine_loader(exe)) {
|
||||
LOG_MSG("Detected wine loader for client %d [%s].\n", pid, exe);
|
||||
goto wine_preloader;
|
||||
}
|
||||
|
@ -123,3 +123,11 @@ int game_mode_close_proc(const procfd_t procfd);
|
||||
*/
|
||||
void game_mode_apply_renice(const GameModeContext *self, const pid_t client);
|
||||
void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
|
||||
|
||||
/** gamemode-wine.c
|
||||
* Provides internal API functions specific to handling wine
|
||||
* prefixes.
|
||||
*/
|
||||
bool game_mode_detect_wine_loader(const char *exe);
|
||||
bool game_mode_detect_wine_preloader(const char *exe);
|
||||
char *game_mode_resolve_wine_preloader(const pid_t pid);
|
||||
|
@ -22,6 +22,7 @@ daemon_sources = [
|
||||
'gamemode-ioprio.c',
|
||||
'gamemode-proc.c',
|
||||
'gamemode-sched.c',
|
||||
'gamemode-wine.c',
|
||||
'daemonize.c',
|
||||
'dbus_messaging.c',
|
||||
'governors.c',
|
||||
|
Loading…
x
Reference in New Issue
Block a user