mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-26 17:31:45 +02:00
daemon: emit client count change automatically
Every time a game is (un)-registered and we emit the corresponding signal, also emit the properties change signal for ClientCount.
This commit is contained in:
@ -197,6 +197,5 @@ int game_mode_get_gpu(GameModeGPUInfo *info);
|
||||
*/
|
||||
void game_mode_context_loop(GameModeContext *context) __attribute__((noreturn));
|
||||
int game_mode_inhibit_screensaver(bool inhibit);
|
||||
void game_mode_client_count_changed(void);
|
||||
void game_mode_client_registered(pid_t);
|
||||
void game_mode_client_unregistered(pid_t);
|
||||
|
Reference in New Issue
Block a user