Ahsan Fayaz
39f93e4000
Fix incorrect merge conflict resolution.
2020-05-26 17:43:23 +01:00
Stephan Lachnit
d27f8caecc
improve path names for man pages and metainfo
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-26 12:53:21 +01:00
Stephan Lachnit
3d49f87308
configure version in man pages
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-26 12:53:21 +01:00
Ahsan Fayaz
d47dea92de
Merge branch 'stephanlachnit-patch/mkrelease'
2020-05-26 12:50:10 +01:00
afayaz-feral
16ebc794c5
Merge branch 'master' into patch/mkrelease
2020-05-26 12:35:58 +01:00
Stephan Lachnit
082b1c6619
mkrelease.sh: get version via git
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-26 12:32:19 +01:00
Stephan Lachnit
937bcf3c73
remove gitignore
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-26 12:32:01 +01:00
Stephan Lachnit
e6355d91f4
simplify archive creation
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-20 18:05:37 +02:00
Stephan Lachnit
9ecff8d5d3
Meson: explicitly set include path
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-20 10:00:18 +01:00
Stephan Lachnit
9f676632c3
meson: ensure subprojects are up-to-date
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... when creating the release tarball.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:35:00 +01:00
Stephan Lachnit
115f1ecdbd
meson: use builddir instead of build
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Use the -C option instead of changing the dir, change the build folder to builddir.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:35:00 +01:00
Stephan Lachnit
ce6485ef97
combine no-daemon, elogind and systemd option
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:27:51 +01:00
Stephan Lachnit
953792b4a5
Add option to use elogind
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:27:51 +01:00
Stephan Lachnit
1e8312f7e3
Add option to change lib dir in gamemoderun
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-13 10:27:15 +01:00
Stephan Lachnit
1709810707
Use distro provided git-clang-format
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-13 09:52:01 +01:00
Stephan Lachnit
c36019a9aa
travis: run gamemoded -v
as meson test
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
6453a123ab
add metainfo test
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
f95470c94a
travis: add libinih-dev as dependency
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This will compile gamemode against the shared lib version of inih, as it should be in most distros.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
a1660fc37a
add gamemode-simulate-game to travis
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
43911a8919
install example config
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
e1ae78e346
install example
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
f7a4a6ccfe
expose dependency objects for libs
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
90d05eef42
travis: update to focal
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This updates to Ubuntu 20.04 (focal) and uses it's provided Meson version.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
2fb62e34fa
fix double spaces in example
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
c755f7e539
fix wrong prefix variable in data
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
Stephan Lachnit
1ca9b727c3
remove some old example files
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-11 12:30:15 +01:00
Stephan Lachnit
329f7b4cee
give gamemoderun an own man page
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-11 09:41:17 +01:00
Stephan Lachnit
695f7e565f
Add return values to example
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-06 14:04:06 +01:00
Stephan Lachnit
e3c24f34f1
provide metainfo
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-06 12:34:06 +01:00
Anjune
29b4148a00
Make system revert to previous governor instead of "powersave"
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See issue 214.
2020-05-06 11:32:10 +01:00
qarmin
94444cb76f
Check index before using
2020-05-06 11:05:02 +01:00
Alan Jenkins
57bc3e26ba
Add ATLauncher to gamemode compatible list
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Adds ATLauncher to the list of applications that integrate with
Gamemode.
2020-05-06 11:04:29 +01:00
Alan Jenkins
0ba1551293
Sort the games list alphabetically in README
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Sorts the games list alphabetically in the README.md.
2020-05-06 11:04:29 +01:00
Stephan Lachnit
094905f7f8
rename example
to gamemode-simulate-game
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-06 11:02:29 +01:00
Ari Breitkreuz
c8492ca28f
Fix typo in README and help message
2020-05-06 11:01:37 +01:00
Stephan Lachnit
faea358023
Use wrap instead of git submodule
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-06 11:01:13 +01:00
Ahsan Fayaz
bfa20975ca
Add git-clang-format, copied from llvm-project GitHub repository. This is preferable to downloading it each time which often fails and causes errors with continuous integration.
2020-03-03 16:54:09 +00:00
Ahsan Fayaz
40702d3fed
Update version back to 1.6 post-release
2020-03-03 16:35:37 +00:00
Ahsan Fayaz
616dca659a
Update version to 1.5.1
1.5.1
2020-03-03 16:18:48 +00:00
Stephan Lachnit
d3e309b23b
use upstream inih r48
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-03-03 14:38:35 +00:00
seb128
1a598f53d2
Don't default to syslog logging
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Let the preferred/configured logging system to be used instead
2020-02-26 18:26:09 +00:00
Stephan Lachnit
f0943ff431
prefer system installation of inih
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Closes #195 .
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-02-26 18:24:50 +00:00
Ahsan Fayaz
065454bb4e
Update version to 1.6 post-release
2020-01-22 14:51:00 +00:00
Ahsan Fayaz
d58c59c183
Update version to 1.5
1.5
2020-01-22 14:19:26 +00:00
afayaz-feral
9d34caa1fa
Merge pull request #186 from xcom169/patch-1
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Add SotTR
2020-01-13 12:12:13 +00:00
xcom169
c2846f4a77
Add SotTR
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Add SotTR game to gamemode.
2020-01-12 12:04:02 +01:00
Ahsan Fayaz
78b326adb6
Update copyright year to 2020.
2020-01-10 17:37:35 +00:00
afayaz-feral
1576c2b39e
Merge pull request #179 from jekstrand/igpu
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Add an option for using a different governor for integrated GPUs
2020-01-10 10:12:26 +00:00
Jason Ekstrand
79d0c64ef1
Add systemctl try-restart polkit to bootstrap.sh
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This makes it more properly install things so that you don't get the
nasty pkexec pop-ups with dev builds.
2020-01-09 11:11:22 -06:00
Jason Ekstrand
688373a260
Add an option for using a different governor for integrated GPUs
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This commit adds two new configuration options: igpu_desiredgov and
igpu_power_threshold which allow for a different CPU governor when the
Intel integrated GPU is under load. This currently only applies to
Intel integrated GPUs and not AMD APUs because it uses the Intel RAPL
infrastructure for getting power information. If on a platform that
without an Intel integrated GPU or where the kernel does not support
RAPL, the new options will be ignored and it will fall back to the old
behavior.
One of the core principals of gamemoded to date has been that, when
playing a game, we want to use the "performance" CPU governor to
increase CPU performance and prevent CPU-limiting. However, when the
integrated GPU is under load, this can be counter-productive because the
CPU and GPU share a thermal and power budget. By throwing the CPU
governor to "performance" game mode currently makes the CPU frequency
management far too aggressive and it burns more power than needed. With
a discrete GPU, this is fine because the worst that happens is a bit
more fan noise. With an integrated GPU, however, the additional power
being burned by the CPU is power not available to the GPU and this can
cause the GPU to clock down and lead to significantly worse performance.
By using the "powersave" governor instead of the "performance" governor
while the integrated GPU is under load, we can save power on the CPU
side which lets the GPU clock up higher. On my Razer Blade Stealth 13
with an i7-1065G7, this improves the performance of "Shadow of the Tomb
Raider" by around 25-30% according to its internal benchmark mode.
2020-01-09 10:49:19 -06:00