Rename the pkg-config entry for libgamemodeauto, to it make it more that this will link against a library, compared to what the `gamemode` pkg-config does. This also removes the manual addition of the libdl dependency, this is done by Meson automatically.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
This makes it more clear that libgamemode and libgamemodeauto are indeed libraries. Also, the misleading name `libgamemode_dep` has been renamed to `gamemode_dep`, which now also includes the dependency on libdl. The misleading `libgamemode_includes` variable name has also been changed.
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
Try to make API requests using the new pidfd based APIs. If getting
the pidfds fails or if the remote (daemon) does not support the new
pidfd based D-Bus API, transparently fall back to the old API.
Switch the dbus implementation for the client from systemd to
libdbus. The main reason is that, in flatpaks systemd is not easily
available. No phenomenological change for users of the library,
hopefully.
In order to be safe for future ABI changes and to fulfill packaging
requirements for e.g. Fedora, provide libtool like versioning for
both libraries, i.e. libgamemode and libgamemodeauto.
To ease development, create a gamemode.pc and a gamemode-auto.pc
file, that other projects can use integrate with gamemode. The
former if they want to integrate at the source level and the latter
if the automatic integration is preferred.
This also explicitly constructs reusable library components to make it
easier to extend the project over time. Notably we make less assumptions
about the host system and use pkgconfig where appropriate to give us
system details, such as the systemd system unit directory for packaging.
This can be overriden with the meson option.
Signed-off-by: Ikey Doherty <ikey@solus-project.com>