6 Commits

Author SHA1 Message Date
Ahsan Fayaz
f498f2a20a Update copyright year to 2022 2022-07-20 11:48:56 +01:00
Ahsan Fayaz
fb7062bd9c Update copyright year to 2021. 2021-02-04 13:24:59 +00:00
Ahsan Fayaz
78b326adb6 Update copyright year to 2020. 2020-01-10 17:37:35 +00:00
Alex Smith
10a31f8dec Update copyright years to 2019 2019-03-14 16:59:30 +00:00
Marc Di Luzio
4f14c807ba 1.0: Finalised for release
Updating the README.md to bring it ready for wider release:
* Removed some points that were more implementation details
* Added Contributions section
* Simplified the usage section
* Expanded initial explanation
* Fixed steam launch command to allow the overlay to still work

Others:
* Mark as 1.0
* Update the license file for 2018
2018-04-04 10:06:23 +01:00
Marc Di Luzio
c459c05076 Initial 0.1 commit
This is a small daemon/libary to enable games to request a
performance "game mode" from the system.

Currently only implemented to upgrade the CPU governor and
automatically downgrade it once done.

A game only needs to load libgamemodeauto to activate the request.
Which means an LD_PRELOAD can be applied to any game to activate
the mode as needed.

However gamemode_client.h can be used to manually activate/deactivate
the mode as needed, and also perform error checking.

The libs are miminal loaders to call into an installed libgamemode
which, if the daemon is installed and running, will send through
the equivelant game mode request, and magic will happen.

See the README.md for more details.

Currently licensed under the BSD 3 clause license.
2018-03-05 17:32:01 +00:00