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https://github.com/FeralInteractive/gamemode.git
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Attribute the contributions made by members of the community, but avoid unweildy and inconsistent copyright notices at the top of each file. Existing contributor copyright notices have been left as-is.
400 lines
9.6 KiB
C
400 lines
9.6 KiB
C
/*
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Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include <common-helpers.h>
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#include <common-pidfds.h>
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#include <dbus/dbus.h>
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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// For developmental purposes
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#define DO_TRACE 0
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// D-Bus name, path, iface
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#define DAEMON_DBUS_NAME "com.feralinteractive.GameMode"
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#define DAEMON_DBUS_PATH "/com/feralinteractive/GameMode"
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#define DAEMON_DBUS_IFACE "com.feralinteractive.GameMode"
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#define PORTAL_DBUS_NAME "org.freedesktop.portal.Desktop"
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#define PORTAL_DBUS_PATH "/org/freedesktop/portal/desktop"
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#define PORTAL_DBUS_IFACE "org.freedesktop.portal.GameMode"
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// Cleanup macros
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#define _cleanup_(x) __attribute__((cleanup(x)))
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#define _cleanup_bus_ _cleanup_(hop_off_the_bus)
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#define _cleanup_msg_ _cleanup_(cleanup_msg)
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#define _cleanup_dpc_ _cleanup_(cleanup_pending_call)
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#define _cleanup_fds_ _cleanup_(cleanup_fd_array)
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#ifdef NDEBUG
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#define DEBUG(...)
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#else
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#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
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#endif
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#if DO_TRACE
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#define TRACE(...) fprintf(stderr, __VA_ARGS__)
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#else
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#define TRACE(...)
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#endif
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// Prototypes
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static int log_error(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
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// Storage for error strings
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static char error_string[512] = { 0 };
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// memory helpers
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static void cleanup_fd_array(int **fdlist)
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{
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if (fdlist == NULL || *fdlist == NULL)
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return;
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int errsave = errno;
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for (int *fd = *fdlist; *fd != -1; fd++) {
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TRACE("GM Closing fd %d\n", *fd);
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(void)close(*fd);
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}
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errno = errsave;
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free(*fdlist);
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}
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// Allocate a -1 termianted array of ints
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static inline int *alloc_fd_array(int n)
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{
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int *fds;
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size_t count = (size_t)n + 1; /* -1, terminated */
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fds = (int *)malloc(sizeof(int) * count);
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for (size_t i = 0; i < count; i++)
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fds[i] = -1;
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return fds;
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}
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// Helper to check if we are running inside a sandboxed framework like Flatpak or Snap
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static int in_sandbox(void)
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{
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static int status = -1;
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if (status == -1) {
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struct stat sb;
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int r;
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r = lstat("/.flatpak-info", &sb);
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status = r == 0 && sb.st_size > 0;
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if (getenv("SNAP") != NULL) {
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status = 1;
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}
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}
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return status;
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}
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static int log_error(const char *fmt, ...)
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{
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va_list args;
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int n;
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va_start(args, fmt);
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n = vsnprintf(error_string, sizeof(error_string), fmt, args);
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va_end(args);
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if (n < 0)
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DEBUG("Failed to format error string");
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else if ((size_t)n >= sizeof(error_string))
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DEBUG("Error log overflow");
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fprintf(stderr, "GameMode ERROR: %s\n", error_string);
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return -1;
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}
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static void hop_off_the_bus(DBusConnection **bus)
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{
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if (bus == NULL || *bus == NULL)
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return;
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dbus_connection_unref(*bus);
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}
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static DBusConnection *hop_on_the_bus(void)
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{
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DBusConnection *bus;
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DBusError err;
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dbus_error_init(&err);
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bus = dbus_bus_get(DBUS_BUS_SESSION, &err);
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if (bus == NULL) {
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log_error("Could not connect to bus: %s", err.message);
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dbus_error_free(&err);
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}
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return bus;
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}
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/* cleanup functions */
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static void cleanup_msg(DBusMessage **msg)
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{
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if (msg == NULL || *msg == NULL)
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return;
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dbus_message_unref(*msg);
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}
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static void cleanup_pending_call(DBusPendingCall **call)
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{
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if (call == NULL || *call == NULL)
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return;
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dbus_pending_call_unref(*call);
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}
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/* internal API */
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static int make_request(DBusConnection *bus, int native, int use_pidfds, const char *method,
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pid_t *pids, int npids, DBusError *error)
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{
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_cleanup_msg_ DBusMessage *msg = NULL;
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_cleanup_dpc_ DBusPendingCall *call = NULL;
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_cleanup_fds_ int *fds = NULL;
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char action[256] = {
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0,
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};
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DBusError err;
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DBusMessageIter iter;
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int res = -1;
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TRACE("GM: Incoming request: %s, npids: %d, native: %d pifds: %d\n",
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method,
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npids,
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native,
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use_pidfds);
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if (use_pidfds) {
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fds = alloc_fd_array(npids);
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res = open_pidfds(pids, fds, npids);
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if (res != npids) {
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dbus_set_error(error, DBUS_ERROR_FAILED, "Could not open pidfd for %d", (int)pids[res]);
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return -1;
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}
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if (strstr(method, "ByPID"))
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snprintf(action, sizeof(action), "%sFd", method);
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else
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snprintf(action, sizeof(action), "%sByPIDFd", method);
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method = action;
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}
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TRACE("GM: Making request: %s, npids: %d, native: %d pifds: %d\n",
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method,
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npids,
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native,
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use_pidfds);
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// If we are inside a Flatpak or Snap we need to talk to the portal instead
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const char *dest = native ? DAEMON_DBUS_NAME : PORTAL_DBUS_NAME;
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const char *path = native ? DAEMON_DBUS_PATH : PORTAL_DBUS_PATH;
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const char *iface = native ? DAEMON_DBUS_IFACE : PORTAL_DBUS_IFACE;
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msg = dbus_message_new_method_call(dest, path, iface, method);
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if (!msg) {
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dbus_set_error_const(error, DBUS_ERROR_FAILED, "Could not create dbus message");
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return -1;
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}
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dbus_message_iter_init_append(msg, &iter);
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for (int i = 0; i < npids; i++) {
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dbus_int32_t p;
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int type;
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if (use_pidfds) {
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type = DBUS_TYPE_UNIX_FD;
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p = (dbus_int32_t)fds[i];
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} else {
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type = DBUS_TYPE_INT32;
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p = (dbus_int32_t)pids[i];
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}
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dbus_message_iter_append_basic(&iter, type, &p);
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}
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dbus_connection_send_with_reply(bus, msg, &call, -1);
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dbus_connection_flush(bus);
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dbus_message_unref(msg);
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msg = NULL;
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dbus_pending_call_block(call);
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msg = dbus_pending_call_steal_reply(call);
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if (msg == NULL) {
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dbus_set_error_const(error, DBUS_ERROR_FAILED, "Did not receive a reply");
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return -1;
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}
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dbus_error_init(&err);
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res = -1;
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if (dbus_set_error_from_message(&err, msg)) {
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dbus_set_error(error,
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err.name,
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"Could not call method '%s' on '%s': %s",
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method,
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dest,
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err.message);
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} else if (!dbus_message_iter_init(msg, &iter) ||
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dbus_message_iter_get_arg_type(&iter) != DBUS_TYPE_INT32) {
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dbus_set_error(error, DBUS_ERROR_INVALID_SIGNATURE, "Failed to parse response");
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} else {
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dbus_message_iter_get_basic(&iter, &res);
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}
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/* free the local error */
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if (dbus_error_is_set(&err))
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dbus_error_free(&err);
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return res;
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}
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static int gamemode_request(const char *method, pid_t for_pid)
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{
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_cleanup_bus_ DBusConnection *bus = NULL;
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static int use_pidfs = 1;
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DBusError err;
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pid_t pids[2];
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int npids;
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int native;
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int res = -1;
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native = !in_sandbox();
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/* pid[0] is the client, i.e. the game
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* pid[1] is the requestor, i.e. this process
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*
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* we setup the array such that pids[1] will always be a valid
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* pid, because if we are going to use the pidfd based API,
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* both pids are being sent, even if they are the same
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*/
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pids[1] = getpid();
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pids[0] = for_pid != 0 ? for_pid : pids[1];
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TRACE("GM: [%d] request '%s' received (by: %d) [portal: %s]\n",
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(int)pids[0],
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method,
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(int)pids[1],
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(native ? "n" : "y"));
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bus = hop_on_the_bus();
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if (bus == NULL)
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return -1;
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dbus_error_init(&err);
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retry:
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if (for_pid != 0 || use_pidfs)
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npids = 2;
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else
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npids = 1;
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res = make_request(bus, native, use_pidfs, method, pids, npids, &err);
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if (res == -1 && use_pidfs && dbus_error_is_set(&err)) {
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TRACE("GM: Request with pidfds failed (%s). Retrying.\n", err.message);
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use_pidfs = 0;
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dbus_error_free(&err);
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goto retry;
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}
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if (res == -1 && dbus_error_is_set(&err))
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log_error("D-Bus error: %s", err.message);
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TRACE("GM: [%d] request '%s' done: %d\n", (int)pids[0], method, res);
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if (dbus_error_is_set(&err))
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dbus_error_free(&err);
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return res;
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}
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// Get the error string
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extern const char *real_gamemode_error_string(void)
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{
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return error_string;
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}
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// Wrapper to call RegisterGame
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extern int real_gamemode_request_start(void)
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{
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return gamemode_request("RegisterGame", 0);
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}
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// Wrapper to call UnregisterGame
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extern int real_gamemode_request_end(void)
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{
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return gamemode_request("UnregisterGame", 0);
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}
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// Wrapper to call QueryStatus
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extern int real_gamemode_query_status(void)
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{
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return gamemode_request("QueryStatus", 0);
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}
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// Wrapper to call RegisterGameByPID
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extern int real_gamemode_request_start_for(pid_t pid)
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{
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return gamemode_request("RegisterGameByPID", pid);
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}
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// Wrapper to call UnregisterGameByPID
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extern int real_gamemode_request_end_for(pid_t pid)
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{
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return gamemode_request("UnregisterGameByPID", pid);
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}
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// Wrapper to call QueryStatusByPID
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extern int real_gamemode_query_status_for(pid_t pid)
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{
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return gamemode_request("QueryStatusByPID", pid);
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}
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