gamemode/lib/meson.build
James Le Cuirot b103bfdd60 Don't force installation of static libgamemodeauto
Defining the library with `library` rather than `both_libraries` allows the user
to choose which type they want to install using `-Ddefault_library`.

Closes: https://github.com/FeralInteractive/gamemode/issues/287
2022-10-04 15:44:23 +01:00

80 lines
1.6 KiB
Meson

# Libtool like versioning (current.revision.age) for the libraries
# See https://www.sourceware.org/autobook/autobook/autobook_61.html#Library-Versioning
lt_current = '0'
lt_revision = '0'
lt_age = '0'
lt_version = '@0@.@1@.@2@'.format(lt_current, lt_age, lt_revision)
# Main client library to message the daemon
libgamemode = shared_library(
'gamemode',
sources: [
'client_impl.c',
],
dependencies: [
link_lib_common,
dep_dbus,
],
install: true,
soversion: lt_current,
version: lt_version,
)
gamemode_headers_includes = [
include_directories('.'),
]
# Small library to automatically use gamemode
libgamemodeauto = library(
'gamemodeauto',
sources: [
'client_loader.c',
],
dependencies: [
libdl,
],
install: true,
soversion: lt_current,
version: lt_version,
)
# Install the gamemode_client header
gamemode_headers = [
'gamemode_client.h',
]
install_headers(
gamemode_headers,
install_dir: path_includedir,
)
# Generate a pkg-config files
pkg = import('pkgconfig')
desc = 'GameMode temporarily applies game specific optimisations to the host OS.'
pkg.generate(
name: 'gamemode',
description: desc,
filebase: 'gamemode',
version: meson.project_version(),
libraries: [
libdl
],
)
pkg.generate(
name: 'libgamemodeauto',
description: desc,
filebase: 'libgamemodeauto',
libraries: libgamemodeauto,
version: meson.project_version(),
)
# Dependency objects
gamemode_dep = declare_dependency(
include_directories: gamemode_headers_includes,
dependencies: libdl,
)
libgamemodeauto_dep = declare_dependency(
link_with: libgamemodeauto,
)