gamemode/meson.build

133 lines
3.9 KiB
Meson

project(
'gamemode',
'c',
default_options : ['c_std=c11'],
version: '0.3',
license: 'BSD',
)
am_cflags = [
'-fstack-protector',
'-Wall',
'-pedantic',
'-Wstrict-prototypes',
'-Wundef',
'-fno-common',
'-Werror-implicit-function-declaration',
'-Wformat',
'-Wformat-security',
'-Werror=format-security',
'-Wconversion',
'-Wunused-variable',
'-Wunreachable-code',
'-W',
]
# Add our main flags
add_global_arguments(am_cflags, language: 'c')
cc = meson.get_compiler('c')
path_prefix = get_option('prefix')
path_bindir = join_paths(path_prefix, get_option('bindir'))
path_datadir = join_paths(path_prefix, get_option('datadir'))
path_includedir = join_paths(path_prefix, get_option('includedir'))
path_libdir = join_paths(path_prefix, get_option('libdir'))
path_libexecdir = join_paths(path_prefix, get_option('libexecdir'))
# Find systemd via pkgconfig
dep_systemd = dependency('libsystemd')
# Allow meson to figure out how the compiler sets up threading
dep_threads = dependency('threads')
# On non glibc systems this might be a stub, i.e. for musl
libdl = cc.find_library('dl', required: false)
with_systemd = get_option('with-systemd')
if with_systemd == true
# If the path isn't explicitly set, ask systemd for the systemd user unit directory
path_systemd_unit_dir = get_option('with-systemd-user-unit-dir')
if path_systemd_unit_dir == ''
message('Asking pkg-config for systemd\'s directories')
pkgconfig_systemd = dependency('systemd')
path_systemd_unit_dir = pkgconfig_systemd.get_pkgconfig_variable('systemduserunitdir')
endif
else
# Set the dbus path as appropriate.
path_dbus_service_dir = get_option('with-dbus-service-dir')
if path_dbus_service_dir == ''
path_dbus_service_dir = join_paths(path_datadir, 'dbus-1', 'services')
endif
endif
path_polkit_action_dir = join_paths(path_datadir, 'polkit-1', 'actions')
with_daemon = get_option('with-daemon')
with_examples = get_option('with-examples')
# Provide a config.h
cdata = configuration_data()
cdata.set_quoted('LIBEXECDIR', path_libexecdir)
cdata.set_quoted('GAMEMODE_VERSION', meson.project_version())
config_h = configure_file(
configuration: cdata,
output: 'config.h',
)
config_h_dir = include_directories('.')
# Library is always required
subdir('lib')
# The daemon can be disabled if necessary, allowing multilib builds of the
# main library
if with_daemon == true
subdir('daemon')
# All installed data is currently daemon specific
subdir('data')
endif
# Optionally allow building of examples
if with_examples == true
subdir('example')
endif
report = [
' Build configuration:',
' ====================',
'',
' prefix: @0@'.format(path_prefix),
' bindir: @0@'.format(path_bindir),
' datadir: @0@'.format(path_datadir),
' libdir: @0@'.format(path_libdir),
' libexecdir: @0@'.format(path_libexecdir),
' includedir: @0@'.format(path_includedir),
]
if with_systemd == true
report += [
' systemd user unit directory: @0@'.format(path_systemd_unit_dir),
]
else
report += [
' D-BUS service directory: @0@'.format(path_dbus_service_dir),
]
endif
report += [
' PolKit Action Directory: @0@'.format(path_polkit_action_dir),
'',
' Options:',
' ========',
'',
' daemon: @0@'.format(with_daemon),
' examples: @0@'.format(with_examples),
' systemd: @0@'.format(with_systemd),
]
# Output some stuff to validate the build config
message('\n\n\n' + '\n'.join(report) + '\n\n')