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67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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/* Enums for GPU vendors */
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enum GPUVendor {
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Vendor_Invalid = 0,
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Vendor_NVIDIA = 0x10de,
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Vendor_AMD = 0x1002,
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Vendor_Intel = 0x8086
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};
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#define GPUVendorValid(vendor) \
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(vendor == Vendor_NVIDIA || vendor == Vendor_AMD || vendor == Vendor_Intel)
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/* Storage for GPU info*/
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struct GameModeGPUInfo {
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long vendor;
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long device; /* path to device, ie. /sys/class/drm/card#/ */
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long core; /* Core clock to apply */
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long mem; /* Mem clock to apply */
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long nv_perf_level; /* The Nvidia Performance Level to adjust */
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};
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/**
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* Get the gpu state
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* Populates the struct with the GPU info on the system
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*/
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int get_gpu_state(struct GameModeGPUInfo *info);
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/**
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* Set the gpu state based on input parameters
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* Only works when run as root
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*/
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int set_gpu_state(struct GameModeGPUInfo *info);
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