mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
404 lines
11 KiB
C
404 lines
11 KiB
C
/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include "daemon_config.h"
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#include "logging.h"
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/* Ben Hoyt's inih library */
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#include "ini.h"
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#include <linux/limits.h>
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#include <pthread.h>
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#include <pwd.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/types.h>
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/* Name and possible location of the config file */
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#define CONFIG_NAME "gamemode.ini"
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/* Default value for the reaper frequency */
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#define DEFAULT_REAPER_FREQ 5
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/**
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* The config holds various details as needed
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* and a rwlock to allow config_reload to be called
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*/
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struct GameModeConfig {
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pthread_rwlock_t rwlock;
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int inotfd;
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int inotwd;
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char whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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char blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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char defaultgov[CONFIG_VALUE_MAX];
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char desiredgov[CONFIG_VALUE_MAX];
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long reaper_frequency;
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};
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/*
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* Add values to a char list
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*/
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static bool append_value_to_list(const char *list_name, const char *value,
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char list[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
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{
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unsigned int i = 0;
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while (*list[i] && ++i < CONFIG_LIST_MAX)
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;
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if (i < CONFIG_LIST_MAX) {
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strncpy(list[i], value, CONFIG_VALUE_MAX);
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if (list[i][CONFIG_VALUE_MAX - 1] != '\0') {
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LOG_ERROR("Config: Could not add [%s] to [%s], exceeds length limit of %d\n",
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value,
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list_name,
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CONFIG_VALUE_MAX);
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memset(list[i], 0, sizeof(list[i]));
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return false;
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}
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} else {
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LOG_ERROR("Config: Could not add [%s] to [%s], exceeds number of %d\n",
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value,
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list_name,
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CONFIG_LIST_MAX);
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return false;
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}
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return true;
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}
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/*
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* Get a positive long value from a string
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*/
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static bool get_long_value(const char *value_name, const char *value, long *output)
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{
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char *end = NULL;
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long config_value = strtol(value, &end, 10);
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if (errno == ERANGE) {
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LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
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return false;
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} else if (config_value <= 0 || !(*value != '\0' && end && *end == '\0')) {
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LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
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return false;
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} else {
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*output = config_value;
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}
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return true;
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}
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/*
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* Get a string value
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*/
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static bool get_string_value(const char *value, char output[CONFIG_VALUE_MAX])
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{
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strncpy(output, value, CONFIG_VALUE_MAX - 1);
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output[CONFIG_VALUE_MAX - 1] = '\0';
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return true;
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}
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/*
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* Handler for the inih callback
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*/
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static int inih_handler(void *user, const char *section, const char *name, const char *value)
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{
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GameModeConfig *self = (GameModeConfig *)user;
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bool valid = false;
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if (strcmp(section, "filter") == 0) {
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/* Filter subsection */
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if (strcmp(name, "whitelist") == 0) {
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valid = append_value_to_list(name, value, self->whitelist);
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} else if (strcmp(name, "blacklist") == 0) {
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valid = append_value_to_list(name, value, self->blacklist);
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}
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} else if (strcmp(section, "general") == 0) {
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/* General subsection */
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if (strcmp(name, "reaper_freq") == 0) {
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valid = get_long_value(name, value, &self->reaper_frequency);
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} else if (strcmp(name, "defaultgov") == 0) {
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valid = get_string_value(value, self->defaultgov);
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} else if (strcmp(name, "desiredgov") == 0) {
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valid = get_string_value(value, self->desiredgov);
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}
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} else if (strcmp(section, "custom") == 0) {
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/* Custom subsection */
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if (strcmp(name, "start") == 0) {
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valid = append_value_to_list(name, value, self->startscripts);
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} else if (strcmp(name, "end") == 0) {
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valid = append_value_to_list(name, value, self->endscripts);
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}
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}
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if (!valid) {
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/* Simply ignore the value, but with a log */
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LOG_MSG("Config: Value ignored [%s] %s=%s\n", section, name, value);
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}
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return 1;
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}
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/*
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* Load the config file
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*/
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static void load_config_files(GameModeConfig *self)
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{
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/* grab the current dir */
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char *config_location_local = get_current_dir_name();
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/* Get home config location */
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char *config_location_home = NULL;
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const char *cfg = getenv("XDG_CONFIG_HOME");
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if (cfg) {
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config_location_home = realpath(cfg, NULL);
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} else {
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cfg = getenv("HOME");
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if (cfg) {
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char *cfg_full = NULL;
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if (asprintf(&cfg_full, "%s/.config", cfg) > 0) {
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config_location_home = realpath(cfg_full, NULL);
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free(cfg_full);
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}
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} else {
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struct passwd *p = getpwuid(getuid());
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if (p) {
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config_location_home = realpath(p->pw_dir, NULL);
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}
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}
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}
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/* Take the write lock for the internal data */
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pthread_rwlock_wrlock(&self->rwlock);
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/* Clear our config values */
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memset(self->whitelist, 0, sizeof(self->whitelist));
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memset(self->blacklist, 0, sizeof(self->blacklist));
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memset(self->startscripts, 0, sizeof(self->startscripts));
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memset(self->endscripts, 0, sizeof(self->endscripts));
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memset(self->defaultgov, 0, sizeof(self->defaultgov));
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memset(self->desiredgov, 0, sizeof(self->desiredgov));
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self->reaper_frequency = DEFAULT_REAPER_FREQ;
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/*
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* Locations to load, in order
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* Arrays merge and values overwrite
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*/
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const char *locations[] = {
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"/usr/share/gamemode", /* shipped default config */
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"/etc", /* administrator config */
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config_location_home, /* user defined config eg. $XDG_CONFIG_HOME or $HOME/.config/ */
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config_location_local /* local data eg. $PWD */
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};
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/* Load each file in order and overwrite values */
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for (unsigned int i = 0; i < sizeof(locations) / sizeof(locations[0]); i++) {
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char *path = NULL;
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if (locations[i] && asprintf(&path, "%s/" CONFIG_NAME, locations[i]) > 0) {
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FILE *f = fopen(path, "r");
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if (f) {
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LOG_MSG("Loading config file [%s]\n", path);
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int error = ini_parse_file(f, inih_handler, (void *)self);
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/* Failure here isn't fatal */
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if (error) {
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LOG_MSG("Failed to parse config file - error on line %d!\n", error);
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}
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}
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free(path);
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}
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}
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/* clean up memory */
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free(config_location_home);
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free(config_location_local);
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/* Release the lock */
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pthread_rwlock_unlock(&self->rwlock);
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}
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/*
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* Copy a config parameter with a lock
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*/
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static void memcpy_locked_config(GameModeConfig *self, void *dst, void *src, size_t n)
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{
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/* Take the read lock */
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pthread_rwlock_rdlock(&self->rwlock);
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/* copy the data */
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memcpy(dst, src, n);
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/* release the lock */
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pthread_rwlock_unlock(&self->rwlock);
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}
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/*
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* Create a context object
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*/
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GameModeConfig *config_create(void)
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{
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GameModeConfig *newconfig = (GameModeConfig *)malloc(sizeof(GameModeConfig));
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return newconfig;
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}
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/*
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* Initialise the config
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*/
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void config_init(GameModeConfig *self)
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{
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pthread_rwlock_init(&self->rwlock, NULL);
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/* load the initial config */
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load_config_files(self);
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}
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/*
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* Re-load the config file
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*/
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void config_reload(GameModeConfig *self)
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{
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load_config_files(self);
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}
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/*
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* Destroy the config
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*/
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void config_destroy(GameModeConfig *self)
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{
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pthread_rwlock_destroy(&self->rwlock);
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/* Finally, free the memory */
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free(self);
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}
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/*
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* Checks if the client is whitelisted
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*/
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bool config_get_client_whitelisted(GameModeConfig *self, const char *client)
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{
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/* Take the read lock for the internal data */
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pthread_rwlock_rdlock(&self->rwlock);
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/* If the whitelist is empty then everything passes */
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bool found = true;
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if (self->whitelist[0][0]) {
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/*
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* Check if the value is found in our whitelist
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* Currently is a simple strstr check, but could be modified for wildcards etc.
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*/
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found = false;
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for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->whitelist[i][0]; i++) {
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if (strstr(client, self->whitelist[i])) {
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found = true;
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}
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}
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}
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/* release the lock */
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pthread_rwlock_unlock(&self->rwlock);
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return found;
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}
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/*
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* Checks if the client is blacklisted
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*/
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bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
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{
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/* Take the read lock for the internal data */
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pthread_rwlock_rdlock(&self->rwlock);
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/*
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* Check if the value is found in our whitelist
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* Currently is a simple strstr check, but could be modified for wildcards etc.
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*/
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bool found = false;
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for (unsigned int i = 0; i < CONFIG_LIST_MAX && self->blacklist[i][0]; i++) {
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if (strstr(client, self->blacklist[i])) {
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found = true;
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}
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}
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/* release the lock */
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pthread_rwlock_unlock(&self->rwlock);
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return found;
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}
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/*
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* Gets the reaper frequency
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*/
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void config_get_reaper_thread_frequency(GameModeConfig *self, long *value)
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{
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memcpy_locked_config(self, value, &self->reaper_frequency, sizeof(long));
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}
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/*
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* Get a set of scripts to call when gamemode starts
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*/
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void config_get_gamemode_start_scripts(GameModeConfig *self,
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char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, scripts, self->startscripts, sizeof(self->startscripts));
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}
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/*
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* Get a set of scripts to call when gamemode ends
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*/
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void config_get_gamemode_end_scripts(GameModeConfig *self,
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char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, scripts, self->endscripts, sizeof(self->startscripts));
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}
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/*
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* Get the chosen default governor
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*/
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void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, governor, self->defaultgov, sizeof(self->defaultgov));
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}
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/*
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* Get the chosen desired governor
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*/
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void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
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{
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memcpy_locked_config(self, governor, self->desiredgov, sizeof(self->desiredgov));
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}
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