gamemode/daemon/governors.h
Marc Di Luzio 1c38a6047e Refactor to store the initial governor state when gamemode is entered
Rather than when gamemoded is started. As see in Issue #52.

	A small refactor here to ensure things stay consistent, especially
	to stop storing a pointer from get_gov_state that might have had
	it's memory changed at some point, confusingly.
2018-05-15 16:37:09 +01:00

41 lines
1.6 KiB
C

/*
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*/
#pragma once
#include <stdbool.h>
/**
* Update all governors to the given value. If this is NULL, restore the
* initial governor.
*/
bool set_governors(const char *value);