gamemode/CHANGELOG
Marc Di Luzio 1c38a6047e Refactor to store the initial governor state when gamemode is entered
Rather than when gamemoded is started. As see in Issue #52.

	A small refactor here to ensure things stay consistent, especially
	to stop storing a pointer from get_gov_state that might have had
	it's memory changed at some point, confusingly.
2018-05-15 16:37:09 +01:00

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1.2
Store the initial governor state on mode enter
1.1
Cascaded config file loading
gamemode_query_status function
'-r' (request) and '-s' (status) for gamemoded
User defined script plugins in the config file
User defined reaper thread frequency
Various code refactors and fixes
systemd status messages
release management scripts
inih moved to a git submodule
1.0
Fixed and cleaned up README file
Config file parsing
Man page
Example PKGBUILD file
Bug fix for missing pthread_rwlock_init
0.2
Updated meson build to improve compatibility, configuration and development
cpugovctl now uses polkit
Fixed potential threading issues
Added option to use the system d-bus for the daemon rather than systemd
Various code style and standards related improvements
0.1
Initial release