mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 07:37:21 +02:00
168 lines
4.9 KiB
C
168 lines
4.9 KiB
C
/*
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Copyright (c) 2017, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _CLIENT_GAMEMODE_H_
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#define _CLIENT_GAMEMODE_H_
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#include <errno.h>
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#include <string.h>
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char _client_error_string[512] = {};
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// Load libgamemode dynamically to dislodge us from most dependencies
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// This allows clients to link and/or use this regardless of runtime
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// See SDL2 for an example of the reasoning behind this in terms of
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// dynamic versioning as well
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int _libgamemode_loaded = 1;
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// Typedefs for the functions to load
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typedef int (*_gamemode_request_start)();
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typedef int (*_gamemode_request_end)();
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typedef const char *(*_gamemode_error_string)();
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// Storage for functors
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_gamemode_request_start _REAL_gamemode_request_start = NULL;
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_gamemode_request_end _REAL_gamemode_request_end = NULL;
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_gamemode_error_string _REAL_gamemode_error_string = NULL;
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// Loads libgamemode and needed functions
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// returns 0 on success and -1 on failure
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__attribute__((always_inline)) inline int _load_libgamemode()
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{
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// We start at 1, 0 is a success and -1 is a fail
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if (_libgamemode_loaded != 1) {
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return _libgamemode_loaded;
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}
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void *libgamemode = NULL;
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// Try and load libgamemode
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libgamemode = dlopen("libgamemode.so", RTLD_NOW);
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if (!libgamemode) {
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snprintf(_client_error_string,
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sizeof(_client_error_string),
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"dylopen failed - %s",
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dlerror());
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} else {
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_REAL_gamemode_request_start =
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(_gamemode_request_start)dlsym(libgamemode, "real_gamemode_request_start");
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_REAL_gamemode_request_end =
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(_gamemode_request_end)dlsym(libgamemode, "real_gamemode_request_end");
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_REAL_gamemode_error_string =
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(_gamemode_error_string)dlsym(libgamemode, "real_gamemode_error_string");
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// Verify we have the functions we want
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if (_REAL_gamemode_request_start && _REAL_gamemode_request_end &&
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_REAL_gamemode_error_string) {
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_libgamemode_loaded = 0;
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return 0;
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} else {
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snprintf(_client_error_string,
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sizeof(_client_error_string),
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"dlsym failed - %s",
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dlerror());
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}
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}
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_libgamemode_loaded = -1;
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return -1;
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}
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// Redirect to the real libgamemode
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__attribute__((always_inline)) inline const char *gamemode_error_string()
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{
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// If we fail to load the system gamemode, return our error string
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if (_load_libgamemode() < 0) {
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return _client_error_string;
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}
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return _REAL_gamemode_error_string();
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}
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// Redirect to the real libgamemode
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// Allow automatically requesting game mode
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// Also prints errors as they happen
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#ifdef GAMEMODE_AUTO
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__attribute__((constructor))
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#else
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__attribute__((always_inline)) inline
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#endif
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int gamemode_request_start()
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{
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// Need to load gamemode
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if (_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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if (_REAL_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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// Redirect to the real libgamemode
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#ifdef GAMEMODE_AUTO
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__attribute__((destructor))
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#else
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__attribute__((always_inline)) inline
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#endif
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int gamemode_request_end()
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{
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// Need to load gamemode
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if (_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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if (_REAL_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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#endif // _CLIENT_GAMEMODE_H_
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