mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 07:37:21 +02:00
264 lines
6.6 KiB
C
264 lines
6.6 KiB
C
/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include <dbus/dbus.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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// For developmental purposes
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#define DO_TRACE 0
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// D-Bus name, path, iface
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#define DAEMON_DBUS_NAME "com.feralinteractive.GameMode"
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#define DAEMON_DBUS_PATH "/com/feralinteractive/GameMode"
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#define DAEMON_DBUS_IFACE "com.feralinteractive.GameMode"
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#define PORTAL_DBUS_NAME "org.freedesktop.portal.Desktop"
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#define PORTAL_DBUS_PATH "/org/freedesktop/portal/desktop"
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#define PORTAL_DBUS_IFACE "org.freedesktop.portal.GameMode"
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// Cleanup macros
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#define _cleanup_(x) __attribute__((cleanup(x)))
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#define _cleanup_bus_ _cleanup_(hop_off_the_bus)
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#define _cleanup_msg_ _cleanup_(cleanup_msg)
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#define _cleanup_dpc_ _cleanup_(cleanup_pending_call)
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#ifdef NDEBUG
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#define DEBUG(...)
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#define LOG_ERROR
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#else
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#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
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#define LOG_ERROR fprintf(stderr, "ERROR: %s \n", error_string)
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#endif
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#ifdef DO_TRACE
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#define TRACE(...) fprintf(stderr, __VA_ARGS__)
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#else
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#define TRACE(...)
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#endif
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// Prototypes
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static int log_error(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
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// Storage for error strings
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static char error_string[512] = { 0 };
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// Helper to check if we are running inside a flatpak
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static int in_flatpak(void)
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{
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struct stat sb;
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int r;
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r = lstat("/.flatpak-info", &sb);
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return r == 0 && sb.st_size > 0;
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}
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static int log_error(const char *fmt, ...)
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{
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va_list args;
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int n;
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va_start(args, fmt);
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n = vsnprintf(error_string, sizeof(error_string), fmt, args);
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va_end(args);
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if (n < 0)
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DEBUG("Failed to format error string");
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else if ((size_t)n >= sizeof(error_string))
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DEBUG("Error log overflow");
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TRACE("ERROR: %s \n", error_string);
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return -1;
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}
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static void hop_off_the_bus(DBusConnection **bus)
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{
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if (bus == NULL)
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return;
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dbus_connection_unref(*bus);
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}
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static DBusConnection *hop_on_the_bus(void)
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{
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DBusConnection *bus;
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DBusError err;
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dbus_error_init(&err);
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bus = dbus_bus_get(DBUS_BUS_SESSION, &err);
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if (bus == NULL) {
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log_error("Could not connect to bus: %s", err.message);
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dbus_error_free(&err);
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}
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return bus;
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}
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/* cleanup functions */
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static void cleanup_msg(DBusMessage **msg)
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{
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if (msg == NULL)
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return;
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dbus_message_unref(*msg);
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}
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static void cleanup_pending_call(DBusPendingCall **call)
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{
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if (call == NULL)
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return;
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dbus_pending_call_unref(*call);
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}
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/* internal API */
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static int gamemode_request(const char *method, pid_t for_pid)
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{
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_cleanup_bus_ DBusConnection *bus = NULL;
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_cleanup_msg_ DBusMessage *msg = NULL;
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_cleanup_dpc_ DBusPendingCall *call = NULL;
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DBusMessageIter iter;
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DBusError err;
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dbus_int32_t pid;
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int native;
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int res = -1;
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native = !in_flatpak();
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pid = (dbus_int32_t)getpid();
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TRACE("GM: [%d] request '%s' received (for pid: %d) [portal: %s]\n",
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(int)pid,
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method,
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(int)for_pid,
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(native ? "n" : "y"));
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bus = hop_on_the_bus();
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if (bus == NULL)
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return -1;
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// If we are inside a flatpak we need to talk to the portal instead
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const char *dest = native ? DAEMON_DBUS_NAME : PORTAL_DBUS_NAME;
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const char *path = native ? DAEMON_DBUS_PATH : PORTAL_DBUS_PATH;
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const char *iface = native ? DAEMON_DBUS_IFACE : PORTAL_DBUS_IFACE;
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msg = dbus_message_new_method_call(dest, path, iface, method);
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if (!msg)
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return log_error("Could not create dbus message");
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dbus_message_iter_init_append(msg, &iter);
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dbus_message_iter_append_basic(&iter, DBUS_TYPE_INT32, &pid);
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if (for_pid != 0) {
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dbus_int32_t p = (dbus_int32_t)for_pid;
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dbus_message_iter_append_basic(&iter, DBUS_TYPE_INT32, &p);
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}
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dbus_connection_send_with_reply(bus, msg, &call, -1);
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dbus_connection_flush(bus);
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dbus_message_unref(msg);
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msg = NULL;
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dbus_pending_call_block(call);
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msg = dbus_pending_call_steal_reply(call);
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if (msg == NULL)
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return log_error("Did not receive a reply");
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dbus_error_init(&err);
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if (dbus_set_error_from_message(&err, msg))
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log_error("Could not call method '%s' on '%s': %s", method, dest, err.message);
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else if (!dbus_message_iter_init(msg, &iter) ||
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dbus_message_iter_get_arg_type(&iter) != DBUS_TYPE_INT32)
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log_error("Failed to parse response");
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else
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dbus_message_iter_get_basic(&iter, &res);
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TRACE("GM: [%d] request '%s' done: %d\n", (int)pid, method, res);
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if (dbus_error_is_set(&err))
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dbus_error_free(&err);
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return res;
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}
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// Get the error string
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extern const char *real_gamemode_error_string(void)
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{
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return error_string;
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}
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// Wrapper to call RegisterGame
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extern int real_gamemode_request_start(void)
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{
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return gamemode_request("RegisterGame", 0);
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}
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// Wrapper to call UnregisterGame
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extern int real_gamemode_request_end(void)
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{
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return gamemode_request("UnregisterGame", 0);
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}
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// Wrapper to call QueryStatus
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extern int real_gamemode_query_status(void)
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{
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return gamemode_request("QueryStatus", 0);
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}
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// Wrapper to call RegisterGameByPID
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extern int real_gamemode_request_start_for(pid_t pid)
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{
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return gamemode_request("RegisterGameByPID", pid);
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}
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// Wrapper to call UnregisterGameByPID
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extern int real_gamemode_request_end_for(pid_t pid)
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{
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return gamemode_request("UnregisterGameByPID", pid);
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}
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// Wrapper to call QueryStatusByPID
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extern int real_gamemode_query_status_for(pid_t pid)
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{
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return gamemode_request("QueryStatusByPID", pid);
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}
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