mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-03 06:07:20 +02:00

If a system does not support setting the platform profile (i.e., does not have the file /sys/firmware/acpi/platform_profile), then everything that interacts with it is skipped to prevent errors. This situation is more common than I expected.[1] [1] https://github.com/FeralInteractive/gamemode/issues/524
1116 lines
30 KiB
C
1116 lines
30 KiB
C
/*
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Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include "common-external.h"
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#include "common-governors.h"
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#include "common-gpu.h"
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#include "common-helpers.h"
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#include "common-logging.h"
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#include "common-profile.h"
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#include "gamemode.h"
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#include "gamemode-config.h"
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#include "gamemode_client.h"
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#include <pthread.h>
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#include <sys/syscall.h>
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#include <sys/wait.h>
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struct GameModeConfig;
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/* Initial verify step to ensure gamemode isn't already active */
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static int verify_gamemode_initial(struct GameModeConfig *config)
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{
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int status = 0;
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if ((status = gamemode_query_status()) != 0 && status != -1) {
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long reaper = config_get_reaper_frequency(config);
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LOG_MSG("GameMode was active, waiting for the reaper thread (%ld seconds)!\n", reaper);
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sleep(1);
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/* Try again after waiting */
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for (int i = 0; i < reaper; i++) {
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if ((status = gamemode_query_status()) == 0) {
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status = 0;
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break;
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} else if (status == -1) {
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goto status_error;
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}
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LOG_MSG("Waiting...\n");
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sleep(1);
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}
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if (status == 1)
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LOG_ERROR("GameMode still active, cannot run tests!\n");
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} else if (status == -1) {
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goto status_error;
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} else {
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status = 0;
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}
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return status;
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status_error:
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LOG_ERROR("gamemode_query_status failed: %s!\n", gamemode_error_string());
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LOG_ERROR("is gamemode installed correctly?\n");
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return -1;
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}
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/* Check if gamemode is active and this client is registered */
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static int verify_active_and_registered(void)
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{
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int status = gamemode_query_status();
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if (status != 2) {
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if (status == -1) {
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LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
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} else if (status == 1) {
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LOG_ERROR("gamemode was active but did not have this process registered\n");
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}
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LOG_ERROR("gamemode failed to activate correctly when requested (expected 2)!\n");
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status = -1;
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} else {
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status = 0;
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}
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return status;
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}
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/* Ensure gamemode is deactivated when it should be */
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static int verify_deactivated(void)
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{
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int status = gamemode_query_status();
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if (status != 0) {
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if (status == -1) {
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LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
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}
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LOG_ERROR("gamemode failed to deactivate when requested (expected 0)!\n");
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status = -1;
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} else {
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status = 0;
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}
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return status;
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}
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/* Ensure another client is connected */
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static int verify_other_client_connected(void)
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{
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int status = gamemode_query_status();
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if (status != 1) {
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if (status == -1) {
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LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
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}
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LOG_ERROR("gamemode_query_status failed to return other client connected (expected 1)!\n");
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status = -1;
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} else {
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status = 0;
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}
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return status;
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}
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/* Run basic client tests
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* Tests a simple request_start and request_end works
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*/
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static int run_basic_client_tests(void)
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{
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LOG_MSG(":: Basic client tests\n");
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/* Verify that gamemode_request_start correctly start gamemode */
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if (gamemode_request_start() != 0) {
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LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
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return -1;
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}
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/* Verify that gamemode is now active and this client is registered*/
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if (verify_active_and_registered() != 0)
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return -1;
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/* Verify that gamemode_request_end corrently de-registers gamemode */
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if (gamemode_request_end() != 0) {
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LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
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return -1;
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}
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/* Verify that gamemode is now inactive */
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if (verify_deactivated() != 0)
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return -1;
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LOG_MSG(":: Passed\n\n");
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return 0;
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}
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/* Run some dual client tests
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* This also tests that the "-r" argument works correctly and cleans up correctly
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*/
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static int run_dual_client_tests(void)
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{
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int status = 0;
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/* Try running some process interop tests */
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LOG_MSG(":: Dual client tests\n");
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/* Get the current path to this binary */
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char mypath[PATH_MAX];
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memset(mypath, 0, sizeof(mypath));
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if (readlink("/proc/self/exe", mypath, PATH_MAX) == -1) {
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LOG_ERROR("could not read current exe path: %s\n", strerror(errno));
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return -1;
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}
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/* Fork so that the child can request gamemode */
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int child = fork();
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if (child == 0) {
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/* Relaunch self with -r (request and wait for signal) */
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if (execl(mypath, mypath, "-r", (char *)NULL) == -1) {
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LOG_ERROR("failed to re-launch self (%s) with execl: %s\n", mypath, strerror(errno));
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return -1;
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}
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}
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/* Parent process */
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/* None of these should early-out as we need to clean up the child */
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/* Give the child a chance to request gamemode */
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usleep(10000);
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/* Check that when we request gamemode, it replies that the other client is connected */
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if (verify_other_client_connected() != 0)
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status = -1;
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/* Verify that gamemode_request_start correctly start gamemode */
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if (gamemode_request_start() != 0) {
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LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
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status = -1;
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}
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/* Verify that gamemode is now active and this client is registered*/
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if (verify_active_and_registered() != 0)
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status = -1;
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/* Request end of gamemode (de-register ourselves) */
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if (gamemode_request_end() != 0) {
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LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
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status = -1;
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}
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/* Check that when we request gamemode, it replies that the other client is connected */
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if (verify_other_client_connected() != 0)
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status = -1;
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/* Send SIGINT to child to wake it up*/
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if (kill(child, SIGINT) == -1) {
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LOG_ERROR("failed to send continue signal to other client: %s\n", strerror(errno));
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status = -1;
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}
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/* Give the child a chance to finish */
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usleep(100000);
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// Wait for the child to finish up
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int wstatus;
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while (waitpid(child, &wstatus, WNOHANG) == 0) {
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LOG_MSG("...Waiting for child to quit...\n");
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usleep(100000);
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}
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/* Verify that gamemode is now inactive */
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if (verify_deactivated() != 0)
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return -1;
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if (status == 0)
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LOG_MSG(":: Passed\n\n");
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return status;
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}
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/* Check gamemoderun works */
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static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
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{
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int status = 0;
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LOG_MSG(":: Gamemoderun and reaper thread tests\n");
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/* Fork so that the child can request gamemode */
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int child = fork();
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if (child == 0) {
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/* Close stdout, we don't care if sh prints anything */
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fclose(stdout);
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/* Preload into sh and then kill it */
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if (execlp("gamemoderun", "gamemoderun", "sleep", "5", (char *)NULL) == -1) {
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LOG_ERROR("failed to launch gamemoderun with execl: %s\n", strerror(errno));
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return -1;
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}
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}
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/* Give the child a chance to reqeust gamemode */
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usleep(100000);
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/* Check that when we request gamemode, it replies that the other client is connected */
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if (verify_other_client_connected() != 0)
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status = -1;
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/* Send SIGTERM to the child to stop it*/
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if (kill(child, SIGTERM) == -1) {
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LOG_ERROR("failed to send continue signal to other client: %s\n", strerror(errno));
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status = -1;
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}
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/* Wait for the child to clean up */
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int wstatus;
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while (waitpid(child, &wstatus, WNOHANG) == 0) {
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LOG_MSG("...Waiting for child to quit...\n");
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usleep(100000);
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}
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/* And give gamemode a chance to reap the process */
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long freq = config_get_reaper_frequency(config);
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LOG_MSG("...Waiting for reaper thread (reaper_frequency set to %ld seconds)...\n", freq);
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sleep((unsigned int)freq);
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/* Verify that gamemode is now inactive */
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if (verify_deactivated() != 0)
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return -1;
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if (status == 0)
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LOG_MSG(":: Passed\n\n");
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return status;
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}
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/* Check the cpu governor setting works */
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static int run_cpu_governor_tests(struct GameModeConfig *config)
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{
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/* get the two config parameters we care about */
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char desiredgov[CONFIG_VALUE_MAX] = { 0 };
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config_get_desired_governor(config, desiredgov);
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if (desiredgov[0] == '\0')
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strcpy(desiredgov, "performance");
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char defaultgov[CONFIG_VALUE_MAX] = { 0 };
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if (defaultgov[0] == '\0') {
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const char *currentgov = get_gov_state();
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if (currentgov) {
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strncpy(defaultgov, currentgov, CONFIG_VALUE_MAX - 1);
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} else {
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LOG_ERROR(
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"Could not get current CPU governor state, this indicates an error! See rest "
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"of log.\n");
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return -1;
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}
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}
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/* Start gamemode */
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gamemode_request_start();
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/* Verify the governor is the desired one */
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const char *currentgov = get_gov_state();
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if (strncmp(currentgov, desiredgov, CONFIG_VALUE_MAX) != 0) {
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LOG_ERROR("Governor was not set to %s (was actually %s)!\n", desiredgov, currentgov);
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gamemode_request_end();
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return -1;
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}
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/* End gamemode */
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gamemode_request_end();
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/* Verify the governor has been set back */
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currentgov = get_gov_state();
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if (strncmp(currentgov, defaultgov, CONFIG_VALUE_MAX) != 0) {
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LOG_ERROR("Governor was not set back to %s (was actually %s)!\n", defaultgov, currentgov);
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return -1;
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}
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return 0;
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}
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/* Check the platform profile setting works */
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static int run_platform_profile_tests(struct GameModeConfig *config)
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{
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if (!profile_exists())
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return 1;
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/* get the two config parameters we care about */
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char desiredprof[CONFIG_VALUE_MAX] = { 0 };
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config_get_desired_profile(config, desiredprof);
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if (desiredprof[0] == '\0')
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strcpy(desiredprof, "performance");
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char defaultprof[CONFIG_VALUE_MAX] = { 0 };
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config_get_default_profile(config, defaultprof);
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if (defaultprof[0] == '\0') {
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const char *currentprof = get_profile_state();
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if (currentprof) {
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strncpy(defaultprof, currentprof, CONFIG_VALUE_MAX - 1);
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} else {
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LOG_ERROR(
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"Could not get current platform profile state, this indicates an error! See rest "
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"of log.\n");
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return -1;
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}
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}
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/* Start gamemode */
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gamemode_request_start();
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/* Verify the platform profile is the desired one */
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const char *currentprof = get_profile_state();
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if (strncmp(currentprof, desiredprof, CONFIG_VALUE_MAX) != 0) {
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LOG_ERROR("Platform profile was not set to %s (was actually %s)!\n",
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desiredprof,
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currentprof);
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gamemode_request_end();
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return -1;
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}
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/* End gamemode */
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gamemode_request_end();
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/* Verify the platform profile has been set back */
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currentprof = get_profile_state();
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if (strncmp(currentprof, defaultprof, CONFIG_VALUE_MAX) != 0) {
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LOG_ERROR("Platform profile was not set back to %s (was actually %s)!\n",
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defaultprof,
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currentprof);
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return -1;
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}
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return 0;
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}
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static int run_custom_scripts_tests(struct GameModeConfig *config)
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{
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int scriptstatus = 0;
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long timeout = config_get_script_timeout(config);
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/* Grab and test the start scripts */
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char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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memset(startscripts, 0, sizeof(startscripts));
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config_get_gamemode_start_scripts(config, startscripts);
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if (startscripts[0][0] != '\0') {
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int i = 0;
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while (i < CONFIG_LIST_MAX && *startscripts[i] != '\0') {
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LOG_MSG(":::: Running start script [%s]\n", startscripts[i]);
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const char *args[] = { "/bin/sh", "-c", startscripts[i], NULL };
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int ret = run_external_process(args, NULL, (int)timeout);
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if (ret == 0)
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LOG_MSG(":::: Passed\n");
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else {
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LOG_MSG(":::: Failed!\n");
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scriptstatus = -1;
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}
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i++;
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}
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}
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/* Grab and test the end scripts */
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char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
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memset(endscripts, 0, sizeof(endscripts));
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config_get_gamemode_end_scripts(config, endscripts);
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if (endscripts[0][0] != '\0') {
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int i = 0;
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while (i < CONFIG_LIST_MAX && *endscripts[i] != '\0') {
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LOG_MSG(":::: Running end script [%s]\n", endscripts[i]);
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const char *args[] = { "/bin/sh", "-c", endscripts[i], NULL };
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int ret = run_external_process(args, NULL, (int)timeout);
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if (ret == 0)
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LOG_MSG(":::: Passed\n");
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else {
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LOG_MSG(":::: Failed!\n");
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scriptstatus = -1;
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}
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i++;
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}
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}
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/* Specal value for no scripts */
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if (endscripts[0][0] == '\0' && startscripts[0][0] == '\0')
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return 1;
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return scriptstatus;
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}
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int run_gpu_optimisation_tests(struct GameModeConfig *config)
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{
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int gpustatus = 0;
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/* First check if these are turned on */
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char apply[CONFIG_VALUE_MAX];
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config_get_apply_gpu_optimisations(config, apply);
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if (strlen(apply) == 0) {
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/* Special value for disabled */
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return 1;
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} else if (strncmp(apply, "accept-responsibility", CONFIG_VALUE_MAX) != 0) {
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LOG_ERROR(
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"apply_gpu_optimisations set to value other than \"accept-responsibility\" (%s), will "
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"not apply GPU optimisations!\n",
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apply);
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return -1;
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}
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|
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/* Get current GPU values */
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GameModeGPUInfo *gpuinfo;
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game_mode_initialise_gpu(config, &gpuinfo);
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|
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if (!gpuinfo) {
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LOG_ERROR("Failed to initialise gpuinfo!\n");
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return -1;
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}
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|
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/* Grab the expected values */
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long expected_core = gpuinfo->nv_core;
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long expected_mem = gpuinfo->nv_mem;
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long expected_nv_powermizer_mode = gpuinfo->nv_powermizer_mode;
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char expected_amd_performance_level[CONFIG_VALUE_MAX];
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strncpy(expected_amd_performance_level, gpuinfo->amd_performance_level, CONFIG_VALUE_MAX - 1);
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expected_amd_performance_level[CONFIG_VALUE_MAX - 1] = '\0';
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|
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/* Get current stats */
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game_mode_get_gpu(gpuinfo);
|
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long original_nv_core = gpuinfo->nv_core;
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long original_nv_mem = gpuinfo->nv_mem;
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long original_nv_powermizer_mode = gpuinfo->nv_powermizer_mode;
|
|
char original_amd_performance_level[CONFIG_VALUE_MAX];
|
|
strncpy(original_amd_performance_level, gpuinfo->amd_performance_level, CONFIG_VALUE_MAX - 1);
|
|
original_amd_performance_level[CONFIG_VALUE_MAX - 1] = '\0';
|
|
|
|
/* account for when settings are not set */
|
|
if (expected_nv_powermizer_mode == -1)
|
|
expected_nv_powermizer_mode = original_nv_powermizer_mode;
|
|
if (expected_core == -1)
|
|
expected_core = original_nv_core;
|
|
if (expected_mem == -1)
|
|
expected_mem = original_nv_mem;
|
|
|
|
/* Start gamemode and check the new values */
|
|
gamemode_request_start();
|
|
|
|
if (game_mode_get_gpu(gpuinfo) != 0) {
|
|
LOG_ERROR("Could not get current GPU info, see above!\n");
|
|
gamemode_request_end();
|
|
game_mode_free_gpu(&gpuinfo);
|
|
return -1;
|
|
}
|
|
|
|
if (gpuinfo->vendor == Vendor_NVIDIA &&
|
|
(gpuinfo->nv_core != expected_core || gpuinfo->nv_mem != expected_mem ||
|
|
gpuinfo->nv_powermizer_mode != expected_nv_powermizer_mode)) {
|
|
LOG_ERROR(
|
|
"Current Nvidia GPU clocks during gamemode do not match requested values!\n"
|
|
"\tnv_core - expected:%ld was:%ld | nv_mem - expected:%ld was:%ld | nv_powermizer_mode "
|
|
"- expected:%ld was:%ld\n",
|
|
expected_core,
|
|
gpuinfo->nv_core,
|
|
expected_mem,
|
|
gpuinfo->nv_mem,
|
|
expected_nv_powermizer_mode,
|
|
gpuinfo->nv_powermizer_mode);
|
|
gpustatus = -1;
|
|
} else if (gpuinfo->vendor == Vendor_AMD &&
|
|
strcmp(expected_amd_performance_level, gpuinfo->amd_performance_level) != 0) {
|
|
LOG_ERROR(
|
|
"Current AMD GPU performance level during gamemode does not match requested value!\n"
|
|
"\texpected:%s was:%s\n",
|
|
expected_amd_performance_level,
|
|
gpuinfo->amd_performance_level);
|
|
gpustatus = -1;
|
|
}
|
|
|
|
/* End gamemode and check the values have returned */
|
|
gamemode_request_end();
|
|
|
|
if (game_mode_get_gpu(gpuinfo) != 0) {
|
|
LOG_ERROR("Could not get current GPU info, see above!\n");
|
|
game_mode_free_gpu(&gpuinfo);
|
|
return -1;
|
|
}
|
|
|
|
if (gpuinfo->vendor == Vendor_NVIDIA &&
|
|
(gpuinfo->nv_core != original_nv_core || gpuinfo->nv_mem != original_nv_mem ||
|
|
gpuinfo->nv_powermizer_mode != original_nv_powermizer_mode)) {
|
|
LOG_ERROR(
|
|
"Current Nvidia GPU clocks after gamemode do not matcch original values!\n"
|
|
"\tnv_core - original:%ld was:%ld | nv_mem - original:%ld was:%ld | nv_powermizer_mode "
|
|
"- original:%ld was:%ld\n",
|
|
original_nv_core,
|
|
gpuinfo->nv_core,
|
|
original_nv_mem,
|
|
gpuinfo->nv_mem,
|
|
original_nv_powermizer_mode,
|
|
gpuinfo->nv_powermizer_mode);
|
|
gpustatus = -1;
|
|
} else if (gpuinfo->vendor == Vendor_AMD &&
|
|
strcmp(original_amd_performance_level, gpuinfo->amd_performance_level) != 0) {
|
|
LOG_ERROR(
|
|
"Current AMD GPU performance level after gamemode does not match requested value!\n"
|
|
"\texpected:%s was:%s\n",
|
|
original_amd_performance_level,
|
|
gpuinfo->amd_performance_level);
|
|
gpustatus = -1;
|
|
}
|
|
|
|
return gpustatus;
|
|
}
|
|
|
|
/**
|
|
* Multithreaded process simulation
|
|
*
|
|
* Some of the optimisations that gamemode implements needs to be tested against a full process
|
|
* tree, otherwise we may only be applying them to only the main thread
|
|
*/
|
|
typedef struct {
|
|
pthread_barrier_t *barrier;
|
|
pid_t this;
|
|
} ThreadInfo;
|
|
|
|
static void *fake_thread_wait(void *arg)
|
|
{
|
|
ThreadInfo *info = (ThreadInfo *)arg;
|
|
|
|
/* Store the thread ID */
|
|
info->this = (pid_t)syscall(SYS_gettid);
|
|
|
|
/**
|
|
* Wait twice
|
|
* First to sync that all threads have started
|
|
* Second to sync all threads exiting
|
|
*/
|
|
int ret = 0;
|
|
ret = pthread_barrier_wait(info->barrier);
|
|
if (ret != 0 && ret != PTHREAD_BARRIER_SERIAL_THREAD)
|
|
FATAL_ERROR("pthread_barrier_wait failed in child with error %d!\n", ret);
|
|
|
|
ret = pthread_barrier_wait(info->barrier);
|
|
if (ret != 0 && ret != PTHREAD_BARRIER_SERIAL_THREAD)
|
|
FATAL_ERROR("pthread_barrier_wait failed in child with error %d!\n", ret);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Runs a process tree in a child and tests each thread */
|
|
static pid_t run_tests_on_process_tree(int inactive, int active, int (*func)(pid_t))
|
|
{
|
|
/* Create a fake game-like multithreaded fork */
|
|
pid_t child = fork();
|
|
if (child == 0) {
|
|
/* Some stetup */
|
|
bool fail = false;
|
|
const unsigned int numthreads = 3;
|
|
pthread_barrier_t barrier;
|
|
pthread_barrier_init(&barrier, NULL, numthreads + 1);
|
|
|
|
/* First, request gamemode for this child process before it created the threads */
|
|
gamemode_request_start();
|
|
|
|
/* Spawn a few child threads */
|
|
pthread_t threads[numthreads];
|
|
ThreadInfo info[numthreads];
|
|
for (unsigned int i = 0; i < numthreads; i++) {
|
|
info[i].barrier = &barrier;
|
|
int err = pthread_create(&threads[i], NULL, fake_thread_wait, &info[i]);
|
|
if (err != 0) {
|
|
LOG_ERROR("Failed to spawn thread! Error: %d\n", err);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
/* Wait for threads to be created */
|
|
pthread_barrier_wait(&barrier);
|
|
|
|
/* Test each spawned thread */
|
|
for (unsigned int i = 0; i < numthreads; i++)
|
|
fail |= (active != func(info[i].this));
|
|
|
|
if (fail) {
|
|
LOG_ERROR("Initial values for new threads were incorrect!\n");
|
|
gamemode_request_end();
|
|
exit(-1);
|
|
}
|
|
|
|
/* Request gamemode end */
|
|
gamemode_request_end();
|
|
|
|
/* Test each spawned thread */
|
|
for (unsigned int i = 0; i < numthreads; i++)
|
|
fail |= (inactive != func(info[i].this));
|
|
if (fail) {
|
|
LOG_ERROR("values for threads were not reset after gamemode_request_end!\n");
|
|
exit(-1);
|
|
}
|
|
|
|
/* Request gamemode again - this time after threads were created */
|
|
gamemode_request_start();
|
|
|
|
/* Test each spawned thread */
|
|
for (unsigned int i = 0; i < numthreads; i++)
|
|
fail |= (active != func(info[i].this));
|
|
if (fail) {
|
|
LOG_ERROR("values for threads were not set correctly!\n");
|
|
gamemode_request_end();
|
|
exit(-1);
|
|
}
|
|
|
|
/* Request gamemode end */
|
|
gamemode_request_end();
|
|
|
|
/* Test each spawned thread */
|
|
for (unsigned int i = 0; i < numthreads; i++)
|
|
fail |= (inactive != func(info[i].this));
|
|
if (fail) {
|
|
LOG_ERROR("values for threads were not reset after gamemode_request_end!\n");
|
|
exit(-1);
|
|
}
|
|
|
|
/* Tell the threads to continue */
|
|
pthread_barrier_wait(&barrier);
|
|
|
|
/* Wait for threads to join */
|
|
int ret = 0;
|
|
for (unsigned int i = 0; i < numthreads; i++)
|
|
ret &= pthread_join(threads[i], NULL);
|
|
|
|
if (ret != 0)
|
|
LOG_ERROR("Thread cleanup in multithreaded tests failed!\n");
|
|
|
|
/* We're done, so return the error code generated */
|
|
exit(ret);
|
|
}
|
|
|
|
/* Wait for the child */
|
|
int wstatus = 0;
|
|
waitpid(child, &wstatus, 0);
|
|
|
|
int status = 0;
|
|
if (WIFEXITED(wstatus))
|
|
status = WEXITSTATUS(wstatus);
|
|
else {
|
|
LOG_ERROR("Multithreaded child exited abnormally!\n");
|
|
status = -1;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
int run_renice_tests(struct GameModeConfig *config)
|
|
{
|
|
/* read configuration "renice" (1..20) */
|
|
long int renice = config_get_renice_value(config);
|
|
if (renice == 0) {
|
|
return 1; /* not configured */
|
|
}
|
|
|
|
/* Verify renice starts at 0 */
|
|
int val = game_mode_get_renice(getpid());
|
|
if (val != 0) {
|
|
LOG_ERROR("Initial renice value is non-zero: %d\n", val);
|
|
return -1;
|
|
}
|
|
|
|
int ret = 0;
|
|
|
|
/* Ask for gamemode for ourselves */
|
|
gamemode_request_start();
|
|
|
|
/* Check renice is now requested value */
|
|
val = game_mode_get_renice(getpid());
|
|
if (val != renice) {
|
|
LOG_ERROR(
|
|
"renice value not set correctly after gamemode_request_start\nExpected: %ld, Was: %d\n",
|
|
renice,
|
|
val);
|
|
ret = -1;
|
|
}
|
|
|
|
/* End gamemode for ourselves */
|
|
gamemode_request_end();
|
|
|
|
/* Check renice is returned to correct value */
|
|
val = game_mode_get_renice(getpid());
|
|
if (val != 0) {
|
|
LOG_ERROR("renice value non-zero after gamemode_request_end\nExpected: 0, Was: %d\n", val);
|
|
ret = -1;
|
|
}
|
|
|
|
/* Check multiprocess nice works as well */
|
|
val = run_tests_on_process_tree(0, (int)renice, game_mode_get_renice);
|
|
if (val != 0) {
|
|
LOG_ERROR("Multithreaded renice tests failed!\n");
|
|
ret = -1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int run_ioprio_tests(struct GameModeConfig *config)
|
|
{
|
|
/* read configuration "ioprio" */
|
|
long int ioprio = config_get_ioprio_value(config);
|
|
if (ioprio == IOPRIO_DONT_SET) {
|
|
return 1; /* not configured */
|
|
}
|
|
|
|
/* Verify ioprio starts at 0 */
|
|
int val = game_mode_get_ioprio(getpid());
|
|
if (val != IOPRIO_DEFAULT) {
|
|
LOG_ERROR("Initial ioprio value is non-default\nExpected: %d, Was: %d\n",
|
|
IOPRIO_DEFAULT,
|
|
val);
|
|
return -1;
|
|
}
|
|
|
|
int ret = 0;
|
|
|
|
/* Ask for gamemode for ourselves */
|
|
gamemode_request_start();
|
|
|
|
/* Check renice is now requested value */
|
|
val = game_mode_get_ioprio(getpid());
|
|
if (val != ioprio) {
|
|
LOG_ERROR(
|
|
"ioprio value not set correctly after gamemode_request_start\nExpected: %ld, Was: %d\n",
|
|
ioprio,
|
|
val);
|
|
ret = -1;
|
|
}
|
|
|
|
/* End gamemode for ourselves */
|
|
gamemode_request_end();
|
|
|
|
/* Check ioprio is returned to correct value */
|
|
val = game_mode_get_ioprio(getpid());
|
|
if (val != IOPRIO_DEFAULT) {
|
|
LOG_ERROR("ioprio value non-default after gamemode_request_end\nExpected: %d, Was: %d\n",
|
|
IOPRIO_DEFAULT,
|
|
val);
|
|
ret = -1;
|
|
}
|
|
|
|
/* Check multiprocess nice works as well */
|
|
val = run_tests_on_process_tree(IOPRIO_DEFAULT, (int)ioprio, game_mode_get_ioprio);
|
|
if (val != 0) {
|
|
LOG_ERROR("Multithreaded ioprio tests failed!\n");
|
|
ret = -1;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
|
|
* config) returns 0 for success, -1 for failure
|
|
*/
|
|
static int game_mode_run_feature_tests(struct GameModeConfig *config)
|
|
{
|
|
int status = 0;
|
|
LOG_MSG(":: Feature tests\n");
|
|
|
|
/* If we reach here, we should assume the basic requests and register functions are working */
|
|
|
|
/* Does the CPU governor get set properly? */
|
|
{
|
|
LOG_MSG("::: Verifying CPU governor setting\n");
|
|
|
|
int cpustatus = run_cpu_governor_tests(config);
|
|
|
|
if (cpustatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
LOG_MSG(" -- You may need to add your user to the gamemode group:");
|
|
LOG_MSG(" -- $ sudo usermod -aG gamemode $(whoami)");
|
|
// Consider the CPU governor feature required
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* Does the platform profile get set properly? */
|
|
{
|
|
LOG_MSG("::: Verifying platform profile setting\n");
|
|
|
|
int profstatus = run_platform_profile_tests(config);
|
|
|
|
if (profstatus == 1)
|
|
LOG_MSG("::: Passed (platform profile not supported)\n");
|
|
else if (profstatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
LOG_MSG(" -- You may need to add your user to the gamemode group:");
|
|
LOG_MSG(" -- $ sudo usermod -aG gamemode $(whoami)");
|
|
// If available, setting the platform profile should work
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* Do custom scripts run? */
|
|
{
|
|
LOG_MSG("::: Verifying Scripts\n");
|
|
int scriptstatus = run_custom_scripts_tests(config);
|
|
|
|
if (scriptstatus == 1)
|
|
LOG_MSG("::: Passed (no scripts configured to run)\n");
|
|
else if (scriptstatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Any custom scripts should be expected to work
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* Do GPU optimisations get applied? */
|
|
{
|
|
LOG_MSG("::: Verifying GPU Optimisations\n");
|
|
int gpustatus = run_gpu_optimisation_tests(config);
|
|
|
|
if (gpustatus == 1)
|
|
LOG_MSG("::: Passed (gpu optimisations not configured to run)\n");
|
|
else if (gpustatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Any custom scripts should be expected to work
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* Was the process reniced? */
|
|
{
|
|
LOG_MSG("::: Verifying renice\n");
|
|
int renicestatus = run_renice_tests(config);
|
|
|
|
if (renicestatus == 1)
|
|
LOG_MSG("::: Passed (no renice configured)\n");
|
|
else if (renicestatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Renice should be expected to work, if set
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* Was the process ioprio set? */
|
|
{
|
|
LOG_MSG("::: Verifying ioprio\n");
|
|
int iopriostatus = run_ioprio_tests(config);
|
|
|
|
if (iopriostatus == 1)
|
|
LOG_MSG("::: Passed (no ioprio configured)\n");
|
|
else if (iopriostatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
status = -1;
|
|
}
|
|
}
|
|
|
|
/* TODO */
|
|
/* Was the scheduling applied and removed? Does it get applied to a full process tree? */
|
|
/* Does the screensaver get inhibited? Unknown if this is testable, org.freedesktop.ScreenSaver
|
|
* has no query method */
|
|
|
|
if (status != -1)
|
|
LOG_MSG(":: Passed%s\n\n", status > 0 ? " (with optional failures)" : "");
|
|
else
|
|
LOG_ERROR(":: Failed!\n");
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Run a set of tests on the supervisor code */
|
|
static int run_supervisor_tests(void)
|
|
{
|
|
int supervisortests = 0;
|
|
int ret = 0;
|
|
|
|
LOG_MSG(":: Supervisor tests\n");
|
|
|
|
/* Launch an external dummy process we can leave running and request gamemode for it */
|
|
pid_t pid = fork();
|
|
if (pid == 0) {
|
|
/* Child simply pauses and exits */
|
|
pause();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
/* Request gamemode for our dummy process */
|
|
ret = gamemode_request_start_for(pid);
|
|
if (ret != 0) {
|
|
LOG_ERROR("gamemode_request_start_for gave unexpected value %d, (expected 0)!\n", ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Check it's active */
|
|
ret = gamemode_query_status();
|
|
if (ret != 1) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status after start request gave unexpected value %d, (expected 1)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Check it's active for the dummy */
|
|
ret = gamemode_query_status_for(pid);
|
|
if (ret != 2) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status_for after start request gave unexpected value %d, (expected "
|
|
"2)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* request gamemode end for the client */
|
|
ret = gamemode_request_end_for(pid);
|
|
if (ret != 0) {
|
|
LOG_ERROR("gamemode_request_end_for gave unexpected value %d, (expected 0)!\n", ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Verify it's not active */
|
|
ret = gamemode_query_status();
|
|
if (ret != 0) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status after end request gave unexpected value %d, (expected 0)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Wake up the child process */
|
|
if (kill(pid, SIGUSR1) == -1) {
|
|
LOG_ERROR("failed to send continue signal to other child process: %s\n", strerror(errno));
|
|
supervisortests = -1;
|
|
}
|
|
|
|
// Wait for the child to finish up
|
|
int wstatus;
|
|
usleep(100000);
|
|
while (waitpid(pid, &wstatus, WNOHANG) == 0) {
|
|
LOG_MSG("...Waiting for child to quit...\n");
|
|
usleep(100000);
|
|
}
|
|
|
|
if (supervisortests == 0)
|
|
LOG_MSG(":: Passed\n\n");
|
|
else
|
|
LOG_ERROR(":: Failed!\n");
|
|
|
|
return supervisortests;
|
|
}
|
|
|
|
/**
|
|
* game_mode_run_client_tests runs a set of tests of the client code
|
|
* we simply verify that the client can request the status and recieves the correct results
|
|
*
|
|
* returns 0 for success, -1 for failure
|
|
*/
|
|
int game_mode_run_client_tests(void)
|
|
{
|
|
int status = 0;
|
|
|
|
LOG_MSG(": Loading config\n");
|
|
/* Grab the config */
|
|
/* Note: this config may pick up a local gamemode.ini, or the daemon may have one, we may need
|
|
* to cope with that */
|
|
GameModeConfig *config = config_create();
|
|
config_init(config);
|
|
|
|
LOG_MSG(": Running tests\n\n");
|
|
|
|
/* First verify that gamemode is not currently active on the system
|
|
* As well as it being currently installed and queryable
|
|
*/
|
|
if (verify_gamemode_initial(config) != 0)
|
|
return -1;
|
|
|
|
/* Controls whether we require a supervisor to actually make requests */
|
|
if (config_get_require_supervisor(config) != 0) {
|
|
LOG_ERROR("Tests currently unsupported when require_supervisor is set\n");
|
|
return -1;
|
|
}
|
|
|
|
/* TODO: Also check blacklist/whitelist values as these may mess up the tests below */
|
|
|
|
/* Run the basic tests */
|
|
if (run_basic_client_tests() != 0)
|
|
status = -1;
|
|
|
|
/* Run the dual client tests */
|
|
if (run_dual_client_tests() != 0)
|
|
status = -1;
|
|
|
|
/* Check gamemoderun and the reaper thread work */
|
|
if (run_gamemoderun_and_reaper_tests(config) != 0)
|
|
status = -1;
|
|
|
|
/* Run the supervisor tests */
|
|
if (run_supervisor_tests() != 0)
|
|
status = -1;
|
|
|
|
if (status != 0) {
|
|
LOG_MSG(": Client tests failed, skipping feature tests\n");
|
|
} else {
|
|
/* Run the feature tests */
|
|
status = game_mode_run_feature_tests(config);
|
|
}
|
|
|
|
if (status >= 0)
|
|
LOG_MSG(": All Tests Passed%s!\n", status > 0 ? " (with optional failures)" : "");
|
|
else
|
|
LOG_MSG(": Tests Failed!\n");
|
|
|
|
return status;
|
|
}
|