mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-03 06:07:20 +02:00

Attribute the contributions made by members of the community, but avoid unweildy and inconsistent copyright notices at the top of each file. Existing contributor copyright notices have been left as-is.
882 lines
26 KiB
C
882 lines
26 KiB
C
/*
|
|
|
|
Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of Feral Interactive nor the names of its contributors
|
|
may be used to endorse or promote products derived from this software
|
|
without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
#define _GNU_SOURCE
|
|
|
|
#include "gamemode-config.h"
|
|
|
|
#include "common-helpers.h"
|
|
#include "common-logging.h"
|
|
|
|
#include "build-config.h"
|
|
|
|
/* Ben Hoyt's inih library */
|
|
#include <ini.h>
|
|
|
|
#include <dirent.h>
|
|
#include <libgen.h>
|
|
#include <math.h>
|
|
#include <pthread.h>
|
|
#include <pwd.h>
|
|
#include <sys/inotify.h>
|
|
#include <sys/stat.h>
|
|
|
|
/* Name and possible location of the config file */
|
|
#define CONFIG_NAME "gamemode.ini"
|
|
|
|
/* Default value for the reaper frequency */
|
|
#define DEFAULT_REAPER_FREQ 5
|
|
|
|
#define DEFAULT_IGPU_POWER_THRESHOLD 0.3f
|
|
|
|
/* Helper macro for defining the config variable getter */
|
|
#define DEFINE_CONFIG_GET(name) \
|
|
long config_get_##name(GameModeConfig *self) \
|
|
{ \
|
|
long value = 0; \
|
|
memcpy_locked_config(self, &value, &self->values.name, sizeof(long)); \
|
|
return value; \
|
|
}
|
|
|
|
/* The number of current locations for config files */
|
|
#define CONFIG_NUM_LOCATIONS 4
|
|
|
|
/**
|
|
* The config holds various details as needed
|
|
* and a rwlock to allow config_reload to be called
|
|
*/
|
|
struct GameModeConfig {
|
|
pthread_rwlock_t rwlock;
|
|
int inotfd;
|
|
int inotwd[CONFIG_NUM_LOCATIONS];
|
|
|
|
struct {
|
|
char whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
char blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
|
|
long script_timeout;
|
|
char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
|
|
char defaultgov[CONFIG_VALUE_MAX];
|
|
char desiredgov[CONFIG_VALUE_MAX];
|
|
|
|
char igpu_desiredgov[CONFIG_VALUE_MAX];
|
|
float igpu_power_threshold;
|
|
|
|
char softrealtime[CONFIG_VALUE_MAX];
|
|
long renice;
|
|
|
|
char ioprio[CONFIG_VALUE_MAX];
|
|
|
|
long inhibit_screensaver;
|
|
|
|
long disable_splitlock;
|
|
|
|
long reaper_frequency;
|
|
|
|
char apply_gpu_optimisations[CONFIG_VALUE_MAX];
|
|
long gpu_device;
|
|
long nv_core_clock_mhz_offset;
|
|
long nv_mem_clock_mhz_offset;
|
|
long nv_powermizer_mode;
|
|
char amd_performance_level[CONFIG_VALUE_MAX];
|
|
|
|
char cpu_park_cores[CONFIG_VALUE_MAX];
|
|
char cpu_pin_cores[CONFIG_VALUE_MAX];
|
|
|
|
long require_supervisor;
|
|
char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
} values;
|
|
};
|
|
|
|
/*
|
|
* Add values to a char list
|
|
*/
|
|
static bool append_value_to_list(const char *list_name, const char *value,
|
|
char list[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
|
|
{
|
|
unsigned int i = 0;
|
|
while (*list[i] && ++i < CONFIG_LIST_MAX)
|
|
;
|
|
|
|
if (i < CONFIG_LIST_MAX) {
|
|
strncpy(list[i], value, CONFIG_VALUE_MAX);
|
|
|
|
if (list[i][CONFIG_VALUE_MAX - 1] != '\0') {
|
|
LOG_ERROR("Config: Could not add [%s] to [%s], exceeds length limit of %d\n",
|
|
value,
|
|
list_name,
|
|
CONFIG_VALUE_MAX);
|
|
|
|
memset(list[i], 0, sizeof(list[i]));
|
|
return false;
|
|
}
|
|
} else {
|
|
LOG_ERROR("Config: Could not add [%s] to [%s], exceeds number of %d\n",
|
|
value,
|
|
list_name,
|
|
CONFIG_LIST_MAX);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* Get a long value from a string
|
|
*/
|
|
static bool get_long_value(const char *value_name, const char *value, long *output)
|
|
{
|
|
char *end = NULL;
|
|
long config_value = strtol(value, &end, 10);
|
|
|
|
if (errno == ERANGE) {
|
|
LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else if (!(*value != '\0' && end && *end == '\0')) {
|
|
LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else {
|
|
*output = config_value;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
/*
|
|
* Get a long value from a hex string
|
|
*/
|
|
__attribute__((unused)) static bool get_long_value_hex(const char *value_name, const char *value,
|
|
long *output)
|
|
{
|
|
char *end = NULL;
|
|
long config_value = strtol(value, &end, 16);
|
|
|
|
if (errno == ERANGE) {
|
|
LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else if (!(*value != '\0' && end && *end == '\0')) {
|
|
LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else {
|
|
*output = config_value;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* Get a long value from a string
|
|
*/
|
|
static bool get_float_value(const char *value_name, const char *value, float *output)
|
|
{
|
|
char *end = NULL;
|
|
float config_value = strtof(value, &end);
|
|
|
|
if (errno == ERANGE) {
|
|
LOG_ERROR("Config: %s overflowed, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else if (!(*value != '\0' && end && *end == '\0')) {
|
|
LOG_ERROR("Config: %s was invalid, given [%s]\n", value_name, value);
|
|
return false;
|
|
} else {
|
|
*output = config_value;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Simple strstr scheck
|
|
* Could be expanded for wildcard or regex
|
|
*/
|
|
static bool config_string_list_contains(const char *needle,
|
|
char haystack[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
|
|
{
|
|
for (unsigned int i = 0; i < CONFIG_LIST_MAX && haystack[i][0]; i++) {
|
|
if (strstr(needle, haystack[i])) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* Get a string value
|
|
*/
|
|
static bool get_string_value(const char *value, char output[CONFIG_VALUE_MAX])
|
|
{
|
|
strncpy(output, value, CONFIG_VALUE_MAX - 1);
|
|
output[CONFIG_VALUE_MAX - 1] = '\0';
|
|
return true;
|
|
}
|
|
|
|
/* Controls whether to read the protected config variables */
|
|
static bool load_protected = false;
|
|
|
|
/*
|
|
* Handler for the inih callback
|
|
*/
|
|
static int inih_handler(void *user, const char *section, const char *name, const char *value)
|
|
{
|
|
GameModeConfig *self = (GameModeConfig *)user;
|
|
bool valid = false;
|
|
|
|
if (strcmp(section, "filter") == 0) {
|
|
/* Filter subsection */
|
|
if (strcmp(name, "whitelist") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.whitelist);
|
|
} else if (strcmp(name, "blacklist") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.blacklist);
|
|
}
|
|
} else if (strcmp(section, "general") == 0) {
|
|
/* General subsection */
|
|
if (strcmp(name, "reaper_freq") == 0) {
|
|
valid = get_long_value(name, value, &self->values.reaper_frequency);
|
|
} else if (strcmp(name, "defaultgov") == 0) {
|
|
valid = get_string_value(value, self->values.defaultgov);
|
|
} else if (strcmp(name, "desiredgov") == 0) {
|
|
valid = get_string_value(value, self->values.desiredgov);
|
|
} else if (strcmp(name, "igpu_desiredgov") == 0) {
|
|
valid = get_string_value(value, self->values.igpu_desiredgov);
|
|
} else if (strcmp(name, "igpu_power_threshold") == 0) {
|
|
valid = get_float_value(name, value, &self->values.igpu_power_threshold);
|
|
} else if (strcmp(name, "softrealtime") == 0) {
|
|
valid = get_string_value(value, self->values.softrealtime);
|
|
} else if (strcmp(name, "renice") == 0) {
|
|
valid = get_long_value(name, value, &self->values.renice);
|
|
} else if (strcmp(name, "ioprio") == 0) {
|
|
valid = get_string_value(value, self->values.ioprio);
|
|
} else if (strcmp(name, "inhibit_screensaver") == 0) {
|
|
valid = get_long_value(name, value, &self->values.inhibit_screensaver);
|
|
} else if (strcmp(name, "disable_splitlock") == 0) {
|
|
valid = get_long_value(name, value, &self->values.disable_splitlock);
|
|
}
|
|
} else if (strcmp(section, "gpu") == 0) {
|
|
/* Protect the user - don't allow these config options from unsafe config locations */
|
|
if (!load_protected) {
|
|
LOG_ERROR(
|
|
"The [gpu] config section is not configurable from unsafe config files! Option %s "
|
|
"will be ignored!\n",
|
|
name);
|
|
LOG_ERROR("Consider moving this option to /etc/gamemode.ini\n");
|
|
}
|
|
|
|
/* GPU subsection */
|
|
if (strcmp(name, "apply_gpu_optimisations") == 0) {
|
|
valid = get_string_value(value, self->values.apply_gpu_optimisations);
|
|
} else if (strcmp(name, "gpu_device") == 0) {
|
|
valid = get_long_value(name, value, &self->values.gpu_device);
|
|
} else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
|
|
valid = get_long_value(name, value, &self->values.nv_core_clock_mhz_offset);
|
|
} else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
|
|
valid = get_long_value(name, value, &self->values.nv_mem_clock_mhz_offset);
|
|
} else if (strcmp(name, "nv_powermizer_mode") == 0) {
|
|
valid = get_long_value(name, value, &self->values.nv_powermizer_mode);
|
|
} else if (strcmp(name, "amd_performance_level") == 0) {
|
|
valid = get_string_value(value, self->values.amd_performance_level);
|
|
}
|
|
} else if (strcmp(section, "cpu") == 0) {
|
|
if (strcmp(name, "park_cores") == 0) {
|
|
valid = get_string_value(value, self->values.cpu_park_cores);
|
|
} else if (strcmp(name, "pin_cores") == 0) {
|
|
valid = get_string_value(value, self->values.cpu_pin_cores);
|
|
}
|
|
} else if (strcmp(section, "supervisor") == 0) {
|
|
/* Supervisor subsection */
|
|
if (strcmp(name, "supervisor_whitelist") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.supervisor_whitelist);
|
|
} else if (strcmp(name, "supervisor_blacklist") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.supervisor_blacklist);
|
|
} else if (strcmp(name, "require_supervisor") == 0) {
|
|
valid = get_long_value(name, value, &self->values.require_supervisor);
|
|
}
|
|
} else if (strcmp(section, "custom") == 0) {
|
|
/* Custom subsection */
|
|
if (strcmp(name, "start") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.startscripts);
|
|
} else if (strcmp(name, "end") == 0) {
|
|
valid = append_value_to_list(name, value, self->values.endscripts);
|
|
} else if (strcmp(name, "script_timeout") == 0) {
|
|
valid = get_long_value(name, value, &self->values.script_timeout);
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
/* Simply ignore the value, but with a log */
|
|
LOG_MSG("Config: Value ignored [%s] %s=%s\n", section, name, value);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Load the config file
|
|
*/
|
|
static void load_config_files(GameModeConfig *self)
|
|
{
|
|
/* grab the current dir */
|
|
char *config_location_local = get_current_dir_name();
|
|
|
|
/* Get home config location */
|
|
char *config_location_home = NULL;
|
|
const char *cfg = getenv("XDG_CONFIG_HOME");
|
|
if (cfg) {
|
|
config_location_home = realpath(cfg, NULL);
|
|
} else {
|
|
cfg = getenv("HOME");
|
|
if (cfg) {
|
|
char *cfg_full = NULL;
|
|
if (asprintf(&cfg_full, "%s/.config", cfg) > 0) {
|
|
config_location_home = realpath(cfg_full, NULL);
|
|
free(cfg_full);
|
|
}
|
|
} else {
|
|
struct passwd *p = getpwuid(getuid());
|
|
if (p) {
|
|
config_location_home = realpath(p->pw_dir, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Take the write lock for the internal data */
|
|
pthread_rwlock_wrlock(&self->rwlock);
|
|
|
|
/* Clear our config values */
|
|
memset(&self->values, 0, sizeof(self->values));
|
|
|
|
/* Set some non-zero defaults */
|
|
self->values.igpu_power_threshold = DEFAULT_IGPU_POWER_THRESHOLD;
|
|
self->values.inhibit_screensaver = 1; /* Defaults to on */
|
|
self->values.disable_splitlock = 1; /* Defaults to on */
|
|
self->values.reaper_frequency = DEFAULT_REAPER_FREQ;
|
|
self->values.gpu_device = 0;
|
|
self->values.nv_powermizer_mode = -1;
|
|
self->values.nv_core_clock_mhz_offset = -1;
|
|
self->values.nv_mem_clock_mhz_offset = -1;
|
|
self->values.script_timeout = 10; /* Default to 10 seconds for scripts */
|
|
|
|
/*
|
|
* Locations to load, in order
|
|
* Arrays merge and values overwrite
|
|
*/
|
|
struct ConfigLocation {
|
|
const char *path;
|
|
bool protected;
|
|
};
|
|
struct ConfigLocation locations[CONFIG_NUM_LOCATIONS] = {
|
|
{ SYSCONFDIR, true }, /* shipped default config */
|
|
{ "/etc", true }, /* administrator config */
|
|
{ config_location_home, false }, /* $XDG_CONFIG_HOME or $HOME/.config/ */
|
|
{ config_location_local, false } /* local data eg. $PWD */
|
|
};
|
|
|
|
/* Load each file in order and overwrite values */
|
|
for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
|
|
char *path = NULL;
|
|
if (locations[i].path && asprintf(&path, "%s/" CONFIG_NAME, locations[i].path) > 0) {
|
|
FILE *f = NULL;
|
|
DIR *d = NULL;
|
|
if ((f = fopen(path, "r"))) {
|
|
LOG_MSG("Loading config file [%s]\n", path);
|
|
load_protected = locations[i].protected;
|
|
int error = ini_parse_file(f, inih_handler, (void *)self);
|
|
|
|
/* Failure here isn't fatal */
|
|
if (error) {
|
|
LOG_MSG("Failed to parse config file - error on line %d!\n", error);
|
|
}
|
|
fclose(f);
|
|
|
|
/* Register for inotify */
|
|
/* Watch for modification, deletion, moves, or attribute changes */
|
|
uint32_t fileflags = IN_MODIFY | IN_DELETE_SELF | IN_MOVE_SELF;
|
|
if ((self->inotwd[i] = inotify_add_watch(self->inotfd, path, fileflags)) == -1) {
|
|
LOG_ERROR("Failed to watch %s, error: %s", path, strerror(errno));
|
|
}
|
|
|
|
} else if ((d = opendir(locations[i].path))) {
|
|
/* We didn't find a file, so we'll wait on the directory */
|
|
/* Notify if a file is created, or move to the directory, or if the directory itself
|
|
* is removed or moved away */
|
|
uint32_t dirflags = IN_CREATE | IN_MOVED_TO | IN_DELETE_SELF | IN_MOVE_SELF;
|
|
if ((self->inotwd[i] =
|
|
inotify_add_watch(self->inotfd, locations[i].path, dirflags)) == -1) {
|
|
LOG_ERROR("Failed to watch %s, error: %s", path, strerror(errno));
|
|
}
|
|
closedir(d);
|
|
}
|
|
free(path);
|
|
}
|
|
}
|
|
|
|
/* clean up memory */
|
|
free(config_location_home);
|
|
free(config_location_local);
|
|
|
|
/* Release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
}
|
|
|
|
/*
|
|
* Copy a config parameter with a lock
|
|
*/
|
|
static void memcpy_locked_config(GameModeConfig *self, void *dst, void *src, size_t n)
|
|
{
|
|
/* Take the read lock */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/* copy the data */
|
|
memcpy(dst, src, n);
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
}
|
|
|
|
/*
|
|
* Create a context object
|
|
*/
|
|
GameModeConfig *config_create(void)
|
|
{
|
|
GameModeConfig *newconfig = (GameModeConfig *)malloc(sizeof(GameModeConfig));
|
|
|
|
return newconfig;
|
|
}
|
|
|
|
/*
|
|
* Initialise the config
|
|
*/
|
|
void config_init(GameModeConfig *self)
|
|
{
|
|
pthread_rwlock_init(&self->rwlock, NULL);
|
|
|
|
self->inotfd = inotify_init1(IN_NONBLOCK);
|
|
if (self->inotfd == -1)
|
|
LOG_ERROR(
|
|
"inotify_init failed: %s, gamemode will not be able to watch config files for edits!\n",
|
|
strerror(errno));
|
|
|
|
for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
|
|
self->inotwd[i] = -1;
|
|
}
|
|
|
|
/* load the initial config */
|
|
load_config_files(self);
|
|
}
|
|
|
|
/*
|
|
* Destroy internal parts of config
|
|
*/
|
|
static void internal_destroy(GameModeConfig *self)
|
|
{
|
|
pthread_rwlock_destroy(&self->rwlock);
|
|
|
|
for (unsigned int i = 0; i < CONFIG_NUM_LOCATIONS; i++) {
|
|
if (self->inotwd[i] != -1) {
|
|
/* TODO: Error handle */
|
|
inotify_rm_watch(self->inotfd, self->inotwd[i]);
|
|
}
|
|
}
|
|
|
|
if (self->inotfd != -1)
|
|
close(self->inotfd);
|
|
}
|
|
|
|
/*
|
|
* Re-load the config file
|
|
*/
|
|
void config_reload(GameModeConfig *self)
|
|
{
|
|
internal_destroy(self);
|
|
|
|
config_init(self);
|
|
}
|
|
|
|
/*
|
|
* Check if the config needs to be reloaded
|
|
*/
|
|
bool config_needs_reload(GameModeConfig *self)
|
|
{
|
|
bool need = false;
|
|
|
|
/* Take a read lock while we use the inotify fd */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
const size_t buflen = sizeof(struct inotify_event) + NAME_MAX + 1;
|
|
char buffer[buflen] __attribute__((aligned(__alignof__(struct inotify_event))));
|
|
|
|
ssize_t len = read(self->inotfd, buffer, buflen);
|
|
if (len == -1) {
|
|
/* EAGAIN is returned when there's nothing to read on a non-blocking fd */
|
|
if (errno != EAGAIN)
|
|
LOG_ERROR("Could not read inotify fd: %s\n", strerror(errno));
|
|
} else if (len > 0) {
|
|
/* Iterate over each event we've been given */
|
|
size_t i = 0;
|
|
while (i < (size_t)len) {
|
|
struct inotify_event *event = (struct inotify_event *)&buffer[i];
|
|
/* We have picked up an event and need to handle it */
|
|
if (event->mask & IN_ISDIR) {
|
|
/* If the event is a dir event we need to take a look */
|
|
if (event->mask & IN_DELETE_SELF || event->mask & IN_MOVE_SELF) {
|
|
/* The directory itself changed, trigger a reload */
|
|
need = true;
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
/* When the event has a filename (ie. is from a dir watch), check the name */
|
|
if (event->len > 0) {
|
|
if (strncmp(basename(event->name), CONFIG_NAME, strlen(CONFIG_NAME)) == 0) {
|
|
/* This is a gamemode config file, trigger a reload */
|
|
need = true;
|
|
break;
|
|
}
|
|
} else {
|
|
/* Otherwise this is for one of our watches on a specific config file, so
|
|
* trigger the reload regardless */
|
|
need = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
i += sizeof(struct inotify_event) + event->len;
|
|
}
|
|
}
|
|
|
|
/* Return the read lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
|
|
return need;
|
|
}
|
|
|
|
/*
|
|
* Destroy the config
|
|
*/
|
|
void config_destroy(GameModeConfig *self)
|
|
{
|
|
internal_destroy(self);
|
|
|
|
/* Finally, free the memory */
|
|
free(self);
|
|
}
|
|
|
|
/*
|
|
* Checks if the client is whitelisted
|
|
*/
|
|
bool config_get_client_whitelisted(GameModeConfig *self, const char *client)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/* If the whitelist is empty then everything passes */
|
|
bool found = true;
|
|
if (self->values.whitelist[0][0]) {
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
found = config_string_list_contains(client, self->values.whitelist);
|
|
}
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|
|
|
|
/*
|
|
* Checks if the client is blacklisted
|
|
*/
|
|
bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
bool found = config_string_list_contains(client, self->values.blacklist);
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|
|
|
|
/*
|
|
* Gets the reaper frequency
|
|
*/
|
|
DEFINE_CONFIG_GET(reaper_frequency)
|
|
|
|
/*
|
|
* Gets the screensaver inhibit setting
|
|
*/
|
|
bool config_get_inhibit_screensaver(GameModeConfig *self)
|
|
{
|
|
long val;
|
|
memcpy_locked_config(self, &val, &self->values.inhibit_screensaver, sizeof(long));
|
|
return val == 1;
|
|
}
|
|
|
|
/*
|
|
* Gets the disable splitlock setting
|
|
*/
|
|
bool config_get_disable_splitlock(GameModeConfig *self)
|
|
{
|
|
long val;
|
|
memcpy_locked_config(self, &val, &self->values.disable_splitlock, sizeof(long));
|
|
return val == 1;
|
|
}
|
|
|
|
/*
|
|
* Get a set of scripts to call when gamemode starts
|
|
*/
|
|
void config_get_gamemode_start_scripts(GameModeConfig *self,
|
|
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
scripts,
|
|
self->values.startscripts,
|
|
sizeof(self->values.startscripts));
|
|
}
|
|
|
|
/*
|
|
* Get a set of scripts to call when gamemode ends
|
|
*/
|
|
void config_get_gamemode_end_scripts(GameModeConfig *self,
|
|
char scripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self, scripts, self->values.endscripts, sizeof(self->values.startscripts));
|
|
}
|
|
|
|
/*
|
|
* Get the script timemout value
|
|
*/
|
|
DEFINE_CONFIG_GET(script_timeout)
|
|
|
|
/*
|
|
* Get the chosen default governor
|
|
*/
|
|
void config_get_default_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self, governor, self->values.defaultgov, sizeof(self->values.defaultgov));
|
|
}
|
|
|
|
/*
|
|
* Get the chosen desired governor
|
|
*/
|
|
void config_get_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self, governor, self->values.desiredgov, sizeof(self->values.desiredgov));
|
|
}
|
|
|
|
/*
|
|
* Get the chosen iGPU desired governor
|
|
*/
|
|
void config_get_igpu_desired_governor(GameModeConfig *self, char governor[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
governor,
|
|
self->values.igpu_desiredgov,
|
|
sizeof(self->values.igpu_desiredgov));
|
|
}
|
|
|
|
/*
|
|
* Get the chosen iGPU power threshold
|
|
*/
|
|
float config_get_igpu_power_threshold(GameModeConfig *self)
|
|
{
|
|
float value = 0;
|
|
memcpy_locked_config(self, &value, &self->values.igpu_power_threshold, sizeof(float));
|
|
/* Validate the threshold value */
|
|
if (isnan(value) || value < 0) {
|
|
LOG_ONCE(ERROR,
|
|
"Configured iGPU power threshold value '%f' is invalid, ignoring iGPU default "
|
|
"governor.\n",
|
|
value);
|
|
value = FP_INFINITE;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
/*
|
|
* Get the chosen soft realtime behavior
|
|
*/
|
|
void config_get_soft_realtime(GameModeConfig *self, char softrealtime[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
softrealtime,
|
|
self->values.softrealtime,
|
|
sizeof(self->values.softrealtime));
|
|
}
|
|
|
|
/*
|
|
* Get the renice value
|
|
*/
|
|
long config_get_renice_value(GameModeConfig *self)
|
|
{
|
|
long value = 0;
|
|
memcpy_locked_config(self, &value, &self->values.renice, sizeof(long));
|
|
/* Validate the renice value */
|
|
if ((value < 1 || value > 20) && value != 0) {
|
|
LOG_ONCE(ERROR, "Configured renice value '%ld' is invalid, will not renice.\n", value);
|
|
value = 0;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
/*
|
|
* Get the ioprio value
|
|
*/
|
|
long config_get_ioprio_value(GameModeConfig *self)
|
|
{
|
|
long value = 0;
|
|
char ioprio_value[CONFIG_VALUE_MAX] = { 0 };
|
|
memcpy_locked_config(self, ioprio_value, &self->values.ioprio, sizeof(self->values.ioprio));
|
|
|
|
/* account for special string values */
|
|
if (0 == strncmp(ioprio_value, "off", sizeof(self->values.ioprio)))
|
|
value = IOPRIO_DONT_SET;
|
|
else if (0 == strncmp(ioprio_value, "default", sizeof(self->values.ioprio)))
|
|
value = IOPRIO_RESET_DEFAULT;
|
|
else
|
|
value = atoi(ioprio_value);
|
|
|
|
/* Validate values */
|
|
if (IOPRIO_RESET_DEFAULT == value) {
|
|
LOG_ONCE(MSG, "IO priority will be reset to default behavior (based on CPU priority).\n");
|
|
value = 0;
|
|
} else {
|
|
/* maybe clamp the value */
|
|
long invalid_ioprio = value;
|
|
value = CLAMP(0, 7, value);
|
|
if (value != invalid_ioprio)
|
|
LOG_ONCE(ERROR,
|
|
"IO priority value %ld invalid, clamping to %ld\n",
|
|
invalid_ioprio,
|
|
value);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/*
|
|
* Get various config info for gpu optimisations
|
|
*/
|
|
void config_get_apply_gpu_optimisations(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
value,
|
|
&self->values.apply_gpu_optimisations,
|
|
sizeof(self->values.apply_gpu_optimisations));
|
|
}
|
|
|
|
/* Define the getters for GPU values */
|
|
DEFINE_CONFIG_GET(gpu_device)
|
|
DEFINE_CONFIG_GET(nv_core_clock_mhz_offset)
|
|
DEFINE_CONFIG_GET(nv_mem_clock_mhz_offset)
|
|
DEFINE_CONFIG_GET(nv_powermizer_mode)
|
|
|
|
void config_get_amd_performance_level(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
value,
|
|
&self->values.amd_performance_level,
|
|
sizeof(self->values.amd_performance_level));
|
|
}
|
|
|
|
/*
|
|
char supervisor_whitelist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
char supervisor_blacklist[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
*/
|
|
DEFINE_CONFIG_GET(require_supervisor)
|
|
|
|
/*
|
|
* Get various config info for cpu optimisations
|
|
*/
|
|
void config_get_cpu_park_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
value,
|
|
&self->values.cpu_park_cores,
|
|
sizeof(self->values.cpu_park_cores));
|
|
}
|
|
|
|
void config_get_cpu_pin_cores(GameModeConfig *self, char value[CONFIG_VALUE_MAX])
|
|
{
|
|
memcpy_locked_config(self,
|
|
value,
|
|
&self->values.cpu_pin_cores,
|
|
sizeof(self->values.cpu_pin_cores));
|
|
}
|
|
|
|
/*
|
|
* Checks if the supervisor is whitelisted
|
|
*/
|
|
bool config_get_supervisor_whitelisted(GameModeConfig *self, const char *supervisor)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/* If the whitelist is empty then everything passes */
|
|
bool found = true;
|
|
if (self->values.supervisor_whitelist[0][0]) {
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
found = config_string_list_contains(supervisor, self->values.supervisor_whitelist);
|
|
}
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|
|
|
|
/*
|
|
* Checks if the supervisor is blacklisted
|
|
*/
|
|
bool config_get_supervisor_blacklisted(GameModeConfig *self, const char *supervisor)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
bool found = config_string_list_contains(supervisor, self->values.supervisor_blacklist);
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|