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https://github.com/FeralInteractive/gamemode.git
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Attribute the contributions made by members of the community, but avoid unweildy and inconsistent copyright notices at the top of each file. Existing contributor copyright notices have been left as-is.
248 lines
7.4 KiB
C
248 lines
7.4 KiB
C
/*
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Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#define _GNU_SOURCE
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#include "gamemode.h"
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#include "common-helpers.h"
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#include "common-logging.h"
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#include <ctype.h>
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#include <fcntl.h>
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#include <pwd.h>
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/**
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* Detect if the process is a wine preloader process
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*/
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static bool game_mode_detect_wine_preloader(const char *exe)
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{
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return (strtail(exe, "/wine-preloader") || strtail(exe, "/wine64-preloader"));
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}
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/**
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* Detect if the process is a wine loader process
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*/
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static bool game_mode_detect_wine_loader(const char *exe)
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{
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return (strtail(exe, "/wine") || strtail(exe, "/wine64"));
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}
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/**
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* Opens the process environment for a specific PID and returns
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* a file descriptor to the directory /proc/PID. Doing it that way prevents
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* the directory going MIA when a process exits while we are looking at it
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* and allows us to handle fewer error cases.
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*/
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static procfd_t game_mode_open_proc(const pid_t pid)
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{
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char buffer[PATH_MAX];
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const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
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return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
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}
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/**
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* Closes the process environment.
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*/
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static int game_mode_close_proc(const procfd_t procfd)
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{
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return close(procfd);
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}
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/**
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* Lookup the process environment for a specific variable or return NULL.
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* Requires an open directory FD from /proc/PID.
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*/
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static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
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{
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char *environ = NULL;
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int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
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if (fd != -1) {
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FILE *stream = fdopen(fd, "r");
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if (stream) {
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/* Read every \0 terminated line from the environment */
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char *line = NULL;
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size_t len = 0;
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size_t pos = strlen(var) + 1;
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while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
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/* Find a match including the "=" suffix */
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if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
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environ = strndup(line + pos, len - pos);
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}
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free(line);
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fclose(stream);
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} else
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close(fd);
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}
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/* If found variable is empty, skip it */
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if (environ && !strlen(environ)) {
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free(environ);
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environ = NULL;
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}
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return environ;
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}
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/**
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* Lookup the home directory of the user in a safe way.
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*/
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static char *game_mode_lookup_user_home(void)
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{
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/* Try loading env HOME first */
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const char *home = secure_getenv("HOME");
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if (!home) {
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/* If HOME is not defined (or out of context), fall back to passwd */
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struct passwd *pw = getpwuid(getuid());
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if (!pw)
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return NULL;
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home = pw->pw_dir;
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}
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/* Try to allocate into our heap */
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return home ? strdup(home) : NULL;
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}
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/**
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* Attempt to resolve the exe for wine-preloader.
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* This function is used if game_mode_context_find_exe() identified the
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* process as wine-preloader. Returns NULL when resolve fails.
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*/
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char *game_mode_resolve_wine_preloader(const char *exe, const pid_t pid)
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{
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/* Detect if the process is a wine loader process */
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if (game_mode_detect_wine_preloader(exe) || game_mode_detect_wine_loader(exe)) {
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LOG_MSG("Detected wine for client %d [%s].\n", pid, exe);
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} else {
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return NULL;
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}
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char buffer[PATH_MAX];
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char *wine_exe = NULL, *wineprefix = NULL;
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/* Open the directory, we are potentially reading multiple files from it */
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procfd_t proc_fd = game_mode_open_proc(pid);
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if (proc_fd == INVALID_PROCFD)
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goto fail_proc;
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/* Open the command line */
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int fd = openat(proc_fd, "cmdline", O_RDONLY | O_CLOEXEC);
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if (fd != -1) {
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FILE *stream = fdopen(fd, "r");
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if (stream) {
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char *argv = NULL;
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size_t args = 0;
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int argc = 0;
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while (!wine_exe && (argc++ < 2) && (getdelim(&argv, &args, 0, stream) != -1)) {
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/* If we see the wine loader here, we have to use the next argument */
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if (strtail(argv, "/wine") || strtail(argv, "/wine64"))
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continue;
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free(wine_exe); // just in case
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/* Check presence of the drive letter, we assume that below */
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wine_exe = args > 2 && argv[1] == ':' ? strndup(argv, args) : NULL;
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}
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free(argv);
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fclose(stream);
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} else
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close(fd);
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}
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/* Did we get wine exe from cmdline? */
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if (wine_exe)
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LOG_MSG("Detected wine exe for client %d [%s].\n", pid, wine_exe);
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else
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goto fail_cmdline;
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/* Open the process environment and find the WINEPREFIX */
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errno = 0;
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if (!(wineprefix = game_mode_lookup_proc_env(proc_fd, "WINEPREFIX"))) {
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/* Lookup user home instead only if there was no error */
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char *home = NULL;
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if (errno == 0)
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home = game_mode_lookup_user_home();
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/* Append "/.wine" if we found the user home */
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if (home)
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wineprefix = safe_snprintf(buffer, "%s/.wine", home);
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/* Cleanup and check result */
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free(home);
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if (!wineprefix)
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goto fail_env;
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}
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/* Wine prefix was detected, log this for diagnostics */
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LOG_MSG("Detected wine prefix for client %d: '%s'\n", pid, wineprefix);
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/* Convert Windows to Unix path separators */
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char *ix = wine_exe;
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while (ix != NULL)
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(ix = strchr(ix, '\\')) && (*ix++ = '/');
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/* Convert the drive letter to lcase because wine handles it this way in the prefix */
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wine_exe[0] = (char)tolower(wine_exe[0]);
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/* Convert relative wine exe path to full unix path */
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char *wine_path = buffered_snprintf(buffer, "%s/dosdevices/%s", wineprefix, wine_exe);
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free(wine_exe);
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wine_exe = wine_path ? realpath(wine_path, NULL) : NULL;
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/* Fine? Successo? Fortuna! */
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if (wine_exe)
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LOG_MSG("Successfully mapped wine client %d [%s].\n", pid, wine_exe);
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else
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goto fail;
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error_cleanup:
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if (proc_fd != INVALID_PROCFD)
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game_mode_close_proc(proc_fd);
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free(wineprefix);
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return wine_exe;
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fail:
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LOG_ERROR("Unable to find wine executable for client %d: %s\n", pid, strerror(errno));
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goto error_cleanup;
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fail_cmdline:
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LOG_ERROR("Wine loader has no accepted cmdline for client %d yet, deferring.\n", pid);
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goto error_cleanup;
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fail_env:
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LOG_ERROR("Failed to access process environment for client %d: %s\n", pid, strerror(errno));
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goto error_cleanup;
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fail_proc:
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LOG_ERROR("Failed to access process data for client %d: %s\n", pid, strerror(errno));
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goto error_cleanup;
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}
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