mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
246 lines
6.2 KiB
C
246 lines
6.2 KiB
C
/*
|
|
|
|
Copyright (c) 2017-2018, Feral Interactive
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of Feral Interactive nor the names of its contributors
|
|
may be used to endorse or promote products derived from this software
|
|
without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
#define _GNU_SOURCE
|
|
|
|
#include "daemon_config.h"
|
|
#include "logging.h"
|
|
|
|
/* Ben Hoyt's inih library */
|
|
#include "ini.h"
|
|
|
|
#include <linux/limits.h>
|
|
#include <pthread.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
/* Name and possible location of the config file */
|
|
#define CONFIG_NAME "gamemode.ini"
|
|
#define CONFIG_DIR "/usr/share/gamemode/"
|
|
|
|
/* Maximum values in the whilelist and blacklist */
|
|
#define MAX_LIST_VALUES 32
|
|
|
|
/* Maximum length of values in the whilelist or blacklist */
|
|
#define MAX_LIST_VALUE_LENGTH 256
|
|
|
|
/**
|
|
* The config holds various details as needed
|
|
* and a rwlock to allow config_reload to be called
|
|
*/
|
|
struct GameModeConfig {
|
|
pthread_rwlock_t rwlock;
|
|
int inotfd;
|
|
int inotwd;
|
|
|
|
char whitelist[MAX_LIST_VALUES][MAX_LIST_VALUE_LENGTH];
|
|
char blacklist[MAX_LIST_VALUES][MAX_LIST_VALUE_LENGTH];
|
|
};
|
|
|
|
/*
|
|
* Handler for the inih callback
|
|
*/
|
|
static int inih_handler(void *user, const char *section, const char *name, const char *value)
|
|
{
|
|
GameModeConfig *self = (GameModeConfig *)user;
|
|
bool valid = false;
|
|
|
|
/* Filter subsection */
|
|
if (strcmp(section, "filter") == 0) {
|
|
if (strcmp(name, "whitelist") == 0) {
|
|
valid = true;
|
|
|
|
unsigned int i = 0;
|
|
while (*self->whitelist[i] && ++i < MAX_LIST_VALUES)
|
|
;
|
|
|
|
if (i < MAX_LIST_VALUES) {
|
|
strncpy(self->whitelist[i], value, MAX_LIST_VALUE_LENGTH);
|
|
} else {
|
|
LOG_MSG("Could not add [%s] to the whitelist, exceeds limit of %d\n",
|
|
value,
|
|
MAX_LIST_VALUES);
|
|
}
|
|
} else if (strcmp(name, "blacklist") == 0) {
|
|
valid = true;
|
|
|
|
unsigned int i = 0;
|
|
while (*self->blacklist[i] && ++i < MAX_LIST_VALUES)
|
|
;
|
|
|
|
if (i < MAX_LIST_VALUES) {
|
|
strncpy(self->blacklist[i], value, MAX_LIST_VALUE_LENGTH);
|
|
} else {
|
|
LOG_MSG("Could not add [%s] to the blacklist, exceeds limit of %d\n",
|
|
value,
|
|
MAX_LIST_VALUES);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
/* We hit an unknown section succeed but with a log */
|
|
LOG_MSG("Unknown value in config file [%s] %s=%s\n", section, name, value);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Load the config file
|
|
*/
|
|
static void load_config_file(GameModeConfig *self)
|
|
{
|
|
/* Take the write lock for the internal data */
|
|
pthread_rwlock_wrlock(&self->rwlock);
|
|
|
|
/* Clear our config values */
|
|
memset(self->whitelist, 0, sizeof(self->whitelist));
|
|
memset(self->blacklist, 0, sizeof(self->blacklist));
|
|
|
|
/* try locally first */
|
|
FILE *f = fopen(CONFIG_NAME, "r");
|
|
if (!f) {
|
|
f = fopen(CONFIG_DIR CONFIG_NAME, "r");
|
|
if (!f) {
|
|
/* Failure here isn't fatal */
|
|
LOG_ERROR("Note: No config file found [%s] in working directory or in [%s]\n",
|
|
CONFIG_NAME,
|
|
CONFIG_DIR);
|
|
}
|
|
}
|
|
|
|
if (f) {
|
|
int error = ini_parse_file(f, inih_handler, (void *)self);
|
|
|
|
/* Failure here isn't fatal */
|
|
if (error) {
|
|
LOG_MSG("Failed to parse config file - error on line %d!\n", error);
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
/* Release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
}
|
|
|
|
/*
|
|
* Create a context object
|
|
*/
|
|
GameModeConfig *config_create(void)
|
|
{
|
|
GameModeConfig *newconfig = (GameModeConfig *)malloc(sizeof(GameModeConfig));
|
|
|
|
return newconfig;
|
|
}
|
|
|
|
/*
|
|
* Initialise the config
|
|
*/
|
|
void config_init(GameModeConfig *self)
|
|
{
|
|
pthread_rwlock_init(&self->rwlock, NULL);
|
|
|
|
/* load the initial config */
|
|
load_config_file(self);
|
|
}
|
|
|
|
/*
|
|
* Re-load the config file
|
|
*/
|
|
void config_reload(GameModeConfig *self)
|
|
{
|
|
load_config_file(self);
|
|
}
|
|
|
|
/*
|
|
* Destroy the config
|
|
*/
|
|
void config_destroy(GameModeConfig *self)
|
|
{
|
|
pthread_rwlock_destroy(&self->rwlock);
|
|
|
|
/* Finally, free the memory */
|
|
free(self);
|
|
}
|
|
|
|
/*
|
|
* Checks if the client is whitelisted
|
|
*/
|
|
bool config_get_client_whitelisted(GameModeConfig *self, const char *client)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/* If the whitelist is empty then everything passes */
|
|
bool found = true;
|
|
if (self->whitelist[0][0]) {
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
found = false;
|
|
for (unsigned int i = 0; i < MAX_LIST_VALUES && self->whitelist[i][0]; i++) {
|
|
if (strstr(client, self->whitelist[i])) {
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|
|
|
|
/*
|
|
* Checks if the client is blacklisted
|
|
*/
|
|
bool config_get_client_blacklisted(GameModeConfig *self, const char *client)
|
|
{
|
|
/* Take the read lock for the internal data */
|
|
pthread_rwlock_rdlock(&self->rwlock);
|
|
|
|
/*
|
|
* Check if the value is found in our whitelist
|
|
* Currently is a simple strstr check, but could be modified for wildcards etc.
|
|
*/
|
|
bool found = false;
|
|
for (unsigned int i = 0; i < MAX_LIST_VALUES && self->blacklist[i][0]; i++) {
|
|
if (strstr(client, self->blacklist[i])) {
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
/* release the lock */
|
|
pthread_rwlock_unlock(&self->rwlock);
|
|
return found;
|
|
}
|