mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00
165 lines
4.7 KiB
C
165 lines
4.7 KiB
C
/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "dbus_messaging.h"
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#include "daemonize.h"
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#include "gamemode.h"
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#include "governors.h"
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#include "logging.h"
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#include <stdlib.h>
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#include <systemd/sd-bus.h>
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/* systemd dbus components */
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static sd_bus *bus = NULL;
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static sd_bus_slot *slot = NULL;
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/**
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* Clean up our private dbus state
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*/
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static void clean_up(void)
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{
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if (slot) {
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sd_bus_slot_unref(slot);
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}
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slot = NULL;
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if (bus) {
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sd_bus_unref(bus);
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}
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bus = NULL;
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}
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/**
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* Handles the RegisterGame D-BUS Method
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*/
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static int method_register_game(sd_bus_message *m, void *userdata,
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__attribute__((unused)) sd_bus_error *ret_error)
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{
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int pid = 0;
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GameModeContext *context = userdata;
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int ret = sd_bus_message_read(m, "i", &pid);
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if (ret < 0) {
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LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
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return ret;
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}
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game_mode_context_register(context, (pid_t)pid);
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return sd_bus_reply_method_return(m, "i", 0);
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}
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/**
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* Handles the UnregisterGame D-BUS Method
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*/
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static int method_unregister_game(sd_bus_message *m, void *userdata,
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__attribute__((unused)) sd_bus_error *ret_error)
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{
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int pid = 0;
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GameModeContext *context = userdata;
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int ret = sd_bus_message_read(m, "i", &pid);
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if (ret < 0) {
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LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
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return ret;
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}
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game_mode_context_unregister(context, (pid_t)pid);
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return sd_bus_reply_method_return(m, "i", 0);
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}
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/**
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* D-BUS vtable to dispatch virtual methods
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*/
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static const sd_bus_vtable gamemode_vtable[] =
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{ SD_BUS_VTABLE_START(0),
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SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
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SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
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SD_BUS_VTABLE_END };
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/**
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* Main process loop for the daemon. Run until quitting has been requested.
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*/
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void game_mode_context_loop(GameModeContext *context)
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{
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/* Set up function to handle clean up of resources */
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atexit(clean_up);
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int ret = 0;
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/* Connect to the session bus */
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ret = sd_bus_open_user(&bus);
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if (ret < 0) {
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FATAL_ERROR("Failed to connect to the bus: %s", strerror(-ret));
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}
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/* Create the object to allow connections */
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ret = sd_bus_add_object_vtable(bus,
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&slot,
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"/com/feralinteractive/GameMode",
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"com.feralinteractive.GameMode",
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gamemode_vtable,
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context);
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if (ret < 0) {
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FATAL_ERROR("Failed to install GameMode object: %s", strerror(-ret));
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}
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/* Request our name */
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ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
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if (ret < 0) {
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FATAL_ERROR("Failed to acquire service name: %s", strerror(-ret));
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}
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LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
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/* Now loop, waiting for callbacks */
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for (;;) {
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ret = sd_bus_process(bus, NULL);
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if (ret < 0) {
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FATAL_ERROR("Failure when processing the bus: %s", strerror(-ret));
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}
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/* We're done processing */
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if (ret > 0) {
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continue;
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}
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/* Wait for more */
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ret = sd_bus_wait(bus, (uint64_t)-1);
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if (ret < 0 && -ret != EINTR) {
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FATAL_ERROR("Failure when waiting on bus: %s", strerror(-ret));
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}
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}
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}
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