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76 lines
2.5 KiB
C
76 lines
2.5 KiB
C
/*
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Copyright (c) 2017-2018, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <stdbool.h>
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#include <sys/types.h>
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/**
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* Opaque context
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*/
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typedef struct GameModeContext GameModeContext;
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/**
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* Return the singleton instance
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*/
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GameModeContext *game_mode_context_instance(void);
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/**
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* Initialise the GameModeContext
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*
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* This is performed in a thread-safe fashion.
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*/
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void game_mode_context_init(GameModeContext *self);
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/**
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* Destroy the previously initialised GameModeContext.
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*
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* This is performed in a thread safe fashion.
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*/
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void game_mode_context_destroy(GameModeContext *self);
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/**
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* Register a new game client with the context
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*
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* @param pid Process ID for the remote client
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* @returns True if the new client could be registered
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*/
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bool game_mode_context_register(GameModeContext *self, pid_t pid);
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/**
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* Unregister an existing remote game client from the context
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*
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* @param pid Process ID for the remote client
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* @returns True if the client was removed, and existed.
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*/
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bool game_mode_context_unregister(GameModeContext *self, pid_t pid);
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