mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-03 06:07:20 +02:00
191 lines
5.5 KiB
C
191 lines
5.5 KiB
C
/*
|
|
|
|
Copyright (c) 2017-2025, Feral Interactive and the GameMode contributors
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of Feral Interactive nor the names of its contributors
|
|
may be used to endorse or promote products derived from this software
|
|
without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
#define _GNU_SOURCE
|
|
|
|
#include "gamemode.h"
|
|
#include "common-helpers.h"
|
|
#include "common-logging.h"
|
|
#include "gamemode-config.h"
|
|
|
|
#include <dirent.h>
|
|
#include <sys/syscall.h>
|
|
|
|
/**
|
|
* Define the syscall interface in Linux because it is missing from glibc
|
|
*/
|
|
|
|
#ifndef IOPRIO_BITS
|
|
#define IOPRIO_BITS (16)
|
|
#endif
|
|
|
|
#ifndef IOPRIO_CLASS_SHIFT
|
|
#define IOPRIO_CLASS_SHIFT (13)
|
|
#endif
|
|
|
|
#ifndef IOPRIO_PRIO_MASK
|
|
#define IOPRIO_PRIO_MASK ((1UL << IOPRIO_CLASS_SHIFT) - 1)
|
|
#endif
|
|
|
|
#ifndef IOPRIO_PRIO_CLASS
|
|
#define IOPRIO_PRIO_CLASS(mask) ((mask) >> IOPRIO_CLASS_SHIFT)
|
|
#endif
|
|
|
|
#ifndef IOPRIO_PRIO_DATA
|
|
#define IOPRIO_PRIO_DATA(mask) ((mask) & IOPRIO_PRIO_MASK)
|
|
#endif
|
|
|
|
#ifndef IOPRIO_PRIO_VALUE
|
|
#define IOPRIO_PRIO_VALUE(class, data) (((class) << IOPRIO_CLASS_SHIFT) | data)
|
|
#endif
|
|
|
|
enum {
|
|
IOPRIO_CLASS_NONE,
|
|
IOPRIO_CLASS_RT,
|
|
IOPRIO_CLASS_BE,
|
|
IOPRIO_CLASS_IDLE,
|
|
};
|
|
|
|
enum {
|
|
IOPRIO_WHO_PROCESS = 1,
|
|
IOPRIO_WHO_PGRP,
|
|
IOPRIO_WHO_USER,
|
|
};
|
|
|
|
static inline int ioprio_set(int which, int who, int ioprio)
|
|
{
|
|
return (int)syscall(SYS_ioprio_set, which, who, ioprio);
|
|
}
|
|
|
|
static inline int ioprio_get(int which, int who)
|
|
{
|
|
return (int)syscall(SYS_ioprio_get, which, who);
|
|
}
|
|
|
|
/**
|
|
* Get the i/o priorities
|
|
*/
|
|
int game_mode_get_ioprio(const pid_t client)
|
|
{
|
|
int ret = ioprio_get(IOPRIO_WHO_PROCESS, client);
|
|
if (ret == -1) {
|
|
LOG_ERROR("Failed to get ioprio value for [%d] with error %s\n", client, strerror(errno));
|
|
ret = IOPRIO_DONT_SET;
|
|
}
|
|
/* We support only IOPRIO_CLASS_BE as IOPRIO_CLASS_RT required CAP_SYS_ADMIN */
|
|
return IOPRIO_PRIO_DATA(ret);
|
|
}
|
|
|
|
/**
|
|
* Apply io priorities
|
|
*
|
|
* This tries to change the io priority of the client to a value specified
|
|
* and can possibly reduce lags or latency when a game has to load assets
|
|
* on demand.
|
|
*/
|
|
void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected)
|
|
{
|
|
if (expected == IOPRIO_DONT_SET)
|
|
/* Silently bail if fed a don't set (invalid) */
|
|
return;
|
|
|
|
GameModeConfig *config = game_mode_config_from_context(self);
|
|
|
|
/* read configuration "ioprio" (0..7) */
|
|
int ioprio = (int)config_get_ioprio_value(config);
|
|
|
|
/* Special value to simply not set the value */
|
|
if (ioprio == IOPRIO_DONT_SET)
|
|
return;
|
|
|
|
LOG_MSG("Setting ioprio value...\n");
|
|
|
|
/* If fed the default, we'll try and reset the value back */
|
|
if (expected != IOPRIO_DEFAULT) {
|
|
expected = (int)ioprio;
|
|
ioprio = IOPRIO_DEFAULT;
|
|
}
|
|
|
|
/* Open the tasks dir for the client */
|
|
char tasks[128];
|
|
snprintf(tasks, sizeof(tasks), "/proc/%d/task", client);
|
|
DIR *client_task_dir = opendir(tasks);
|
|
if (client_task_dir == NULL) {
|
|
LOG_ERROR("Could not inspect tasks for client [%d]! Skipping ioprio optimisation.\n",
|
|
client);
|
|
return;
|
|
}
|
|
|
|
/* Iterate for all tasks of client process */
|
|
struct dirent *tid_entry;
|
|
while ((tid_entry = readdir(client_task_dir)) != NULL) {
|
|
/* Skip . and .. */
|
|
if (tid_entry->d_name[0] == '.')
|
|
continue;
|
|
|
|
/* task name is the name of the file */
|
|
int tid = atoi(tid_entry->d_name);
|
|
|
|
int current = game_mode_get_ioprio(tid);
|
|
if (current == IOPRIO_DONT_SET) {
|
|
/* Couldn't get the ioprio value
|
|
* This could simply mean that the thread exited before fetching the ioprio
|
|
* So we should continue
|
|
*/
|
|
} else if (current != expected) {
|
|
/* Don't try and adjust the ioprio value if the value we got doesn't match default */
|
|
LOG_ERROR("Skipping ioprio on client [%d,%d]: ioprio was (%d) but we expected (%d)\n",
|
|
client,
|
|
tid,
|
|
current,
|
|
expected);
|
|
} else {
|
|
/*
|
|
* For now we only support IOPRIO_CLASS_BE
|
|
* IOPRIO_CLASS_RT requires CAP_SYS_ADMIN but should be possible with a polkit process
|
|
*/
|
|
int p = ioprio;
|
|
ioprio = IOPRIO_PRIO_VALUE(IOPRIO_CLASS_BE, ioprio);
|
|
if (ioprio_set(IOPRIO_WHO_PROCESS, tid, ioprio) != 0) {
|
|
/* This could simply mean the thread is gone now, as above */
|
|
LOG_ERROR(
|
|
"Setting client [%d,%d] IO priority to (%d) failed with error %d, ignoring.\n",
|
|
client,
|
|
tid,
|
|
p,
|
|
errno);
|
|
}
|
|
}
|
|
}
|
|
|
|
closedir(client_task_dir);
|
|
}
|