mirror of
https://github.com/FeralInteractive/gamemode.git
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Checks for a gamemode.ini in /usr/share/gamemode/ (or in the cwd for debugging) Currently allows for blacklisting and whitelisting clients based on rudimentary needle-haystack executable name checks See the example/gamemode.ini file for expected syntax Using the BSD licensed inih library (with additional meson.build file)
56 lines
993 B
Meson
56 lines
993 B
Meson
# Convenience library for the duplicated logging functionality
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common_sources = [
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'logging.c',
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'governors-query.c',
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]
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daemon_common = static_library(
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'daemon-common',
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sources: common_sources,
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install: false,
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)
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link_daemon_common = declare_dependency(
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link_with: daemon_common,
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)
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# Main daemon
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daemon_sources = [
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'main.c',
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'gamemode.c',
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'daemonize.c',
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'dbus_messaging.c',
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'governors.c',
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'daemon_config.c',
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]
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executable(
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'gamemoded',
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sources: daemon_sources,
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dependencies: [
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link_daemon_common,
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dep_threads,
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dep_systemd,
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inih_dependency,
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],
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include_directories: [
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config_h_dir,
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],
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install: true,
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)
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# Small target util to get and set cpu governors
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cpugovctl_sources = [
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'cpugovctl.c',
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]
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cpugovctl = executable(
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'cpugovctl',
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sources: cpugovctl_sources,
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dependencies: [
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link_daemon_common,
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],
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install: true,
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install_dir: path_libexecdir,
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)
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