mirror of
https://github.com/FeralInteractive/gamemode.git
synced 2025-06-06 23:57:22 +02:00

If there is no null byte among the first n bytes of the source the resulting string will not be properly null terminated. Ensure that all strings that are copied via strncpy are properly terminated copy "sizeof (dest) - 1" bytes and manually terminate the string in the cases the array was not initialized. Example compiler warning: ../daemon/gamemode-tests.c: In function ‘run_cpu_governor_tests’: ../daemon/gamemode-tests.c:326:4: warning: ‘strncpy’ specified bound 256 equals destination size [-Wstringop-truncation] strncpy(defaultgov, currentgov, CONFIG_VALUE_MAX); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
766 lines
22 KiB
C
766 lines
22 KiB
C
/*
|
|
|
|
Copyright (c) 2017-2019, Feral Interactive
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of Feral Interactive nor the names of its contributors
|
|
may be used to endorse or promote products derived from this software
|
|
without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
#define _GNU_SOURCE
|
|
|
|
#include "gamemode.h"
|
|
#include "helpers.h"
|
|
#include "logging.h"
|
|
|
|
#include <libgen.h>
|
|
#include <sys/types.h>
|
|
#include <sys/wait.h>
|
|
#include <unistd.h>
|
|
|
|
#include "daemon_config.h"
|
|
#include "external-helper.h"
|
|
#include "gamemode_client.h"
|
|
#include "governors-query.h"
|
|
#include "gpu-control.h"
|
|
|
|
/* Initial verify step to ensure gamemode isn't already active */
|
|
static int verify_gamemode_initial(struct GameModeConfig *config)
|
|
{
|
|
int status = 0;
|
|
|
|
if ((status = gamemode_query_status()) != 0 && status != -1) {
|
|
long reaper = config_get_reaper_frequency(config);
|
|
LOG_MSG("GameMode was active, waiting for the reaper thread (%ld seconds)!\n", reaper);
|
|
sleep(1);
|
|
|
|
/* Try again after waiting */
|
|
for (int i = 0; i < reaper; i++) {
|
|
if ((status = gamemode_query_status()) == 0) {
|
|
status = 0;
|
|
break;
|
|
} else if (status == -1) {
|
|
goto status_error;
|
|
}
|
|
LOG_MSG("Waiting...\n");
|
|
sleep(1);
|
|
}
|
|
if (status == 1)
|
|
LOG_ERROR("GameMode still active, cannot run tests!\n");
|
|
} else if (status == -1) {
|
|
goto status_error;
|
|
} else {
|
|
status = 0;
|
|
}
|
|
|
|
return status;
|
|
status_error:
|
|
LOG_ERROR("gamemode_query_status failed: %s!\n", gamemode_error_string());
|
|
LOG_ERROR("is gamemode installed correctly?\n");
|
|
return -1;
|
|
}
|
|
|
|
/* Check if gamemode is active and this client is registered */
|
|
static int verify_active_and_registered(void)
|
|
{
|
|
int status = gamemode_query_status();
|
|
|
|
if (status != 2) {
|
|
if (status == -1) {
|
|
LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
} else if (status == 1) {
|
|
LOG_ERROR("gamemode was active but did not have this process registered\n");
|
|
}
|
|
LOG_ERROR("gamemode failed to activate correctly when requested (expected 2)!\n");
|
|
status = -1;
|
|
} else {
|
|
status = 0;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Ensure gamemode is deactivated when it should be */
|
|
static int verify_deactivated(void)
|
|
{
|
|
int status = gamemode_query_status();
|
|
|
|
if (status != 0) {
|
|
if (status == -1) {
|
|
LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
}
|
|
LOG_ERROR("gamemode failed to deactivate when requested (expected 0)!\n");
|
|
status = -1;
|
|
} else {
|
|
status = 0;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Ensure another client is connected */
|
|
static int verify_other_client_connected(void)
|
|
{
|
|
int status = gamemode_query_status();
|
|
|
|
if (status != 1) {
|
|
if (status == -1) {
|
|
LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
}
|
|
LOG_ERROR("gamemode_query_status failed to return other client connected (expected 1)!\n");
|
|
status = -1;
|
|
} else {
|
|
status = 0;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Run basic client tests
|
|
* Tests a simple request_start and request_end works
|
|
*/
|
|
static int run_basic_client_tests(void)
|
|
{
|
|
LOG_MSG(":: Basic client tests\n");
|
|
|
|
/* Verify that gamemode_request_start correctly start gamemode */
|
|
if (gamemode_request_start() != 0) {
|
|
LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
return -1;
|
|
}
|
|
|
|
/* Verify that gamemode is now active and this client is registered*/
|
|
if (verify_active_and_registered() != 0)
|
|
return -1;
|
|
|
|
/* Verify that gamemode_request_end corrently de-registers gamemode */
|
|
if (gamemode_request_end() != 0) {
|
|
LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
return -1;
|
|
}
|
|
|
|
/* Verify that gamemode is now innactive */
|
|
if (verify_deactivated() != 0)
|
|
return -1;
|
|
|
|
LOG_MSG(":: Passed\n\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Run some dual client tests
|
|
* This also tests that the "-r" argument works correctly and cleans up correctly
|
|
*/
|
|
static int run_dual_client_tests(void)
|
|
{
|
|
int status = 0;
|
|
|
|
/* Try running some process interop tests */
|
|
LOG_MSG(":: Dual client tests\n");
|
|
|
|
/* Get the current path to this binary */
|
|
char mypath[PATH_MAX];
|
|
memset(mypath, 0, sizeof(mypath));
|
|
if (readlink("/proc/self/exe", mypath, PATH_MAX) == -1) {
|
|
LOG_ERROR("could not read current exe path: %s\n", strerror(errno));
|
|
return -1;
|
|
}
|
|
|
|
/* Fork so that the child can request gamemode */
|
|
int child = fork();
|
|
if (child == 0) {
|
|
/* Relaunch self with -r (request and wait for signal) */
|
|
if (execl(mypath, mypath, "-r", (char *)NULL) == -1) {
|
|
LOG_ERROR("failed to re-launch self (%s) with execl: %s\n", mypath, strerror(errno));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/* Parent process */
|
|
/* None of these should early-out as we need to clean up the child */
|
|
|
|
/* Give the child a chance to request gamemode */
|
|
usleep(10000);
|
|
|
|
/* Check that when we request gamemode, it replies that the other client is connected */
|
|
if (verify_other_client_connected() != 0)
|
|
status = -1;
|
|
|
|
/* Verify that gamemode_request_start correctly start gamemode */
|
|
if (gamemode_request_start() != 0) {
|
|
LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
status = -1;
|
|
}
|
|
|
|
/* Verify that gamemode is now active and this client is registered*/
|
|
if (verify_active_and_registered() != 0)
|
|
status = -1;
|
|
|
|
/* Request end of gamemode (de-register ourselves) */
|
|
if (gamemode_request_end() != 0) {
|
|
LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
status = -1;
|
|
}
|
|
|
|
/* Check that when we request gamemode, it replies that the other client is connected */
|
|
if (verify_other_client_connected() != 0)
|
|
status = -1;
|
|
|
|
/* Send SIGINT to child to wake it up*/
|
|
if (kill(child, SIGINT) == -1) {
|
|
LOG_ERROR("failed to send continue signal to other client: %s\n", strerror(errno));
|
|
status = -1;
|
|
}
|
|
|
|
/* Give the child a chance to finish */
|
|
usleep(100000);
|
|
|
|
// Wait for the child to finish up
|
|
int wstatus;
|
|
while (waitpid(child, &wstatus, WNOHANG) == 0) {
|
|
LOG_MSG("...Waiting for child to quit...\n");
|
|
usleep(100000);
|
|
}
|
|
|
|
/* Verify that gamemode is now innactive */
|
|
if (verify_deactivated() != 0)
|
|
return -1;
|
|
|
|
if (status == 0)
|
|
LOG_MSG(":: Passed\n\n");
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Check gamemoderun works */
|
|
static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
|
|
{
|
|
int status = 0;
|
|
|
|
LOG_MSG(":: Gamemoderun and reaper thread tests\n");
|
|
|
|
/* Fork so that the child can request gamemode */
|
|
int child = fork();
|
|
if (child == 0) {
|
|
/* Close stdout, we don't care if sh prints anything */
|
|
fclose(stdout);
|
|
/* Preload into sh and then kill it */
|
|
if (execl("/usr/bin/gamemoderun", "/usr/bin/gamemoderun", "sh", (char *)NULL) == -1) {
|
|
LOG_ERROR("failed to launch gamemoderun with execl: %s\n", strerror(errno));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/* Give the child a chance to reqeust gamemode */
|
|
usleep(10000);
|
|
|
|
/* Check that when we request gamemode, it replies that the other client is connected */
|
|
if (verify_other_client_connected() != 0)
|
|
status = -1;
|
|
|
|
/* Send SIGTERM to the child to stop it*/
|
|
if (kill(child, SIGTERM) == -1) {
|
|
LOG_ERROR("failed to send continue signal to other client: %s\n", strerror(errno));
|
|
status = -1;
|
|
}
|
|
|
|
/* Wait for the child to clean up */
|
|
int wstatus;
|
|
while (waitpid(child, &wstatus, WNOHANG) == 0) {
|
|
LOG_MSG("...Waiting for child to quit...\n");
|
|
usleep(100000);
|
|
}
|
|
|
|
/* And give gamemode a chance to reap the process */
|
|
long freq = config_get_reaper_frequency(config);
|
|
LOG_MSG("...Waiting for reaper thread (reaper_frequency set to %ld seconds)...\n", freq);
|
|
sleep((unsigned int)freq);
|
|
|
|
/* Verify that gamemode is now innactive */
|
|
if (verify_deactivated() != 0)
|
|
return -1;
|
|
|
|
if (status == 0)
|
|
LOG_MSG(":: Passed\n\n");
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Check the cpu governor setting works */
|
|
static int run_cpu_governor_tests(struct GameModeConfig *config)
|
|
{
|
|
/* get the two config parameters we care about */
|
|
char desiredgov[CONFIG_VALUE_MAX] = { 0 };
|
|
config_get_desired_governor(config, desiredgov);
|
|
|
|
if (desiredgov[0] == '\0')
|
|
strcpy(desiredgov, "performance");
|
|
|
|
char defaultgov[CONFIG_VALUE_MAX] = { 0 };
|
|
|
|
if (defaultgov[0] == '\0') {
|
|
const char *currentgov = get_gov_state();
|
|
if (currentgov) {
|
|
strncpy(defaultgov, currentgov, CONFIG_VALUE_MAX - 1);
|
|
} else {
|
|
LOG_ERROR(
|
|
"Could not get current CPU governor state, this indicates an error! See rest "
|
|
"of log.\n");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/* Start gamemode */
|
|
gamemode_request_start();
|
|
|
|
/* Verify the governor is the desired one */
|
|
const char *currentgov = get_gov_state();
|
|
if (strncmp(currentgov, desiredgov, CONFIG_VALUE_MAX) != 0) {
|
|
LOG_ERROR("Governor was not set to %s (was actually %s)!\n", desiredgov, currentgov);
|
|
gamemode_request_end();
|
|
return -1;
|
|
}
|
|
|
|
/* End gamemode */
|
|
gamemode_request_end();
|
|
|
|
/* Verify the governor has been set back */
|
|
currentgov = get_gov_state();
|
|
if (strncmp(currentgov, defaultgov, CONFIG_VALUE_MAX) != 0) {
|
|
LOG_ERROR("Governor was not set back to %s (was actually %s)!\n", defaultgov, currentgov);
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int run_custom_scripts_tests(struct GameModeConfig *config)
|
|
{
|
|
int scriptstatus = 0;
|
|
long timeout = config_get_script_timeout(config);
|
|
|
|
/* Grab and test the start scripts */
|
|
char startscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
memset(startscripts, 0, sizeof(startscripts));
|
|
config_get_gamemode_start_scripts(config, startscripts);
|
|
|
|
if (startscripts[0][0] != '\0') {
|
|
int i = 0;
|
|
while (*startscripts[i] != '\0' && i < CONFIG_LIST_MAX) {
|
|
LOG_MSG(":::: Running start script [%s]\n", startscripts[i]);
|
|
|
|
const char *args[] = { "/bin/sh", "-c", startscripts[i], NULL };
|
|
int ret = run_external_process(args, NULL, (int)timeout);
|
|
|
|
if (ret == 0)
|
|
LOG_MSG(":::: Passed\n");
|
|
else {
|
|
LOG_MSG(":::: Failed!\n");
|
|
scriptstatus = -1;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
/* Grab and test the end scripts */
|
|
char endscripts[CONFIG_LIST_MAX][CONFIG_VALUE_MAX];
|
|
memset(endscripts, 0, sizeof(endscripts));
|
|
config_get_gamemode_end_scripts(config, endscripts);
|
|
|
|
if (endscripts[0][0] != '\0') {
|
|
int i = 0;
|
|
while (*endscripts[i] != '\0' && i < CONFIG_LIST_MAX) {
|
|
LOG_MSG(":::: Running end script [%s]\n", endscripts[i]);
|
|
|
|
const char *args[] = { "/bin/sh", "-c", endscripts[i], NULL };
|
|
int ret = run_external_process(args, NULL, (int)timeout);
|
|
|
|
if (ret == 0)
|
|
LOG_MSG(":::: Passed\n");
|
|
else {
|
|
LOG_MSG(":::: Failed!\n");
|
|
scriptstatus = -1;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
/* Specal value for no scripts */
|
|
if (endscripts[0][0] == '\0' && startscripts[0][0] == '\0')
|
|
return 1;
|
|
|
|
return scriptstatus;
|
|
}
|
|
|
|
int run_gpu_optimisation_tests(struct GameModeConfig *config)
|
|
{
|
|
int gpustatus = 0;
|
|
|
|
/* First check if these are turned on */
|
|
char apply[CONFIG_VALUE_MAX];
|
|
config_get_apply_gpu_optimisations(config, apply);
|
|
if (strlen(apply) == 0) {
|
|
/* Special value for disabled */
|
|
return 1;
|
|
} else if (strncmp(apply, "accept-responsibility", CONFIG_VALUE_MAX) != 0) {
|
|
LOG_ERROR(
|
|
"apply_gpu_optimisations set to value other than \"accept-responsibility\" (%s), will "
|
|
"not apply GPU optimisations!\n",
|
|
apply);
|
|
return -1;
|
|
}
|
|
|
|
/* Get current GPU values */
|
|
GameModeGPUInfo *gpuinfo;
|
|
game_mode_initialise_gpu(config, &gpuinfo);
|
|
|
|
if (!gpuinfo) {
|
|
LOG_ERROR("Failed to initialise gpuinfo!\n");
|
|
return -1;
|
|
}
|
|
|
|
/* Grab the expected values */
|
|
long expected_core = gpuinfo->nv_core;
|
|
long expected_mem = gpuinfo->nv_mem;
|
|
long expected_nv_powermizer_mode = gpuinfo->nv_powermizer_mode;
|
|
char expected_amd_performance_level[CONFIG_VALUE_MAX] = { 0 };
|
|
strncpy(expected_amd_performance_level, gpuinfo->amd_performance_level, CONFIG_VALUE_MAX - 1);
|
|
|
|
/* Get current stats */
|
|
game_mode_get_gpu(gpuinfo);
|
|
long original_nv_core = gpuinfo->nv_core;
|
|
long original_nv_mem = gpuinfo->nv_mem;
|
|
long original_nv_powermizer_mode = gpuinfo->nv_powermizer_mode;
|
|
char original_amd_performance_level[CONFIG_VALUE_MAX] = { 0 };
|
|
strncpy(original_amd_performance_level, gpuinfo->amd_performance_level, CONFIG_VALUE_MAX - 1);
|
|
|
|
/* account for when settings are not set */
|
|
if (expected_nv_powermizer_mode == -1)
|
|
expected_nv_powermizer_mode = original_nv_powermizer_mode;
|
|
if (expected_core == -1)
|
|
expected_core = original_nv_core;
|
|
if (expected_mem == -1)
|
|
expected_mem = original_nv_mem;
|
|
|
|
/* Start gamemode and check the new values */
|
|
gamemode_request_start();
|
|
|
|
if (game_mode_get_gpu(gpuinfo) != 0) {
|
|
LOG_ERROR("Could not get current GPU info, see above!\n");
|
|
gamemode_request_end();
|
|
game_mode_free_gpu(&gpuinfo);
|
|
return -1;
|
|
}
|
|
|
|
if (gpuinfo->vendor == Vendor_NVIDIA &&
|
|
(gpuinfo->nv_core != expected_core || gpuinfo->nv_mem != expected_mem ||
|
|
gpuinfo->nv_powermizer_mode != expected_nv_powermizer_mode)) {
|
|
LOG_ERROR(
|
|
"Current Nvidia GPU clocks during gamemode do not match requested values!\n"
|
|
"\tnv_core - expected:%ld was:%ld | nv_mem - expected:%ld was:%ld | nv_powermizer_mode "
|
|
"- expected:%ld was:%ld\n",
|
|
expected_core,
|
|
gpuinfo->nv_core,
|
|
expected_mem,
|
|
gpuinfo->nv_mem,
|
|
expected_nv_powermizer_mode,
|
|
gpuinfo->nv_powermizer_mode);
|
|
gpustatus = -1;
|
|
} else if (gpuinfo->vendor == Vendor_AMD &&
|
|
strcmp(expected_amd_performance_level, gpuinfo->amd_performance_level) != 0) {
|
|
LOG_ERROR(
|
|
"Current AMD GPU performance level during gamemode does not match requested value!\n"
|
|
"\texpected:%s was:%s\n",
|
|
expected_amd_performance_level,
|
|
gpuinfo->amd_performance_level);
|
|
gpustatus = -1;
|
|
}
|
|
|
|
/* End gamemode and check the values have returned */
|
|
gamemode_request_end();
|
|
|
|
if (game_mode_get_gpu(gpuinfo) != 0) {
|
|
LOG_ERROR("Could not get current GPU info, see above!\n");
|
|
game_mode_free_gpu(&gpuinfo);
|
|
return -1;
|
|
}
|
|
|
|
if (gpuinfo->vendor == Vendor_NVIDIA &&
|
|
(gpuinfo->nv_core != original_nv_core || gpuinfo->nv_mem != original_nv_mem ||
|
|
gpuinfo->nv_powermizer_mode != original_nv_powermizer_mode)) {
|
|
LOG_ERROR(
|
|
"Current Nvidia GPU clocks after gamemode do not matcch original values!\n"
|
|
"\tnv_core - original:%ld was:%ld | nv_mem - original:%ld was:%ld | nv_powermizer_mode "
|
|
"- original:%ld was:%ld\n",
|
|
original_nv_core,
|
|
gpuinfo->nv_core,
|
|
original_nv_mem,
|
|
gpuinfo->nv_mem,
|
|
original_nv_powermizer_mode,
|
|
gpuinfo->nv_powermizer_mode);
|
|
gpustatus = -1;
|
|
} else if (gpuinfo->vendor == Vendor_AMD &&
|
|
strcmp(original_amd_performance_level, gpuinfo->amd_performance_level) != 0) {
|
|
LOG_ERROR(
|
|
"Current AMD GPU performance level after gamemode does not match requested value!\n"
|
|
"\texpected:%s was:%s\n",
|
|
original_amd_performance_level,
|
|
gpuinfo->amd_performance_level);
|
|
gpustatus = -1;
|
|
}
|
|
|
|
return gpustatus;
|
|
}
|
|
|
|
/**
|
|
* game_mode_run_feature_tests runs a set of tests for each current feature (based on the current
|
|
* config) returns 0 for success, -1 for failure
|
|
*/
|
|
static int game_mode_run_feature_tests(struct GameModeConfig *config)
|
|
{
|
|
int status = 0;
|
|
LOG_MSG(":: Feature tests\n");
|
|
|
|
/* If we reach here, we should assume the basic requests and register functions are working */
|
|
|
|
/* Does the CPU governor get set properly? */
|
|
{
|
|
LOG_MSG("::: Verifying CPU governor setting\n");
|
|
|
|
int cpustatus = run_cpu_governor_tests(config);
|
|
|
|
if (cpustatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Consider the CPU governor feature required
|
|
status = 1;
|
|
}
|
|
}
|
|
|
|
/* Do custom scripts run? */
|
|
{
|
|
LOG_MSG("::: Verifying Scripts\n");
|
|
int scriptstatus = run_custom_scripts_tests(config);
|
|
|
|
if (scriptstatus == 1)
|
|
LOG_MSG("::: Passed (no scripts configured to run)\n");
|
|
else if (scriptstatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Any custom scripts should be expected to work
|
|
status = 1;
|
|
}
|
|
}
|
|
|
|
/* Do GPU optimisations get applied? */
|
|
{
|
|
LOG_MSG("::: Verifying GPU Optimisations\n");
|
|
int gpustatus = run_gpu_optimisation_tests(config);
|
|
|
|
if (gpustatus == 1)
|
|
LOG_MSG("::: Passed (gpu optimisations not configured to run)\n");
|
|
else if (gpustatus == 0)
|
|
LOG_MSG("::: Passed\n");
|
|
else {
|
|
LOG_MSG("::: Failed!\n");
|
|
// Any custom scripts should be expected to work
|
|
status = 1;
|
|
}
|
|
}
|
|
|
|
/* Does the screensaver get inhibited? */
|
|
/* TODO: Unknown if this is testable, org.freedesktop.ScreenSaver has no query method */
|
|
|
|
/* Was the process reniced? */
|
|
/* Was the scheduling applied? */
|
|
/* Were io priorities changed? */
|
|
/* Note: These don't get cleared up on un-register, so will have already been applied */
|
|
/* TODO */
|
|
|
|
if (status != -1)
|
|
LOG_MSG(":: Passed%s\n\n", status > 0 ? " (with optional failures)" : "");
|
|
else
|
|
LOG_ERROR(":: Failed!\n");
|
|
|
|
return status;
|
|
}
|
|
|
|
/* Run a set of tests on the supervisor code */
|
|
static int run_supervisor_tests(void)
|
|
{
|
|
int supervisortests = 0;
|
|
int ret = 0;
|
|
|
|
LOG_MSG(":: Supervisor tests\n");
|
|
|
|
/* Launch an external dummy process we can leave running and request gamemode for it */
|
|
pid_t pid = fork();
|
|
if (pid == 0) {
|
|
/* Child simply pauses and exits */
|
|
pause();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|
|
/* Request gamemode for our dummy process */
|
|
ret = gamemode_request_start_for(pid);
|
|
if (ret != 0) {
|
|
LOG_ERROR("gamemode_request_start_for gave unexpected value %d, (expected 0)!\n", ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Check it's active */
|
|
ret = gamemode_query_status();
|
|
if (ret != 1) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status after start request gave unexpected value %d, (expected 1)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Check it's active for the dummy */
|
|
ret = gamemode_query_status_for(pid);
|
|
if (ret != 2) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status_for after start request gave unexpected value %d, (expected "
|
|
"2)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* request gamemode end for the client */
|
|
ret = gamemode_request_end_for(pid);
|
|
if (ret != 0) {
|
|
LOG_ERROR("gamemode_request_end_for gave unexpected value %d, (expected 0)!\n", ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Verify it's not active */
|
|
ret = gamemode_query_status();
|
|
if (ret != 0) {
|
|
LOG_ERROR(
|
|
"gamemode_query_status after end request gave unexpected value %d, (expected 0)!\n",
|
|
ret);
|
|
if (ret == -1)
|
|
LOG_ERROR("GameMode error string: %s!\n", gamemode_error_string());
|
|
supervisortests = -1;
|
|
}
|
|
|
|
/* Wake up the child process */
|
|
if (kill(pid, SIGUSR1) == -1) {
|
|
LOG_ERROR("failed to send continue signal to other child process: %s\n", strerror(errno));
|
|
supervisortests = -1;
|
|
}
|
|
|
|
// Wait for the child to finish up
|
|
int wstatus;
|
|
usleep(100000);
|
|
while (waitpid(pid, &wstatus, WNOHANG) == 0) {
|
|
LOG_MSG("...Waiting for child to quit...\n");
|
|
usleep(100000);
|
|
}
|
|
|
|
if (supervisortests == 0)
|
|
LOG_MSG(":: Passed\n\n");
|
|
else
|
|
LOG_ERROR(":: Failed!\n");
|
|
|
|
return supervisortests;
|
|
}
|
|
|
|
/**
|
|
* game_mode_run_client_tests runs a set of tests of the client code
|
|
* we simply verify that the client can request the status and recieves the correct results
|
|
*
|
|
* returns 0 for success, -1 for failure
|
|
*/
|
|
int game_mode_run_client_tests()
|
|
{
|
|
int status = 0;
|
|
|
|
LOG_MSG(": Loading config\n");
|
|
/* Grab the config */
|
|
/* Note: this config may pick up a local gamemode.ini, or the daemon may have one, we may need
|
|
* to cope with that */
|
|
GameModeConfig *config = config_create();
|
|
config_init(config);
|
|
|
|
LOG_MSG(": Running tests\n\n");
|
|
|
|
/* First verify that gamemode is not currently active on the system
|
|
* As well as it being currently installed and queryable
|
|
*/
|
|
if (verify_gamemode_initial(config) != 0)
|
|
return -1;
|
|
|
|
/* Controls whether we require a supervisor to actually make requests */
|
|
/* TODO: This effects all tests below */
|
|
if (config_get_require_supervisor(config) != 0) {
|
|
LOG_ERROR("Tests currently unsupported when require_supervisor is set\n");
|
|
return -1;
|
|
}
|
|
|
|
/* TODO: Also check blacklist/whitelist values as these may mess up the tests below */
|
|
|
|
/* Run the basic tests */
|
|
if (run_basic_client_tests() != 0)
|
|
status = -1;
|
|
|
|
/* Run the dual client tests */
|
|
if (run_dual_client_tests() != 0)
|
|
status = -1;
|
|
|
|
/* Check gamemoderun and the reaper thread work */
|
|
if (run_gamemoderun_and_reaper_tests(config) != 0)
|
|
status = -1;
|
|
|
|
/* Run the supervisor tests */
|
|
if (run_supervisor_tests() != 0)
|
|
status = -1;
|
|
|
|
if (status != 0) {
|
|
LOG_MSG(": Client tests failed, skipping feature tests\n");
|
|
} else {
|
|
/* Run the feature tests */
|
|
status = game_mode_run_feature_tests(config);
|
|
}
|
|
|
|
if (status >= 0)
|
|
LOG_MSG(": All Tests Passed%s!\n", status > 0 ? " (with optional failures)" : "");
|
|
else
|
|
LOG_MSG(": Tests Failed!\n");
|
|
|
|
return status;
|
|
}
|