gamemode/daemon/dbus_messaging.c
Marc Di Luzio c459c05076 Initial 0.1 commit
This is a small daemon/libary to enable games to request a
performance "game mode" from the system.

Currently only implemented to upgrade the CPU governor and
automatically downgrade it once done.

A game only needs to load libgamemodeauto to activate the request.
Which means an LD_PRELOAD can be applied to any game to activate
the mode as needed.

However gamemode_client.h can be used to manually activate/deactivate
the mode as needed, and also perform error checking.

The libs are miminal loaders to call into an installed libgamemode
which, if the daemon is installed and running, will send through
the equivelant game mode request, and magic will happen.

See the README.md for more details.

Currently licensed under the BSD 3 clause license.
2018-03-05 17:32:01 +00:00

155 lines
4.3 KiB
C

/*
Copyright (c) 2017, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "dbus_messaging.h"
#include "logging.h"
#include "gamemode.h"
#include "governors.h"
#include "daemonize.h"
#include <stdlib.h>
#include <systemd/sd-bus.h>
// sd-bus tracker values
static sd_bus* bus = NULL;
static sd_bus_slot* slot = NULL;
// Clean up any resources as needed
static void clean_up()
{
if( slot )
sd_bus_slot_unref( slot );
slot = NULL;
if( bus )
sd_bus_unref( bus );
bus = NULL;
}
// Callback for RegisterGame
static int method_register_game( sd_bus_message *m,
void *userdata,
sd_bus_error *ret_error )
{
int pid = 0;
int ret = sd_bus_message_read( m, "i", &pid );
if( ret < 0 )
{
LOG_ERROR( "Failed to parse input parameters: %s\n", strerror(-ret) );
return ret;
}
register_game( pid );
return sd_bus_reply_method_return( m, "i", 0 );
}
// Callback for UnregisterGame
static int method_unregister_game( sd_bus_message *m,
void *userdata,
sd_bus_error *ret_error )
{
int pid = 0;
int ret = sd_bus_message_read( m, "i", &pid );
if( ret < 0 )
{
LOG_ERROR( "Failed to parse input parameters: %s\n", strerror(-ret) );
return ret;
}
unregister_game( pid );
return sd_bus_reply_method_return( m, "i", 0 );
}
// Vtable for function dispatch
static const sd_bus_vtable gamemode_vtable[] = {
SD_BUS_VTABLE_START( 0 ),
SD_BUS_METHOD( "RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED ),
SD_BUS_METHOD( "UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED ),
SD_BUS_VTABLE_END
};
// Main loop, will not return until something request a quit
void run_dbus_main_loop( bool system_dbus )
{
// Set up function to handle clean up of resources
atexit( clean_up );
int ret = 0;
// Connec to the desired bus
if( system_dbus )
ret = sd_bus_open_system( &bus );
else
ret = sd_bus_open_user( &bus );
if( ret < 0 )
FATAL_ERROR( "Failed to connect to the bus: %s", strerror(-ret) );
// Create the object to allow connections
ret = sd_bus_add_object_vtable( bus,
&slot,
"/com/feralinteractive/GameMode",
"com.feralinteractive.GameMode",
gamemode_vtable,
NULL );
if( ret < 0 )
FATAL_ERROR( "Failed to install GameMode object: %s", strerror(-ret) );
// Request our name
ret = sd_bus_request_name( bus, "com.feralinteractive.GameMode", 0 );
if( ret < 0 )
FATAL_ERROR( "Failed to acquire service name: %s", strerror(-ret) );
LOG_MSG( "Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode" );
// Now loop, waiting for callbacks
for(;;)
{
ret = sd_bus_process( bus, NULL );
if( ret < 0 )
FATAL_ERROR( "Failure when processing the bus: %s", strerror(-ret) );
// We're done processing
if( ret > 0 )
continue;
// Wait for more
ret = sd_bus_wait( bus, (uint64_t)-1 );
if( ret < 0 && -ret != EINTR )
FATAL_ERROR( "Failure when waiting on bus: %s", strerror(-ret) );
}
}