mirror of
https://github.com/FeralInteractive/gamemode.git
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82 lines
4.2 KiB
C
82 lines
4.2 KiB
C
/*
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Copyright (c) 2017, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _LOGGING_GAMEMODE_H_
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#define _LOGGING_GAMEMODE_H_
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#include <errno.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <syslog.h>
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#include <unistd.h>
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// Logging helpers
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#define PLOG_MSG(msg, ...) printf(msg, ##__VA_ARGS__)
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#define SYSLOG_MSG(msg, ...) syslog(LOG_INFO, msg, ##__VA_ARGS__)
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#define LOG_MSG(msg, ...) \
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do { \
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if (get_use_syslog()) { \
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SYSLOG_MSG(msg, ##__VA_ARGS__); \
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} else { \
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PLOG_MSG(msg, ##__VA_ARGS__); \
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} \
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} while (0)
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#define PLOG_ERROR(msg, ...) fprintf(stderr, msg, ##__VA_ARGS__)
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#define SYSLOG_ERROR(msg, ...) syslog(LOG_ERR, msg, ##__VA_ARGS__)
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#define LOG_ERROR(msg, ...) \
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do { \
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if (get_use_syslog()) { \
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SYSLOG_MSG(msg, ##__VA_ARGS__); \
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} else { \
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PLOG_MSG(msg, ##__VA_ARGS__); \
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} \
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} while (0)
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// Fatal errors trigger an exit
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#define FATAL_ERRORNO(msg, ...) \
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do { \
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LOG_ERROR(msg " (%s)\n", ##__VA_ARGS__, strerror(errno)); \
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exit(EXIT_FAILURE); \
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} while (0)
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#define FATAL_ERROR(msg, ...) \
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do { \
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LOG_ERROR(msg, ##__VA_ARGS__); \
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exit(EXIT_FAILURE); \
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} while (0)
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// Control if we want to use the system logger
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void set_use_syslog(const char *name);
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bool get_use_syslog();
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#endif //_LOGGING_GAMEMODE_H_
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