gamemode/common/common-helpers.c
Christian Kellner 4b59818fd4 common: add autofree helper
Much like the auto-closing helper for file descriptors, add a new
auto-free helper that is meant to be used with dynamically allocated
memory, a la:
  autofree char *data = NULL;
  ...
  data = malloc(size);
When data goes out of scope, cleanup_free will be called with &data,
i.e. cleanup_free(&data), which in turn will call free(3) data. In
order to work with all types, e.g. 'char *' (resulting in char **
being passed to cleanup_free) or 'int *' (resulting in int ** being
passed to cleanup_free), cleanup_free is defined to work with void *,
hence the odd-looking cast: void *target = *(void **) ptr.
2019-10-18 13:19:30 +02:00

43 lines
1.9 KiB
C

/*
Copyright (c) 2017-2019, Feral Interactive
Copyright (c) 2019, Red Hat
All rights reserved.
Redistribution and use in source and binary forms, with or without
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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*/
#define _GNU_SOURCE
#include "common-helpers.h"
/* Starting with C99 we can use "inline" without "static" and thus avoid
* having multiple (local) definitions of the same inline function. One
* consequence of that is that if the compiler decides to *not* inline
* a specific call to the function the linker will expect an definition.
*/
extern inline void cleanup_close(int *fd);
extern inline void cleanup_free(void *ptr);