Merge branch 'neo-new-shapes' of github.com:Mermaid-Chart/alana-mermaid into neo-new-shapes

This commit is contained in:
Knut Sveidqvist
2024-09-27 16:15:06 +02:00
9 changed files with 196 additions and 55 deletions

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@@ -13,25 +13,40 @@ import { createPathFromPoints } from './util.js';
// return pointStrings.join(' ');
// };
/// Size of the notch on the top left corner
const NOTCH_SIZE = 12;
export async function card(parent: SVGAElement, node: Node): Promise<SVGAElement> {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max(node?.width ?? 0 - (node.padding ?? 0), 50);
node.height = Math.max(node?.height ?? 0 - (node.padding ?? 0), 50);
}
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const h = bbox.height + node.padding;
const padding = 12;
const w = bbox.width + node.padding + padding;
const totalWidth = Math.max(bbox.width, node?.width || 0) + (node.padding ?? 0);
const totalHeight = Math.max(bbox.height, node?.height || 0) + (node.padding ?? 0);
const h = totalHeight;
const w = totalWidth;
const left = 0;
const right = w;
const top = -h;
const bottom = 0;
const points = [
{ x: left + padding, y: top },
{ x: left + NOTCH_SIZE, y: top },
{ x: right, y: top },
{ x: right, y: bottom },
{ x: left, y: bottom },
{ x: left, y: top + padding },
{ x: left + padding, y: top },
{ x: left, y: top + NOTCH_SIZE },
{ x: left + NOTCH_SIZE, y: top },
];
let polygon: d3.Selection<SVGPolygonElement | SVGGElement, unknown, null, undefined>;

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@@ -7,13 +7,28 @@ import rough from 'roughjs';
export const dividedRectangle = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
const rectOffset = h * 0.2;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - paddingX * 2, 50);
node.height = Math.max((node?.height ?? 0) - paddingY * 2, 50);
}
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2;
const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2;
const rectOffset = totalHeight * 0.2;
const w = totalWidth;
const h = totalHeight - rectOffset;
const x = -w / 2;
const y = -h / 2 - rectOffset / 2;

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@@ -16,11 +16,26 @@ export const halfRoundedRectangle = async (parent: SVGAElement, node: Node) => {
node.labelStyle = labelStyles;
const minWidth = 80,
minHeight = 50;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
const w = Math.max(minWidth, bbox.width + paddingX * 2, node?.width ?? 0);
const h = Math.max(minHeight, bbox.height + paddingY * 2, node?.height ?? 0);
if (node.width || node.height) {
node.height = (node?.height ?? 0) - paddingY * 2;
if (node.height < minHeight) {
node.height = minHeight;
}
node.width = (node?.width ?? 0) - paddingX * 2;
if (node.width < minWidth) {
node.width = minWidth;
}
}
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const w = Math.max(minWidth, bbox.width, node?.width ?? 0) + paddingX * 2;
const h = Math.max(minHeight, bbox.height, node?.height ?? 0) + paddingY * 2;
const radius = h / 2;
const { cssStyles } = node;

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@@ -7,13 +7,28 @@ import intersect from '../intersect/index.js';
export const multiRect = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const nodePadding = node.padding ?? 0;
const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
const w = Math.max(bbox.width + (labelPaddingX ?? 0) * 2, node?.width ?? 0);
const h = Math.max(bbox.height + (labelPaddingY ?? 0) * 2, node?.height ?? 0);
const rectOffset = node.look === 'neo' ? 10 : 5;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - labelPaddingX * 2 - 2 * rectOffset, 50);
node.height = Math.max((node?.height ?? 0) - labelPaddingY * 2 - 2 * rectOffset, 50);
}
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX * 2 + 2 * rectOffset;
const totalHeight = Math.max(bbox.height, node?.height ?? 0) + labelPaddingY * 2 + 2 * rectOffset;
const w = totalWidth - 2 * rectOffset;
const h = totalHeight - 2 * rectOffset;
const x = -w / 2;
const y = -h / 2;
const { cssStyles } = node;

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@@ -4,16 +4,33 @@ import type { Node } from '../../types.d.ts';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
/// Width of the frame on the left of the shape
const FRAME_WIDTH = 8;
export const shadedProcess = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
const x = -bbox.width / 2 - paddingX;
const y = -bbox.height / 2 - paddingY;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - paddingX * 2 - FRAME_WIDTH, 50);
node.height = Math.max((node?.height ?? 0) - paddingY * 2, 50);
}
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2 + FRAME_WIDTH;
const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2;
const w = totalWidth - FRAME_WIDTH;
const h = totalHeight;
const x = -(totalWidth - FRAME_WIDTH) / 2;
const y = -totalHeight / 2;
const { cssStyles } = node;
// @ts-ignore - rough is not typed
@@ -27,10 +44,10 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
const points = [
{ x, y },
{ x: x + w + 8, y },
{ x: x + w + 8, y: y + h },
{ x: x - 8, y: y + h },
{ x: x - 8, y: y },
{ x: x + w, y },
{ x: x + w, y: y + h },
{ x: x - FRAME_WIDTH, y: y + h },
{ x: x - FRAME_WIDTH, y: y },
{ x, y },
{ x, y: y + h },
];
@@ -52,11 +69,6 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
rect.selectAll('path').attr('style', nodeStyles);
}
label.attr(
'transform',
`translate(${-w / 2 + 4 + paddingX - (bbox.x - (bbox.left ?? 0))},${-h / 2 + paddingY - (bbox.y - (bbox.top ?? 0))})`
);
updateNodeBounds(node, rect);
node.intersect = function (point) {

View File

@@ -7,12 +7,26 @@ import rough from 'roughjs';
export const slopedRect = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const nodePadding = node.padding ?? 0;
const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
const w = Math.max(bbox.width + (labelPaddingX ?? 0) * 2, node?.width ?? 0);
const h = Math.max(bbox.height + (labelPaddingY ?? 0) * 2, node?.height ?? 0);
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - labelPaddingX * 2, 50);
node.height = Math.max((node?.height ?? 0) / 1.5 - labelPaddingY * 2, 50);
}
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX * 2;
const totalHeight = (Math.max(bbox.height, node?.height ?? 0) + labelPaddingY * 2) * 1.5;
const w = totalWidth;
const h = totalHeight / 1.5;
const x = -w / 2;
const y = -h / 2;

View File

@@ -32,21 +32,37 @@ export const createSubroutinePathD = (
].join(' ');
};
// width of the frame on the left and right side of the shape
const FRAME_WIDTH = 8;
export const subroutine = async (parent: SVGAElement, node: Node) => {
const { themeVariables } = getConfig();
const { useGradient } = themeVariables;
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const nodePadding = node?.padding || 8;
// const labelPaddingX = node.padding;
// const labelPaddingY = node.padding;
const labelPaddingX = node.look === 'neo' ? nodePadding * 3 : nodePadding;
const labelPaddingY = node.look === 'neo' ? nodePadding * 1.5 : nodePadding;
const w = bbox.width + labelPaddingX;
const h = bbox.height + labelPaddingY;
const x = -bbox.width / 2 - labelPaddingX / 2;
const y = -bbox.height / 2 - labelPaddingY / 2;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - labelPaddingX - 2 * FRAME_WIDTH, 50);
node.height = Math.max((node?.height ?? 0) - labelPaddingY, 50);
}
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width || 0) + 2 * FRAME_WIDTH + labelPaddingX;
const totalHeight = Math.max(bbox.height, node?.height || 0) + labelPaddingY;
const w = totalWidth - 2 * FRAME_WIDTH;
const h = totalHeight;
const x = -totalWidth / 2;
const y = -totalHeight / 2;
const points = [
{ x: 0, y: 0 },
@@ -54,11 +70,11 @@ export const subroutine = async (parent: SVGAElement, node: Node) => {
{ x: w, y: -h },
{ x: 0, y: -h },
{ x: 0, y: 0 },
{ x: -8, y: 0 },
{ x: w + 8, y: 0 },
{ x: w + 8, y: -h },
{ x: -8, y: -h },
{ x: -8, y: 0 },
{ x: -FRAME_WIDTH, y: 0 },
{ x: w + FRAME_WIDTH, y: 0 },
{ x: w + FRAME_WIDTH, y: -h },
{ x: -FRAME_WIDTH, y: -h },
{ x: -FRAME_WIDTH, y: 0 },
];
if (node.look === 'handDrawn' || (node.look === 'neo' && !useGradient)) {
@@ -71,7 +87,7 @@ export const subroutine = async (parent: SVGAElement, node: Node) => {
options.fillStyle = 'solid';
}
const roughNode = rc.rectangle(x - 8, y, w + 16, h, options);
const roughNode = rc.rectangle(x - FRAME_WIDTH, y, w + 2 * FRAME_WIDTH, h, options);
const l1 = rc.line(x, y, x, y + h, options);
const l2 = rc.line(x + w, y, x + w, y + h, options);

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@@ -4,19 +4,41 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
import intersect from '../intersect/index.js';
/// The width/height of the tag in comparison to the height of the node
const TAG_RATIO = 0.2;
export const taggedRect = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const nodePadding = node.padding ?? 0;
const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
const w = Math.max(bbox.width + (labelPaddingX ?? 0) * 2, node?.width ?? 0);
const h = Math.max(bbox.height + (labelPaddingY ?? 0) * 2, node?.height ?? 0);
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.height = Math.max((node?.height ?? 0) - labelPaddingY * 2, 50);
node.width = Math.max(
(node?.width ?? 0) - labelPaddingX * 2 - TAG_RATIO * (node.height + labelPaddingY * 2),
50
);
}
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const totalHeight = Math.max(bbox.height, node?.height ?? 0) + labelPaddingY * 2;
const tagWidth = TAG_RATIO * totalHeight;
const tagHeight = TAG_RATIO * totalHeight;
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX * 2 + tagWidth;
const w = totalWidth - tagWidth;
const h = totalHeight;
const x = -w / 2;
const y = -h / 2;
const tagWidth = 0.2 * h;
const tagHeight = 0.2 * h;
const { cssStyles } = node;
// @ts-ignore - rough is not typed

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@@ -4,15 +4,32 @@ import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
import rough from 'roughjs';
import intersect from '../intersect/index.js';
/// Width of the frame on the top and left of the shape
const rectOffset = 5;
export const windowPane = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
const rectOffset = 5;
// If incoming height & width are present, subtract the padding from them
// as labelHelper does not take padding into account
// also check if the width or height is less than minimum default values (50),
// if so set it to min value
if (node.width || node.height) {
node.width = Math.max((node?.width ?? 0) - paddingX * 2 - rectOffset, 50);
node.height = Math.max((node?.height ?? 0) - paddingY * 2 - rectOffset, 50);
}
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2 + rectOffset;
const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2 + rectOffset;
const w = totalWidth - rectOffset;
const h = totalHeight - rectOffset;
const x = -w / 2;
const y = -h / 2;
const { cssStyles } = node;