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https://github.com/mermaid-js/mermaid.git
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Merge branch '5237-unified-layout-common-renderer' into sidv/5237_Cleanup
* 5237-unified-layout-common-renderer: #5237 Fix fir subgraphs with elk #5237 Fix for diamond intersections with ELK, tweak #5237 Fix for diamond intersections with ELK fix for note with a composite state #5237 Handling of subgraphs using elk #5237 Handling of subgraphs using elk Fix fro direction in layout data
This commit is contained in:
@@ -17,7 +17,7 @@ const {
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log,
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positionEdgeLabel,
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} = mermaid.internalHelpers;
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// import { insertEdge } from '../../mermaid/src/rendering-util/rendering-elements/edges.js';
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const nodeDb = {};
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const portPos = {};
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const clusterDb = {};
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@@ -54,7 +54,7 @@ export const addVertex = async (nodeEl, graph, nodeArr, node) => {
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let boundingBox;
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const child = {
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...node,
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ports: node.shape === 'diamond' ? ports : [],
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// ports: node.shape === 'diamond' ? ports : [],
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};
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graph.children.push(child);
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nodeDb[node.id] = child;
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@@ -102,47 +102,49 @@ export const addVertices = async function (nodeEl, nodeArr, graph, parentId) {
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return graph;
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};
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const drawNodes = (relX, relY, nodeArray, svg, subgraphsEl, depth) => {
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nodeArray.forEach(function (node) {
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if (node) {
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nodeDb[node.id] = node;
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nodeDb[node.id].offset = {
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posX: node.x + relX,
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posY: node.y + relY,
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x: relX,
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y: relY,
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depth,
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width: node.width,
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height: node.height,
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};
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if (node.isGroup) {
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log.debug('Id abc88 subgraph = ', node.id, node.x, node.y, node.labelData);
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const subgraphEl = subgraphsEl.insert('g').attr('class', 'subgraph');
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// TODO use faster way of cloning
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const clusterNode = JSON.parse(JSON.stringify(node));
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clusterNode.x = node.offset.posX + node.width / 2;
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clusterNode.y = node.offset.posY + node.height / 2;
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insertCluster(subgraphEl, clusterNode);
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const drawNodes = async (relX, relY, nodeArray, svg, subgraphsEl, depth) => {
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Promise.all(
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nodeArray.map(async function (node) {
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if (node) {
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nodeDb[node.id] = node;
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nodeDb[node.id].offset = {
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posX: node.x + relX,
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posY: node.y + relY,
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x: relX,
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y: relY,
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depth,
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width: Math.max(node.width, node.labels ? node.labels[0]?.width || 0 : 0),
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height: node.height,
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};
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if (node.isGroup) {
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console.log('Id abc88 subgraph = ', node.id, node.x, node.y, node.labelData);
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const subgraphEl = subgraphsEl.insert('g').attr('class', 'subgraph');
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// TODO use faster way of cloning
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const clusterNode = JSON.parse(JSON.stringify(node));
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clusterNode.x = node.offset.posX + node.width / 2;
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clusterNode.y = node.offset.posY + node.height / 2;
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await insertCluster(subgraphEl, clusterNode);
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log.info('Id (UGH)= ', node.shape, node.labels);
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} else {
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log.info(
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'Id NODE = ',
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node.id,
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node.x,
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node.y,
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relX,
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relY,
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node.domId.node(),
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`translate(${node.x + relX + node.width / 2}, ${node.y + relY + node.height / 2})`
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);
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node.domId.attr(
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'transform',
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`translate(${node.x + relX + node.width / 2}, ${node.y + relY + node.height / 2})`
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);
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console.log('Id (UIO)= ', node.id, node.width, node.shape, node.labels);
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} else {
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log.info(
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'Id NODE = ',
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node.id,
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node.x,
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node.y,
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relX,
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relY,
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node.domId.node(),
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`translate(${node.x + relX + node.width / 2}, ${node.y + relY + node.height / 2})`
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);
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node.domId.attr(
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'transform',
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`translate(${node.x + relX + node.width / 2}, ${node.y + relY + node.height / 2})`
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);
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}
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}
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}
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});
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})
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);
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nodeArray.forEach(function (node) {
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if (node?.isGroup) {
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drawNodes(relX + node.x, relY + node.y, node.children, svg, subgraphsEl, depth + 1);
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@@ -388,7 +390,7 @@ export const addEdges = async function (dataForLayout, graph, svg) {
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// calculate start and end points of the edge, note that the source and target
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// can be modified for shapes that have ports
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const { source, target, sourceId, targetId } = getEdgeStartEndPoint(edge, dir);
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log.debug('abc78 source and target', source, target);
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console.log('abc78 source and target', source, target);
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// Add the edge to the graph
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graph.edges.push({
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id: 'e' + edge.start + edge.end,
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@@ -489,6 +491,7 @@ export const render = async (data4Layout: LayoutData, svg, element, algorithm) =
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// Add elements in the svg to be used to hold the subgraphs container
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// elements and the nodes
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const subGraphsEl = svg.insert('g').attr('class', 'subgraphs');
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const nodeEl = svg.insert('g').attr('class', 'nodes');
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// Add the nodes to the graph, this will entail creating the actual nodes
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@@ -511,21 +514,24 @@ export const render = async (data4Layout: LayoutData, svg, element, algorithm) =
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if (parentLookupDb.childrenById[node.id] !== undefined) {
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node.labels = [
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{
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text: node.labelText,
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layoutOptions: {
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'nodeLabels.placement': '[H_CENTER, V_TOP, INSIDE]',
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},
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width: node?.labelData?.width || 0,
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height: node?.labelData?.height || 0,
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text: node.label,
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width: node?.labelData?.width || 50,
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height: node?.labelData?.height || 50,
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},
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(node.width = node.width + 2 * node.paddding),
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console.log('UIO node label', node?.labelData?.width, node.padding),
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];
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node.layoutOptions = {
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'spacing.baseValue': 30,
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'nodeLabels.placement': '[H_CENTER V_TOP, INSIDE]',
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};
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if (node.dir) {
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node.layoutOptions = {
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...node.layoutOptions,
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'elk.algorithm': algorithm,
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'elk.direction': dir2ElkDirection(node.dir),
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'nodePlacement.strategy': data4Layout.config['elk.nodePlacement.strategy'],
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'elk.layered.mergeEdges': data4Layout.config['elk.mergeEdges'],
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'elk.hierarchyHandling': 'SEPARATE_CHILDREN',
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};
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}
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@@ -554,14 +560,126 @@ export const render = async (data4Layout: LayoutData, svg, element, algorithm) =
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g.edges?.map((edge) => {
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// (elem, edge, clusterDb, diagramType, graph, id)
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const startNode = nodeDb[edge.sources[0]];
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const startCluster = parentLookupDb[edge.sources[0]];
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const endNode = nodeDb[edge.targets[0]];
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const sourceId = edge.start;
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const targetId = edge.end;
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const offset = calcOffset(sourceId, targetId, parentLookupDb);
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log.info('APA12 offset', offset, sourceId, targetId, edge);
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if (!edge.sections) {
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return;
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console.log(
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'offset',
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offset,
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sourceId,
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' ==> ',
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targetId,
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'edge:',
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edge,
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'cluster:',
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startCluster,
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startNode
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);
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if (edge.sections) {
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const src = edge.sections[0].startPoint;
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const dest = edge.sections[0].endPoint;
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const segments = edge.sections[0].bendPoints ? edge.sections[0].bendPoints : [];
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const segPoints = segments.map((segment) => {
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return { x: segment.x + offset.x, y: segment.y + offset.y };
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});
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edge.points = [
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{ x: src.x + offset.x, y: src.y + offset.y },
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...segPoints,
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{ x: dest.x + offset.x, y: dest.y + offset.y },
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];
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let sw = startNode.width;
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let ew = endNode.width;
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if (startNode.isGroup) {
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const bbox = startNode.domId.node().getBBox();
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// sw = Math.max(bbox.width, startNode.width, startNode.labels[0].width);
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sw = Math.max(startNode.width, startNode.labels[0].width + startNode.padding);
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// sw = startNode.width;
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console.log(
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'UIO width',
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startNode.id,
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startNode.with,
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'bbox.width=',
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bbox.width,
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'lw=',
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startNode.labels[0].width,
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'node:',
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startNode.width,
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'SW = ',
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sw
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// 'HTML:',
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// startNode.domId.node().innerHTML
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);
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}
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if (endNode.isGroup) {
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const bbox = endNode.domId.node().getBBox();
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ew = Math.max(startNode.width, endNode.labels[0].width + endNode.padding);
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console.log(
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'UIO width',
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startNode.id,
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startNode.with,
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bbox.width,
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'EW = ',
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ew,
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'HTML:',
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startNode.innerHTML
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);
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}
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if (startNode.shape === 'diamond') {
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edge.points.unshift({
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x: startNode.x + startNode.width / 2 + offset.x,
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y: startNode.y + startNode.height / 2 + offset.y,
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});
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}
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if (startNode.shape === 'diamond') {
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edge.points.push({
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x: endNode.x + endNode.width / 2 + offset.x,
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y: endNode.y + endNode.height / 2 + offset.y,
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});
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}
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edge.points = cutPathAtIntersect(
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edge.points.reverse(),
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{
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x: startNode.x + startNode.width / 2 + offset.x,
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y: startNode.y + startNode.height / 2 + offset.y,
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width: sw,
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height: startNode.height,
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padding: startNode.padding,
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},
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startNode.shape === 'diamond'
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).reverse();
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edge.points = cutPathAtIntersect(
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edge.points,
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{
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x: endNode.x + ew / 2 + offset.x,
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y: endNode.y + endNode.height / 2 + offset.y,
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width: ew,
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height: endNode.height,
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padding: endNode.padding,
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},
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endNode.shape === 'diamond'
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);
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const paths = insertEdge(
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edgesEl,
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edge,
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clusterDb,
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data4Layout.type,
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startNode,
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endNode,
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data4Layout.diagramId
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);
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log.info('APA12 edge points after insert', JSON.stringify(edge.points));
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edge.x = edge.labels[0].x + offset.x + edge.labels[0].width / 2;
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edge.y = edge.labels[0].y + offset.y + edge.labels[0].height / 2;
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positionEdgeLabel(edge, paths);
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}
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const src = edge.sections[0].startPoint;
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const dest = edge.sections[0].endPoint;
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@@ -591,3 +709,295 @@ export const render = async (data4Layout: LayoutData, svg, element, algorithm) =
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positionEdgeLabel(edge, paths);
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});
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};
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function intersectLine(p1, p2, q1, q2) {
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console.log('UIO intersectLine', p1, p2, q1, q2);
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// Algorithm from J. Avro, (ed.) Graphics Gems, No 2, Morgan Kaufmann, 1994,
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// p7 and p473.
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let a1, a2, b1, b2, c1, c2;
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let r1, r2, r3, r4;
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let denom, offset, num;
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let x, y;
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// Compute a1, b1, c1, where line joining points 1 and 2 is F(x,y) = a1 x +
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// b1 y + c1 = 0.
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a1 = p2.y - p1.y;
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b1 = p1.x - p2.x;
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c1 = p2.x * p1.y - p1.x * p2.y;
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// Compute r3 and r4.
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r3 = a1 * q1.x + b1 * q1.y + c1;
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r4 = a1 * q2.x + b1 * q2.y + c1;
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// Check signs of r3 and r4. If both point 3 and point 4 lie on
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// same side of line 1, the line segments do not intersect.
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if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
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return /*DON'T_INTERSECT*/;
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}
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// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
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a2 = q2.y - q1.y;
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b2 = q1.x - q2.x;
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c2 = q2.x * q1.y - q1.x * q2.y;
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// Compute r1 and r2
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r1 = a2 * p1.x + b2 * p1.y + c2;
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r2 = a2 * p2.x + b2 * p2.y + c2;
|
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|
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// Check signs of r1 and r2. If both point 1 and point 2 lie
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// on same side of second line segment, the line segments do
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// not intersect.
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if (r1 !== 0 && r2 !== 0 && sameSign(r1, r2)) {
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return /*DON'T_INTERSECT*/;
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}
|
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|
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// Line segments intersect: compute intersection point.
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denom = a1 * b2 - a2 * b1;
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if (denom === 0) {
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return /*COLLINEAR*/;
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}
|
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|
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offset = Math.abs(denom / 2);
|
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|
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// The denom/2 is to get rounding instead of truncating. It
|
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// is added or subtracted to the numerator, depending upon the
|
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// sign of the numerator.
|
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num = b1 * c2 - b2 * c1;
|
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x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
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|
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num = a2 * c1 - a1 * c2;
|
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y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
|
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|
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return { x: x, y: y };
|
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}
|
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|
||||
/**
|
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* @param r1
|
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* @param r2
|
||||
*/
|
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function sameSign(r1, r2) {
|
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return r1 * r2 > 0;
|
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}
|
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const diamondIntersection = (bounds, outsidePoint, insidePoint) => {
|
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const x1 = bounds.x;
|
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const y1 = bounds.y;
|
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|
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const w = bounds.width; //+ bounds.padding;
|
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const h = bounds.height; // + bounds.padding;
|
||||
const s = w + h;
|
||||
|
||||
const polyPoints = [
|
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{ x: x1, y: y1 - h / 2 },
|
||||
{ x: x1 + w / 2, y: y1 },
|
||||
{ x: x1, y: y1 + h / 2 },
|
||||
{ x: x1 - w / 2, y: y1 },
|
||||
];
|
||||
log.debug(
|
||||
`UIO diamondIntersection calc abc89:
|
||||
outsidePoint: ${JSON.stringify(outsidePoint)}
|
||||
insidePoint : ${JSON.stringify(insidePoint)}
|
||||
node : x:${bounds.x} y:${bounds.y} w:${bounds.width} h:${bounds.height}`,
|
||||
polyPoints
|
||||
);
|
||||
|
||||
const intersections = [];
|
||||
|
||||
let minX = Number.POSITIVE_INFINITY;
|
||||
let minY = Number.POSITIVE_INFINITY;
|
||||
if (typeof polyPoints.forEach === 'function') {
|
||||
polyPoints.forEach(function (entry) {
|
||||
minX = Math.min(minX, entry.x);
|
||||
minY = Math.min(minY, entry.y);
|
||||
});
|
||||
} else {
|
||||
minX = Math.min(minX, polyPoints.x);
|
||||
minY = Math.min(minY, polyPoints.y);
|
||||
}
|
||||
|
||||
const left = x1 - w / 2;
|
||||
const top = y1 + h / 2;
|
||||
|
||||
for (let i = 0; i < polyPoints.length; i++) {
|
||||
const p1 = polyPoints[i];
|
||||
const p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
|
||||
const intersect = intersectLine(
|
||||
bounds,
|
||||
outsidePoint,
|
||||
{ x: p1.x, y: p1.y },
|
||||
{ x: p2.x, y: p2.y }
|
||||
);
|
||||
|
||||
if (intersect) {
|
||||
intersections.push(intersect);
|
||||
}
|
||||
}
|
||||
|
||||
if (!intersections.length) {
|
||||
return bounds;
|
||||
}
|
||||
|
||||
console.log('UIO intersections', intersections);
|
||||
|
||||
if (intersections.length > 1) {
|
||||
// More intersections, find the one nearest to edge end point
|
||||
intersections.sort(function (p, q) {
|
||||
const pdx = p.x - outsidePoint.x;
|
||||
const pdy = p.y - outsidePoint.y;
|
||||
const distp = Math.sqrt(pdx * pdx + pdy * pdy);
|
||||
|
||||
const qdx = q.x - outsidePoint.x;
|
||||
const qdy = q.y - outsidePoint.y;
|
||||
const distq = Math.sqrt(qdx * qdx + qdy * qdy);
|
||||
|
||||
return distp < distq ? -1 : distp === distq ? 0 : 1;
|
||||
});
|
||||
}
|
||||
|
||||
return intersections[0];
|
||||
};
|
||||
|
||||
export const intersection = (node, outsidePoint, insidePoint) => {
|
||||
log.debug(`intersection calc abc89:
|
||||
outsidePoint: ${JSON.stringify(outsidePoint)}
|
||||
insidePoint : ${JSON.stringify(insidePoint)}
|
||||
node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
|
||||
const x = node.x;
|
||||
const y = node.y;
|
||||
|
||||
const dx = Math.abs(x - insidePoint.x);
|
||||
// const dy = Math.abs(y - insidePoint.y);
|
||||
const w = node.width / 2;
|
||||
let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
|
||||
const h = node.height / 2;
|
||||
|
||||
const Q = Math.abs(outsidePoint.y - insidePoint.y);
|
||||
const R = Math.abs(outsidePoint.x - insidePoint.x);
|
||||
|
||||
if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
|
||||
// Intersection is top or bottom of rect.
|
||||
const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
|
||||
r = (R * q) / Q;
|
||||
const res = {
|
||||
x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
|
||||
y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
|
||||
};
|
||||
|
||||
if (r === 0) {
|
||||
res.x = outsidePoint.x;
|
||||
res.y = outsidePoint.y;
|
||||
}
|
||||
if (R === 0) {
|
||||
res.x = outsidePoint.x;
|
||||
}
|
||||
if (Q === 0) {
|
||||
res.y = outsidePoint.y;
|
||||
}
|
||||
|
||||
log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
|
||||
|
||||
return res;
|
||||
} else {
|
||||
// Intersection onn sides of rect
|
||||
if (insidePoint.x < outsidePoint.x) {
|
||||
r = outsidePoint.x - w - x;
|
||||
} else {
|
||||
// r = outsidePoint.x - w - x;
|
||||
r = x - w - outsidePoint.x;
|
||||
}
|
||||
const q = (Q * r) / R;
|
||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
|
||||
// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
||||
let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
|
||||
// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
|
||||
let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
|
||||
log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
|
||||
if (r === 0) {
|
||||
_x = outsidePoint.x;
|
||||
_y = outsidePoint.y;
|
||||
}
|
||||
if (R === 0) {
|
||||
_x = outsidePoint.x;
|
||||
}
|
||||
if (Q === 0) {
|
||||
_y = outsidePoint.y;
|
||||
}
|
||||
|
||||
return { x: _x, y: _y };
|
||||
}
|
||||
};
|
||||
const outsideNode = (node, point) => {
|
||||
console.log('Checking bounds ', node, point);
|
||||
const x = node.x;
|
||||
const y = node.y;
|
||||
const dx = Math.abs(point.x - x);
|
||||
const dy = Math.abs(point.y - y);
|
||||
const w = node.width / 2;
|
||||
const h = node.height / 2;
|
||||
if (dx >= w || dy >= h) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
/**
|
||||
* This function will page a path and node where the last point(s) in the path is inside the node
|
||||
* and return an update path ending by the border of the node.
|
||||
*
|
||||
* @param {Array} _points
|
||||
* @param {any} bounds
|
||||
* @returns {Array} Points
|
||||
*/
|
||||
const cutPathAtIntersect = (_points, bounds, isDiamond: boolean) => {
|
||||
console.log('UIO cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
|
||||
const points = [];
|
||||
let lastPointOutside = _points[0];
|
||||
let isInside = false;
|
||||
_points.forEach((point) => {
|
||||
// const node = clusterDb[edge.toCluster].node;
|
||||
console.log(' checking point', point, bounds);
|
||||
|
||||
// check if point is inside the boundary rect
|
||||
if (!outsideNode(bounds, point) && !isInside) {
|
||||
// First point inside the rect found
|
||||
// Calc the intersection coord between the point anf the last point outside the rect
|
||||
let inter;
|
||||
|
||||
if (isDiamond) {
|
||||
const inter2 = diamondIntersection(bounds, lastPointOutside, point);
|
||||
const distance = Math.sqrt(
|
||||
(lastPointOutside.x - inter2.x) ** 2 + (lastPointOutside.y - inter2.y) ** 2
|
||||
);
|
||||
if (distance > 1) {
|
||||
inter = inter2;
|
||||
}
|
||||
}
|
||||
if (!inter) {
|
||||
inter = intersection(bounds, lastPointOutside, point);
|
||||
}
|
||||
|
||||
// Check case where the intersection is the same as the last point
|
||||
let pointPresent = false;
|
||||
points.forEach((p) => {
|
||||
pointPresent = pointPresent || (p.x === inter.x && p.y === inter.y);
|
||||
});
|
||||
// if (!pointPresent) {
|
||||
if (!points.some((e) => e.x === inter.x && e.y === inter.y)) {
|
||||
points.push(inter);
|
||||
} else {
|
||||
console.log('abc88 no intersect', inter, points);
|
||||
}
|
||||
// points.push(inter);
|
||||
isInside = true;
|
||||
} else {
|
||||
// Outside
|
||||
console.log('abc88 outside', point, lastPointOutside, points);
|
||||
lastPointOutside = point;
|
||||
// points.push(point);
|
||||
if (!isInside) {
|
||||
points.push(point);
|
||||
}
|
||||
}
|
||||
});
|
||||
console.log('returning points', points);
|
||||
return points;
|
||||
};
|
||||
|
Reference in New Issue
Block a user