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Fix for issue with incorrect calculations of which edge a line intersects with
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@@ -30,16 +30,21 @@ let nodeDB = new Map();
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const calcIntersectionPoint = (node, point) => {
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const intersection = node.intersect(point);
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const dx = intersection.x - node.x;
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const dy = intersection.y - node.y;
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let pos = 'l';
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const dx = point.x - node.x;
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const dy = point.y - node.y;
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// Determine the position of the intersection relative to the node
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if (Math.abs(dx) > Math.abs(dy)) {
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pos = dx > 0 ? 'r' : 'l'; // Right or left
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const angle = Math.atan2(dy, dx) * (180 / Math.PI);
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let pos;
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if (angle > -30 && angle <= 30) {
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pos = 'r'; // Right
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} else if (angle > 30 && angle <= 150) {
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pos = 'b'; // Bottom
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} else if (angle <= -30 && angle > -150) {
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pos = 't'; // Top
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} else {
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pos = dy > 0 ? 'b' : 't'; // Bottom or top
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pos = 'l'; // Left
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}
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return { x: intersection.x, y: intersection.y, pos };
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