mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-21 16:29:40 +02:00
fix: fix sizing of lin-rect
in fixed layout
This commit is contained in:
@@ -4,16 +4,33 @@ import type { Node } from '../../types.d.ts';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import rough from 'roughjs';
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/// Width of the frame on the left of the shape
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const FRAME_WIDTH = 8;
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export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
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const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
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const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
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const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
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// If incoming height & width are present, subtract the padding from them
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const x = -bbox.width / 2 - paddingX;
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// as labelHelper does not take padding into account
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const y = -bbox.height / 2 - paddingY;
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// also check if the width or height is less than minimum default values (50),
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// if so set it to min value
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if (node.width || node.height) {
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node.width = Math.max((node?.width ?? 0) - paddingX * 2 - FRAME_WIDTH, 50);
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node.height = Math.max((node?.height ?? 0) - paddingY * 2, 50);
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}
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const totalWidth = Math.max(bbox.width, node?.width ?? 0) + paddingX * 2 + FRAME_WIDTH;
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const totalHeight = Math.max(bbox.height, node?.height ?? 0) + paddingY * 2;
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const w = totalWidth - FRAME_WIDTH;
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const h = totalHeight;
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const x = -(totalWidth - FRAME_WIDTH) / 2;
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const y = -totalHeight / 2;
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const { cssStyles } = node;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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// @ts-ignore - rough is not typed
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@@ -27,10 +44,10 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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const points = [
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const points = [
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{ x, y },
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{ x, y },
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{ x: x + w + 8, y },
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{ x: x + w, y },
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{ x: x + w + 8, y: y + h },
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{ x: x + w, y: y + h },
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{ x: x - 8, y: y + h },
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{ x: x - FRAME_WIDTH, y: y + h },
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{ x: x - 8, y: y },
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{ x: x - FRAME_WIDTH, y: y },
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{ x, y },
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{ x, y },
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{ x, y: y + h },
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{ x, y: y + h },
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];
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];
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@@ -52,11 +69,6 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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rect.selectAll('path').attr('style', nodeStyles);
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rect.selectAll('path').attr('style', nodeStyles);
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}
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}
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label.attr(
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'transform',
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`translate(${-w / 2 + 4 + paddingX - (bbox.x - (bbox.left ?? 0))},${-h / 2 + paddingY - (bbox.y - (bbox.top ?? 0))})`
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);
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updateNodeBounds(node, rect);
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updateNodeBounds(node, rect);
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node.intersect = function (point) {
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node.intersect = function (point) {
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