mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-08-21 09:16:41 +02:00
add curlyBrace shape
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@@ -40,6 +40,7 @@ const newShapesSet5 = [
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'card',
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'shadedProcess',
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] as const;
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const newShapesSet6 = ['curlyBraces'];
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// Aggregate all shape sets into a single array
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const newShapesSets = [
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@@ -48,6 +49,7 @@ const newShapesSets = [
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newShapesSet3,
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newShapesSet4,
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newShapesSet5,
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newShapesSet6,
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] as const;
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looks.forEach((look) => {
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@@ -48,6 +48,7 @@ import { multiWaveEdgedRectangle } from './shapes/multiWaveEdgedRectangle.js';
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import { windowPane } from './shapes/windowPane.js';
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import { linedWaveEdgedRect } from './shapes/linedWaveEdgedRect.js';
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import { taggedWaveEdgedRectangle } from './shapes/taggedWaveEdgedRectangle.js';
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import { curlyBraces } from './shapes/curlyBraces.js';
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//Use these names as the left side to render shapes.
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const shapes = {
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@@ -212,6 +213,9 @@ const shapes = {
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lightningBolt,
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bolt: lightningBolt,
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'com-link': lightningBolt,
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curlyBraces,
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brace: curlyBraces,
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comment: curlyBraces,
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hourglass,
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odd: rect_left_inv_arrow,
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labelRect,
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@@ -0,0 +1,114 @@
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
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import rough from 'roughjs';
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function generateCirclePoints(
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centerX: number,
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centerY: number,
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radius: number,
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numPoints = 100,
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startAngle = 0,
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endAngle = 180
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) {
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const points = [];
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// Convert angles to radians
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const startAngleRad = (startAngle * Math.PI) / 180;
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const endAngleRad = (endAngle * Math.PI) / 180;
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// Calculate the angle range in radians
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const angleRange = endAngleRad - startAngleRad;
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// Calculate the angle step
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const angleStep = angleRange / (numPoints - 1);
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for (let i = 0; i < numPoints; i++) {
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const angle = startAngleRad + i * angleStep;
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const x = centerX + radius * Math.cos(angle);
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const y = centerY + radius * Math.sin(angle);
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points.push({ x, y });
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}
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return points;
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}
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export const curlyBraces = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + (node.padding ?? 0);
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const h = bbox.height + (node.padding ?? 0);
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const radius = w * 0.05;
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const { cssStyles } = node;
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const points = [
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...generateCirclePoints(w / 2, -h / 2, radius, 20, -90, 0),
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{ x: w / 2 + radius, y: -radius },
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...generateCirclePoints(w / 2 + w * 0.1, -radius, radius, 20, -180, -270),
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...generateCirclePoints(w / 2 + w * 0.1, radius, radius, 20, -90, -180),
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{ x: w / 2 + radius, y: h / 2 },
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...generateCirclePoints(w / 2, h / 2, radius, 20, 0, 90),
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];
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const rectPoints = [
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{ x: -w / 2, y: -h / 2 - radius },
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{ x: w / 2, y: -h / 2 - radius },
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...generateCirclePoints(w / 2, -h / 2, radius, 20, -90, 0),
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{ x: w / 2 + radius, y: -radius },
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...generateCirclePoints(w / 2 + w * 0.1, -radius, radius, 20, -180, -270),
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...generateCirclePoints(w / 2 + w * 0.1, radius, radius, 20, -90, -180),
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{ x: w / 2 + radius, y: h / 2 },
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...generateCirclePoints(w / 2, h / 2, radius, 20, 0, 90),
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{ x: w / 2, y: h / 2 + radius },
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{ x: -w / 2, y: h / 2 + radius },
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];
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, { fill: 'none' });
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if (node.look !== 'handDrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const bowTieRectPath = createPathFromPoints(points);
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const newCurlyBracePath = bowTieRectPath.replace('Z', '');
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const curlyBracePath = rc.path(newCurlyBracePath, options);
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const rectPath = createPathFromPoints(rectPoints);
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const rectShape = rc.path(rectPath, { ...options });
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const bowTieRectShape = shapeSvg.insert('g', ':first-child');
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bowTieRectShape.insert(() => rectShape, ':first-child').attr('stroke-opacity', 0);
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bowTieRectShape.insert(() => curlyBracePath, ':first-child');
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bowTieRectShape.attr('class', 'text');
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if (cssStyles && node.look !== 'handDrawn') {
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bowTieRectShape.selectAll('path').attr('style', cssStyles);
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}
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if (nodeStyles && node.look !== 'handDrawn') {
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bowTieRectShape.selectAll('path').attr('style', nodeStyles);
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}
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bowTieRectShape.attr('transform', `translate(${-radius}, 0)`);
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label.attr(
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'transform',
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`translate(${-w / 2 - (bbox.x - (bbox.left ?? 0))},${-h / 2 + (node.padding ?? 0) / 2 - (bbox.y - (bbox.top ?? 0))})`
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);
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updateNodeBounds(node, bowTieRectShape);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, rectPoints, point);
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return pos;
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};
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return shapeSvg;
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};
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