mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-14 12:59:46 +02:00
#1295 Added the flowchart shapes
This commit is contained in:
@@ -1,17 +1,14 @@
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import intersectRect from './intersect/intersect-rect';
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import intersect from './intersect/index.js';
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import { logger } from '../logger'; // eslint-disable-line
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import createLabel from './createLabel';
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const rect = (parent, node) => {
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const labelHelper = (parent, node) => {
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// Add outer g element
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const shapeSvg = parent
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.insert('g')
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.attr('class', 'node default')
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.attr('id', node.id);
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// add the rect
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const rect = shapeSvg.insert('rect', ':first-child');
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// Create the label and insert it after the rect
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const label = shapeSvg.insert('g').attr('class', 'label');
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@@ -22,7 +19,279 @@ const rect = (parent, node) => {
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const halfPadding = node.padding / 2;
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// center the rect around its coordinate
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// Center the label
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label.attr('transform', 'translate(' + -bbox.width / 2 + ', ' + -bbox.height / 2 + ')');
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return { shapeSvg, bbox, halfPadding, label };
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};
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const updateNodeBounds = (node, element) => {
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const bbox = element.node().getBBox();
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node.width = bbox.width;
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node.height = bbox.height;
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};
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function insertPolygonShape(parent, w, h, points) {
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return parent
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.insert('polygon', ':first-child')
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.attr(
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'points',
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points
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.map(function(d) {
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return d.x + ',' + d.y;
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})
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.join(' ')
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)
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.attr('transform', 'translate(' + -w / 2 + ',' + h / 2 + ')');
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}
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const question = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const s = (w + h) * 0.9;
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const points = [
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{ x: s / 2, y: 0 },
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{ x: s, y: -s / 2 },
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{ x: s / 2, y: -s },
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{ x: 0, y: -s / 2 }
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];
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const questionElem = insertPolygonShape(shapeSvg, s, s, points);
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updateNodeBounds(node, questionElem);
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node.intersect = function(point) {
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return intersect.polugon(node, points, point);
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};
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return shapeSvg;
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};
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const hexagon = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const f = 4;
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const h = bbox.height + node.padding;
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const m = h / f;
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const w = bbox.width + 2 * m + node.padding;
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const points = [
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{ x: m, y: 0 },
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{ x: w - m, y: 0 },
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{ x: w, y: -h / 2 },
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{ x: w - m, y: -h },
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{ x: m, y: -h },
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{ x: 0, y: -h / 2 }
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];
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const hex = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, hex);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const rect_left_inv_arrow = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: -h / 2, y: 0 },
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{ x: w, y: 0 },
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{ x: w, y: -h },
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{ x: -h / 2, y: -h },
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{ x: 0, y: -h / 2 }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const lean_right = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: (-2 * h) / 6, y: 0 },
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{ x: w - h / 6, y: 0 },
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{ x: w + (2 * h) / 6, y: -h },
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{ x: h / 6, y: -h }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const lean_left = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: (2 * h) / 6, y: 0 },
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{ x: w + h / 6, y: 0 },
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{ x: w - (2 * h) / 6, y: -h },
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{ x: -h / 6, y: -h }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const trapezoid = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: (-2 * h) / 6, y: 0 },
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{ x: w + (2 * h) / 6, y: 0 },
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{ x: w - h / 6, y: -h },
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{ x: h / 6, y: -h }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const inv_trapezoid = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: h / 6, y: 0 },
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{ x: w - h / 6, y: 0 },
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{ x: w + (2 * h) / 6, y: -h },
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{ x: (-2 * h) / 6, y: -h }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const rect_right_inv_arrow = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const points = [
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{ x: 0, y: 0 },
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{ x: w + h / 2, y: 0 },
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{ x: w, y: -h / 2 },
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{ x: w + h / 2, y: -h },
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{ x: 0, y: -h }
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];
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const el = insertPolygonShape(shapeSvg, w, h, points);
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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return intersect.polygon(node, point);
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};
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return shapeSvg;
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};
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const cylinder = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const w = bbox.width + node.padding;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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const h = bbox.height + ry + node.padding;
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const shape =
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'M 0,' +
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ry +
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' a ' +
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rx +
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',' +
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ry +
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' 0,0,0 ' +
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w +
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' 0 a ' +
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rx +
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',' +
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ry +
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' 0,0,0 ' +
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-w +
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' 0 l 0,' +
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h +
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' a ' +
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rx +
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',' +
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ry +
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' 0,0,0 ' +
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w +
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' 0 l 0,' +
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-h;
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const el = shapeSvg
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.attr('label-offset-y', ry)
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.insert('path', ':first-child')
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.attr('d', shape)
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.attr('transform', 'translate(' + -w / 2 + ',' + -(h / 2 + ry) + ')');
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updateNodeBounds(node, el);
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node.intersect = function(point) {
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const pos = intersect.rect(node, point);
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const x = pos.x - node.x;
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if (
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rx != 0 &&
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(Math.abs(x) < node.width / 2 ||
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(Math.abs(x) == node.width / 2 && Math.abs(pos.y - node.y) > node.height / 2 - ry))
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) {
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// ellipsis equation: x*x / a*a + y*y / b*b = 1
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// solve for y to get adjustion value for pos.y
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let y = ry * ry * (1 - (x * x) / (rx * rx));
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if (y != 0) y = Math.sqrt(y);
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y = ry - y;
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if (point.y - node.y > 0) y = -y;
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pos.y += y;
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}
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return pos;
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};
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return shapeSvg;
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};
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const rect = (parent, node) => {
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const { shapeSvg, bbox, halfPadding } = labelHelper(parent, node);
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// add the rect
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const rect = shapeSvg.insert('rect', ':first-child');
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rect
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.attr('rx', node.rx)
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.attr('ry', node.ry)
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@@ -31,21 +300,74 @@ const rect = (parent, node) => {
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.attr('width', bbox.width + node.padding)
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.attr('height', bbox.height + node.padding);
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// Center the label
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label.attr('transform', 'translate(' + -bbox.width / 2 + ', ' + -bbox.height / 2 + ')');
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const rectBox = rect.node().getBBox();
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node.width = rectBox.width;
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node.height = rectBox.height;
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updateNodeBounds(node, rect);
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node.intersect = function(point) {
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return intersectRect(node, point);
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return intersect.rect(node, point);
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};
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return shapeSvg;
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};
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const shapes = { rect };
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const stadium = (parent, node) => {
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const { shapeSvg, bbox } = labelHelper(parent, node);
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const h = bbox.height + node.padding;
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const w = bbox.width + h / 4 + node.padding;
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// add the rect
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const rect = shapeSvg
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.insert('rect', ':first-child')
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.attr('rx', h / 2)
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.attr('ry', h / 2)
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.attr('x', -w / 2)
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.attr('y', -h / 2)
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.attr('width', w)
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.attr('height', h);
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updateNodeBounds(node, rect);
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node.intersect = function(point) {
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return intersect.rect(node, point);
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};
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return shapeSvg;
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};
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const circle = (parent, node) => {
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const { shapeSvg, bbox, halfPadding } = labelHelper(parent, node);
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const circle = shapeSvg.insert('circle', ':first-child');
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// center the circle around its coordinate
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circle
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.attr('rx', node.rx)
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.attr('ry', node.ry)
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.attr('r', bbox.width / 2 + halfPadding)
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.attr('width', bbox.width + node.padding)
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.attr('height', bbox.height + node.padding);
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updateNodeBounds(node, circle);
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node.intersect = function(point) {
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return intersect.circle(node, point);
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};
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return shapeSvg;
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};
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const shapes = {
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question,
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rect,
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circle,
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stadium,
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hexagon,
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rect_left_inv_arrow,
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lean_right,
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lean_left,
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trapezoid,
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inv_trapezoid,
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rect_right_inv_arrow,
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cylinder
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};
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let nodeElems = {};
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