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#1295 Drawing edges between nodes
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@@ -1,7 +1,7 @@
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var intersectEllipse = require("./intersect-ellipse");
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module.exports = intersectCircle;
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import intersectEllipse from './intersect-ellipse';
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function intersectCircle(node, rx, point) {
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return intersectEllipse(node, rx, rx, point);
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}
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export default intersectCircle;
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@@ -1,5 +1,3 @@
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module.exports = intersectEllipse;
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function intersectEllipse(node, rx, ry, point) {
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// Formulae from: http://mathworld.wolfram.com/Ellipse-LineIntersection.html
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@@ -11,15 +9,16 @@ function intersectEllipse(node, rx, ry, point) {
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var det = Math.sqrt(rx * rx * py * py + ry * ry * px * px);
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var dx = Math.abs(rx * ry * px / det);
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var dx = Math.abs((rx * ry * px) / det);
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if (point.x < cx) {
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dx = -dx;
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}
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var dy = Math.abs(rx * ry * py / det);
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var dy = Math.abs((rx * ry * py) / det);
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if (point.y < cy) {
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dy = -dy;
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}
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return {x: cx + dx, y: cy + dy};
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return { x: cx + dx, y: cy + dy };
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}
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export default intersectEllipse;
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@@ -1,5 +1,3 @@
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module.exports = intersectLine;
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/*
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* Returns the point at which two lines, p and q, intersect or returns
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* undefined if they do not intersect.
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@@ -9,7 +7,7 @@ function intersectLine(p1, p2, q1, q2) {
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// p7 and p473.
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var a1, a2, b1, b2, c1, c2;
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var r1, r2 , r3, r4;
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var r1, r2, r3, r4;
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var denom, offset, num;
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var x, y;
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@@ -17,36 +15,36 @@ function intersectLine(p1, p2, q1, q2) {
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// b1 y + c1 = 0.
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a1 = p2.y - p1.y;
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b1 = p1.x - p2.x;
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c1 = (p2.x * p1.y) - (p1.x * p2.y);
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c1 = p2.x * p1.y - p1.x * p2.y;
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// Compute r3 and r4.
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r3 = ((a1 * q1.x) + (b1 * q1.y) + c1);
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r4 = ((a1 * q2.x) + (b1 * q2.y) + c1);
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r3 = a1 * q1.x + b1 * q1.y + c1;
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r4 = a1 * q2.x + b1 * q2.y + c1;
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// Check signs of r3 and r4. If both point 3 and point 4 lie on
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// same side of line 1, the line segments do not intersect.
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if ((r3 !== 0) && (r4 !== 0) && sameSign(r3, r4)) {
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if (r3 !== 0 && r4 !== 0 && sameSign(r3, r4)) {
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return /*DONT_INTERSECT*/;
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}
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// Compute a2, b2, c2 where line joining points 3 and 4 is G(x,y) = a2 x + b2 y + c2 = 0
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a2 = q2.y - q1.y;
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b2 = q1.x - q2.x;
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c2 = (q2.x * q1.y) - (q1.x * q2.y);
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c2 = q2.x * q1.y - q1.x * q2.y;
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// Compute r1 and r2
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r1 = (a2 * p1.x) + (b2 * p1.y) + c2;
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r2 = (a2 * p2.x) + (b2 * p2.y) + c2;
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r1 = a2 * p1.x + b2 * p1.y + c2;
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r2 = a2 * p2.x + b2 * p2.y + c2;
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// Check signs of r1 and r2. If both point 1 and point 2 lie
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// on same side of second line segment, the line segments do
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// not intersect.
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if ((r1 !== 0) && (r2 !== 0) && (sameSign(r1, r2))) {
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if (r1 !== 0 && r2 !== 0 && sameSign(r1, r2)) {
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return /*DONT_INTERSECT*/;
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}
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// Line segments intersect: compute intersection point.
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denom = (a1 * b2) - (a2 * b1);
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denom = a1 * b2 - a2 * b1;
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if (denom === 0) {
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return /*COLLINEAR*/;
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}
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@@ -56,11 +54,11 @@ function intersectLine(p1, p2, q1, q2) {
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// The denom/2 is to get rounding instead of truncating. It
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// is added or subtracted to the numerator, depending upon the
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// sign of the numerator.
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num = (b1 * c2) - (b2 * c1);
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x = (num < 0) ? ((num - offset) / denom) : ((num + offset) / denom);
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num = b1 * c2 - b2 * c1;
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x = num < 0 ? (num - offset) / denom : (num + offset) / denom;
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num = (a2 * c1) - (a1 * c2);
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y = (num < 0) ? ((num - offset) / denom) : ((num + offset) / denom);
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num = a2 * c1 - a1 * c2;
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y = num < 0 ? (num - offset) / denom : (num + offset) / denom;
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return { x: x, y: y };
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}
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@@ -68,3 +66,5 @@ function intersectLine(p1, p2, q1, q2) {
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function sameSign(r1, r2) {
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return r1 * r2 > 0;
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}
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export default intersectLine;
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@@ -1,8 +1,8 @@
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/* eslint "no-console": off */
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var intersectLine = require("./intersect-line");
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import intersectLine from './intersect-line';
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module.exports = intersectPolygon;
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export default intersectPolygon;
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/*
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* Returns the point ({x, y}) at which the point argument intersects with the
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@@ -22,20 +22,24 @@ function intersectPolygon(node, polyPoints, point) {
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});
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var left = x1 - node.width / 2 - minX;
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var top = y1 - node.height / 2 - minY;
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var top = y1 - node.height / 2 - minY;
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for (var i = 0; i < polyPoints.length; i++) {
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var p1 = polyPoints[i];
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var p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
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var intersect = intersectLine(node, point,
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{x: left + p1.x, y: top + p1.y}, {x: left + p2.x, y: top + p2.y});
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var intersect = intersectLine(
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node,
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point,
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{ x: left + p1.x, y: top + p1.y },
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{ x: left + p2.x, y: top + p2.y }
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);
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if (intersect) {
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intersections.push(intersect);
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}
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}
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if (!intersections.length) {
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console.log("NO INTERSECTION FOUND, RETURN NODE CENTER", node);
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console.log('NO INTERSECTION FOUND, RETURN NODE CENTER', node);
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return node;
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}
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@@ -50,7 +54,7 @@ function intersectPolygon(node, polyPoints, point) {
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var qdy = q.y - point.y;
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var distq = Math.sqrt(qdx * qdx + qdy * qdy);
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return (distp < distq) ? -1 : (distp === distq ? 0 : 1);
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return distp < distq ? -1 : distp === distq ? 0 : 1;
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});
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}
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return intersections[0];
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