mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-19 07:19:41 +02:00
added new Lined Cylinder shape
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@@ -40,6 +40,7 @@ import { flippedTriangle } from './shapes/flippedTriangle.js';
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import { hourglass } from './shapes/hourglass.js';
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import { hourglass } from './shapes/hourglass.js';
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import { taggedRect } from './shapes/taggedRect.js';
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import { taggedRect } from './shapes/taggedRect.js';
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import { multiRect } from './shapes/multiRect.js';
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import { multiRect } from './shapes/multiRect.js';
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import { linedCylinder } from './shapes/linedCylinder.js';
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const shapes = {
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const shapes = {
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state,
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state,
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@@ -83,6 +84,7 @@ const shapes = {
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hourglass,
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hourglass,
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taggedRect,
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taggedRect,
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multiRect,
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multiRect,
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linedCylinder,
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};
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};
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const nodeElems = new Map();
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const nodeElems = new Map();
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@@ -0,0 +1,96 @@
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import rough from 'roughjs';
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import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
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export const createCylinderPathWithInnerArcD = (
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x: number,
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y: number,
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width: number,
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height: number,
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rx: number,
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ry: number,
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outerOffset: number
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): string => {
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return [
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`M${x},${y + ry}`,
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`a${rx},${ry} 0,0,0 ${width},0`,
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`a${rx},${ry} 0,0,0 ${-width},0`,
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`l0,${height}`,
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`a${rx},${ry} 0,0,0 ${width},0`,
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`l0,${-height}`,
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`M${x},${y + ry + outerOffset}`, // Move to the start of the offset top arc
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`a${rx},${ry} 0,0,0 ${width},0`, // Draw the duplicated top ellipse
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].join(' ');
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};
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export const linedCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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const h = bbox.height + ry + node.padding;
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const outerOffset = h * 0.1; // 10% of height
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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const { cssStyles } = node;
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if (node.look === 'handdrawn') {
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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const pathData = createCylinderPathWithInnerArcD(0, ry, w, h, rx, ry, outerOffset);
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const innerLine = rc.path(pathData, options);
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cylinder = shapeSvg.insert(() => innerLine, ':first-child');
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cylinder.attr('class', 'basic label-container');
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if (cssStyles) {
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cylinder.attr('style', cssStyles);
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}
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} else {
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const pathData = createCylinderPathWithInnerArcD(0, 0, w, h, rx, ry, outerOffset);
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cylinder = shapeSvg
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.insert('path', ':first-child')
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.attr('d', pathData)
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.attr('class', 'basic label-container')
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.attr('style', cssStyles)
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.attr('style', nodeStyles);
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}
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cylinder.attr('label-offset-y', ry);
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cylinder.attr('transform', `translate(${-w / 2}, ${-(h / 2 + ry)})`);
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updateNodeBounds(node, cylinder);
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label.attr('transform', `translate(${-bbox.width / 2}, ${h / 2 - bbox.height + outerOffset})`);
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node.intersect = function (point) {
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const pos = intersect.rect(node, point);
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const x = pos.x - (node.x ?? 0);
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if (
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rx != 0 &&
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(Math.abs(x) < (node.width ?? 0) / 2 ||
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(Math.abs(x) == (node.width ?? 0) / 2 &&
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Math.abs(pos.y - (node.y ?? 0)) > (node.height ?? 0) / 2 - ry))
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) {
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let y = ry * ry * (1 - (x * x) / (rx * rx));
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if (y != 0) {
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y = Math.sqrt(y);
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}
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y = ry - y;
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if (point.y - (node.y ?? 0) > 0) {
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y = -y;
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}
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pos.y += y;
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}
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return pos;
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};
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return shapeSvg;
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};
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