added new Lined Cylinder shape

This commit is contained in:
omkarht
2024-08-13 12:07:50 +05:30
parent 3cd5244949
commit 303a160359
2 changed files with 98 additions and 0 deletions

View File

@@ -40,6 +40,7 @@ import { flippedTriangle } from './shapes/flippedTriangle.js';
import { hourglass } from './shapes/hourglass.js';
import { taggedRect } from './shapes/taggedRect.js';
import { multiRect } from './shapes/multiRect.js';
import { linedCylinder } from './shapes/linedCylinder.js';
const shapes = {
state,
@@ -83,6 +84,7 @@ const shapes = {
hourglass,
taggedRect,
multiRect,
linedCylinder,
};
const nodeElems = new Map();

View File

@@ -0,0 +1,96 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import rough from 'roughjs';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
export const createCylinderPathWithInnerArcD = (
x: number,
y: number,
width: number,
height: number,
rx: number,
ry: number,
outerOffset: number
): string => {
return [
`M${x},${y + ry}`,
`a${rx},${ry} 0,0,0 ${width},0`,
`a${rx},${ry} 0,0,0 ${-width},0`,
`l0,${height}`,
`a${rx},${ry} 0,0,0 ${width},0`,
`l0,${-height}`,
`M${x},${y + ry + outerOffset}`, // Move to the start of the offset top arc
`a${rx},${ry} 0,0,0 ${width},0`, // Draw the duplicated top ellipse
].join(' ');
};
export const linedCylinder = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const w = bbox.width + node.padding;
const rx = w / 2;
const ry = rx / (2.5 + w / 50);
const h = bbox.height + ry + node.padding;
const outerOffset = h * 0.1; // 10% of height
let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
const { cssStyles } = node;
if (node.look === 'handdrawn') {
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
const pathData = createCylinderPathWithInnerArcD(0, ry, w, h, rx, ry, outerOffset);
const innerLine = rc.path(pathData, options);
cylinder = shapeSvg.insert(() => innerLine, ':first-child');
cylinder.attr('class', 'basic label-container');
if (cssStyles) {
cylinder.attr('style', cssStyles);
}
} else {
const pathData = createCylinderPathWithInnerArcD(0, 0, w, h, rx, ry, outerOffset);
cylinder = shapeSvg
.insert('path', ':first-child')
.attr('d', pathData)
.attr('class', 'basic label-container')
.attr('style', cssStyles)
.attr('style', nodeStyles);
}
cylinder.attr('label-offset-y', ry);
cylinder.attr('transform', `translate(${-w / 2}, ${-(h / 2 + ry)})`);
updateNodeBounds(node, cylinder);
label.attr('transform', `translate(${-bbox.width / 2}, ${h / 2 - bbox.height + outerOffset})`);
node.intersect = function (point) {
const pos = intersect.rect(node, point);
const x = pos.x - (node.x ?? 0);
if (
rx != 0 &&
(Math.abs(x) < (node.width ?? 0) / 2 ||
(Math.abs(x) == (node.width ?? 0) / 2 &&
Math.abs(pos.y - (node.y ?? 0)) > (node.height ?? 0) / 2 - ry))
) {
let y = ry * ry * (1 - (x * x) / (rx * rx));
if (y != 0) {
y = Math.sqrt(y);
}
y = ry - y;
if (point.y - (node.y ?? 0) > 0) {
y = -y;
}
pos.y += y;
}
return pos;
};
return shapeSvg;
};