mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-16 05:49:43 +02:00
Merge from upstream mermaid to sync elk 0.1.7
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@@ -727,14 +727,11 @@ export const render = async (
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bounds: { x: any; y: any; width: any; height: any; padding: any },
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isDiamond: boolean
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) => {
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log.debug('UIO cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
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log.debug('APA18 cutPathAtIntersect Points:', _points, 'node:', bounds, 'isDiamond', isDiamond);
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const points: any[] = [];
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let lastPointOutside = _points[0];
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let isInside = false;
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_points.forEach((point: any) => {
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// const node = clusterDb[edge.toCluster].node;
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log.debug(' checking point', point, bounds);
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// check if point is inside the boundary rect
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if (!outsideNode(bounds, point) && !isInside) {
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// First point inside the rect found
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@@ -928,7 +925,7 @@ export const render = async (
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const offset = calcOffset(sourceId, targetId, parentLookupDb);
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log.debug(
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'offset',
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'APA18 offset',
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offset,
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sourceId,
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' ==> ',
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@@ -993,22 +990,15 @@ export const render = async (
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}
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if (startNode.shape === 'diamond' || startNode.shape === 'diam') {
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edge.points.unshift({
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x: startNode.x + startNode.width / 2 + offset.x,
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y: startNode.y + startNode.height / 2 + offset.y,
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x: startNode.offset.posX + startNode.width / 2,
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y: startNode.offset.posY + startNode.height / 2,
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});
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}
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if (endNode.shape === 'diamond' || endNode.shape === 'diam') {
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const x = endNode.x + endNode.width / 2 + offset.x;
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// Add a point at the center of the diamond
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if (
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Math.abs(edge.points[edge.points.length - 1].y - endNode.y - offset.y) > 0.01 ||
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Math.abs(edge.points[edge.points.length - 1].x - x) > 0.001
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) {
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edge.points.push({
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x: endNode.x + endNode.width / 2 + offset.x,
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y: endNode.y + endNode.height / 2 + offset.y,
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});
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}
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edge.points.push({
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x: endNode.offset.posX + endNode.width / 2,
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y: endNode.offset.posY + endNode.height / 2,
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});
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}
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// edge.points = cutPathAtIntersect2(startNode, edge.points.reverse(), offset, {
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@@ -1030,8 +1020,8 @@ export const render = async (
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edge.points = cutPathAtIntersect(
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edge.points.reverse(),
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{
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x: startNode.x + startNode.width / 2 + offset.x,
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y: startNode.y + startNode.height / 2 + offset.y,
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x: startNode.offset.posX + startNode.width / 2,
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y: startNode.offset.posY + startNode.height / 2,
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width: sw,
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height: startNode.height,
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padding: startNode.padding,
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@@ -1042,8 +1032,8 @@ export const render = async (
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edge.points = cutPathAtIntersect(
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edge.points,
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{
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x: endNode.x + ew / 2 + endNode.offset.x,
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y: endNode.y + endNode.height / 2 + endNode.offset.y,
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x: endNode.offset.posX + endNode.width / 2,
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y: endNode.offset.posY + endNode.height / 2,
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width: ew,
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height: endNode.height,
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padding: endNode.padding,
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