added new Wave Edged Rectangle shape

This commit is contained in:
omkarht
2024-08-13 14:53:56 +05:30
parent 303a160359
commit 3c119e4a52
3 changed files with 83 additions and 1 deletions

View File

@@ -41,6 +41,7 @@ import { hourglass } from './shapes/hourglass.js';
import { taggedRect } from './shapes/taggedRect.js';
import { multiRect } from './shapes/multiRect.js';
import { linedCylinder } from './shapes/linedCylinder.js';
import { waveEdgedRectangle } from './shapes/waveEdgedRectangle.js';
const shapes = {
state,
@@ -85,6 +86,7 @@ const shapes = {
taggedRect,
multiRect,
linedCylinder,
waveEdgedRectangle,
};
const nodeElems = new Map();

View File

@@ -38,7 +38,7 @@ export const linedCylinder = async (parent: SVGAElement, node: Node) => {
let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
const { cssStyles } = node;
if (node.look === 'handdrawn') {
if (node.look === 'handDrawn') {
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});

View File

@@ -0,0 +1,80 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import rough from 'roughjs';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
export function createWaveEdgedRectanglePathD(width: number, height: number) {
// Calculate control points
const rightX = width;
const midX = width / 2;
const controlY1 = height * 0.8;
const controlY2 = height * 1.15;
const endY = height * 0.94;
// Construct the path
const path = `M0 0
H${rightX}
V${controlY1}
C${midX} ${controlY1}, ${midX} ${controlY2}, 0 ${endY}
Z`;
return path;
}
export const waveEdgedRectangle = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const w = bbox.width + node.padding;
const h = bbox.height + node.padding + 20;
const { cssStyles } = node;
const rightX = w;
const midX = w / 2;
const controlY1 = h * 0.8;
const controlY2 = h * 1.15;
const endY = h * 0.94;
const points = [
{ x: 0, y: 0 },
{ x: rightX, y: 0 },
{ x: rightX, y: controlY1 },
{ x: midX, y: controlY1 },
{ x: midX, y: controlY2 * 0.8 },
{ x: 0, y: endY },
];
const pathData = createWaveEdgedRectanglePathD(w, h);
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const shapeNode = rc.path(pathData, options);
const shape = shapeSvg.insert(() => shapeNode, ':first-child');
shape.attr('class', 'basic label-container');
if (cssStyles) {
shape.attr('style', cssStyles);
}
if (nodeStyles) {
shape.attr('style', nodeStyles);
}
shape.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
updateNodeBounds(node, shape);
node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;
};