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https://github.com/mermaid-js/mermaid.git
synced 2025-09-21 08:19:43 +02:00
updated neo look for shaded process and divided process
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@@ -55,7 +55,7 @@ export const dividedRectangle = async (parent: SVGAElement, node: Node) => {
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label.attr(
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label.attr(
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'transform',
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'transform',
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`translate(${x + paddingX / 2 - (bbox.x - (bbox.left ?? 0))}, ${y + rectOffset + paddingY / 2 - (bbox.y - (bbox.top ?? 0))})`
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`translate(${x + paddingX - (bbox.x - (bbox.left ?? 0))}, ${y + rectOffset + paddingY - (bbox.y - (bbox.top ?? 0))})`
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);
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);
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updateNodeBounds(node, polygon);
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updateNodeBounds(node, polygon);
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@@ -8,11 +8,12 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const halfPadding = node?.padding ?? 0;
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const paddingX = node.look === 'neo' ? (node.padding ?? 0) * 2 : (node.padding ?? 0);
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const w = Math.max(bbox.width + (node.padding ?? 0) * 2, node?.width ?? 0);
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const paddingY = node.look === 'neo' ? (node.padding ?? 0) * 1 : (node.padding ?? 0);
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const h = Math.max(bbox.height + (node.padding ?? 0) * 2, node?.height ?? 0);
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const w = Math.max(bbox.width + paddingX * 2, node?.width ?? 0);
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const x = -bbox.width / 2 - halfPadding;
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const h = Math.max(bbox.height + paddingY * 2, node?.height ?? 0);
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const y = -bbox.height / 2 - halfPadding;
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const x = -bbox.width / 2 - paddingX;
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const y = -bbox.height / 2 - paddingY;
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const { cssStyles } = node;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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// @ts-ignore - rough is not typed
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@@ -53,7 +54,7 @@ export const shadedProcess = async (parent: SVGAElement, node: Node) => {
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label.attr(
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label.attr(
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'transform',
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'transform',
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`translate(${-w / 2 + 4 + (node.padding ?? 0) - (bbox.x - (bbox.left ?? 0))},${-h / 2 + (node.padding ?? 0) - (bbox.y - (bbox.top ?? 0))})`
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`translate(${-w / 2 + 4 + paddingX - (bbox.x - (bbox.left ?? 0))},${-h / 2 + paddingY - (bbox.y - (bbox.top ?? 0))})`
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);
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);
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updateNodeBounds(node, rect);
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updateNodeBounds(node, rect);
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