mirror of
https://github.com/mermaid-js/mermaid.git
synced 2025-09-17 22:39:56 +02:00
Some cleanup
This commit is contained in:
@@ -4,6 +4,14 @@ import { curveLinear } from 'd3';
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import ELK from 'elkjs/lib/elk.bundled.js';
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import { type TreeData, findCommonAncestor } from './find-common-ancestor.js';
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import {
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type P,
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type RectLike,
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outsideNode,
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computeNodeIntersection,
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replaceEndpoint,
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} from './geometry.js';
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type Node = LayoutData['nodes'][number];
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// Minimal structural type to avoid depending on d3 Selection typings
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@@ -241,6 +249,112 @@ export const render = async (
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/**
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* Add edges to graph based on parsed graph definition
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*/
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// Edge helper maps and utilities (de-duplicated)
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const ARROW_MAP: Record<string, [string, string]> = {
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arrow_open: ['arrow_open', 'arrow_open'],
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arrow_cross: ['arrow_open', 'arrow_cross'],
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double_arrow_cross: ['arrow_cross', 'arrow_cross'],
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arrow_point: ['arrow_open', 'arrow_point'],
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double_arrow_point: ['arrow_point', 'arrow_point'],
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arrow_circle: ['arrow_open', 'arrow_circle'],
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double_arrow_circle: ['arrow_circle', 'arrow_circle'],
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};
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const computeStroke = (
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stroke: string | undefined,
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defaultStyle?: string,
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defaultLabelStyle?: string
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) => {
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// Defaults correspond to 'normal'
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let thickness = 'normal';
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let pattern = 'solid';
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let style = '';
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let labelStyle = '';
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if (stroke === 'dotted') {
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pattern = 'dotted';
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style = 'fill:none;stroke-width:2px;stroke-dasharray:3;';
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} else if (stroke === 'thick') {
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thickness = 'thick';
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style = 'stroke-width: 3.5px;fill:none;';
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} else {
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// normal
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style = defaultStyle ?? 'fill:none;';
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if (defaultLabelStyle !== undefined) {
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labelStyle = defaultLabelStyle;
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}
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}
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return { thickness, pattern, style, labelStyle };
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};
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const getCurve = (edgeInterpolate: any, edgesDefaultInterpolate: any, confCurve: any) => {
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if (edgeInterpolate !== undefined) {
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return interpolateToCurve(edgeInterpolate, curveLinear);
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}
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if (edgesDefaultInterpolate !== undefined) {
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return interpolateToCurve(edgesDefaultInterpolate, curveLinear);
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}
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// @ts-ignore TODO: fix this
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return interpolateToCurve(confCurve, curveLinear);
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};
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const buildEdgeData = (
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edge: any,
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defaults: {
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defaultStyle?: string;
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defaultLabelStyle?: string;
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defaultInterpolate?: any;
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confCurve: any;
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},
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common: any
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) => {
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const edgeData: any = { style: '', labelStyle: '' };
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edgeData.minlen = edge.length || 1;
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// maintain legacy behavior
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edge.text = edge.label;
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// Arrowhead fill vs none
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edgeData.arrowhead = edge.type === 'arrow_open' ? 'none' : 'normal';
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// Arrow types
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const arrowMap = ARROW_MAP[edge.type] ?? ARROW_MAP.arrow_open;
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edgeData.arrowTypeStart = arrowMap[0];
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edgeData.arrowTypeEnd = arrowMap[1];
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// Optional edge label positioning flags
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edgeData.startLabelRight = edge.startLabelRight;
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edgeData.endLabelLeft = edge.endLabelLeft;
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// Stroke
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const strokeRes = computeStroke(edge.stroke, defaults.defaultStyle, defaults.defaultLabelStyle);
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edgeData.thickness = strokeRes.thickness;
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edgeData.pattern = strokeRes.pattern;
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edgeData.style = (edgeData.style || '') + (strokeRes.style || '');
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edgeData.labelStyle = (edgeData.labelStyle || '') + (strokeRes.labelStyle || '');
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// Curve
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// @ts-ignore - defaults.confCurve is present at runtime but missing in type
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edgeData.curve = getCurve(edge.interpolate, defaults.defaultInterpolate, defaults.confCurve);
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// Arrowhead style + labelpos when we have label text
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const hasText = (edge?.text ?? '') !== '';
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if (hasText) {
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edgeData.arrowheadStyle = 'fill: #333';
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edgeData.labelpos = 'c';
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} else if (edge.style !== undefined) {
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edgeData.arrowheadStyle = 'fill: #333';
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}
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edgeData.labelType = edge.labelType;
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edgeData.label = (edge?.text ?? '').replace(common.lineBreakRegex, '\n');
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if (edge.style === undefined) {
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edgeData.style = edgeData.style ?? 'stroke: #333; stroke-width: 1.5px;fill:none;';
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}
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edgeData.labelStyle = edgeData.labelStyle.replace('color:', 'fill:');
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return edgeData;
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};
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const addEdges = async function (
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dataForLayout: { edges: any; direction?: string },
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graph: {
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@@ -297,99 +411,18 @@ export const render = async (
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const linkNameStart = 'LS_' + edge.start;
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const linkNameEnd = 'LE_' + edge.end;
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const edgeData: any = { style: '', labelStyle: '' };
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edgeData.minlen = edge.length || 1;
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edge.text = edge.label;
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// Set link type for rendering
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if (edge.type === 'arrow_open') {
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edgeData.arrowhead = 'none';
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} else {
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edgeData.arrowhead = 'normal';
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}
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// Check of arrow types, placed here in order not to break old rendering
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edgeData.arrowTypeStart = 'arrow_open';
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edgeData.arrowTypeEnd = 'arrow_open';
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/* eslint-disable no-fallthrough */
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switch (edge.type) {
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case 'double_arrow_cross':
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edgeData.arrowTypeStart = 'arrow_cross';
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case 'arrow_cross':
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edgeData.arrowTypeEnd = 'arrow_cross';
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break;
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case 'double_arrow_point':
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edgeData.arrowTypeStart = 'arrow_point';
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case 'arrow_point':
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edgeData.arrowTypeEnd = 'arrow_point';
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break;
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case 'double_arrow_circle':
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edgeData.arrowTypeStart = 'arrow_circle';
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case 'arrow_circle':
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edgeData.arrowTypeEnd = 'arrow_circle';
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break;
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}
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let style = '';
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let labelStyle = '';
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edgeData.startLabelRight = edge.startLabelRight;
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edgeData.endLabelLeft = edge.endLabelLeft;
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switch (edge.stroke) {
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case 'normal':
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style = 'fill:none;';
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if (defaultStyle !== undefined) {
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style = defaultStyle;
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}
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if (defaultLabelStyle !== undefined) {
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labelStyle = defaultLabelStyle;
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}
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edgeData.thickness = 'normal';
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edgeData.pattern = 'solid';
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break;
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case 'dotted':
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edgeData.thickness = 'normal';
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edgeData.pattern = 'dotted';
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edgeData.style = 'fill:none;stroke-width:2px;stroke-dasharray:3;';
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break;
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case 'thick':
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edgeData.thickness = 'thick';
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edgeData.pattern = 'solid';
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edgeData.style = 'stroke-width: 3.5px;fill:none;';
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break;
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}
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edgeData.style += style;
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edgeData.labelStyle += labelStyle;
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const conf = getConfig();
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if (edge.interpolate !== undefined) {
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edgeData.curve = interpolateToCurve(edge.interpolate, curveLinear);
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} else if (edges.defaultInterpolate !== undefined) {
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edgeData.curve = interpolateToCurve(edges.defaultInterpolate, curveLinear);
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} else {
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// @ts-ignore TODO: fix this
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edgeData.curve = interpolateToCurve(conf.curve, curveLinear);
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}
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if (edge.text === undefined) {
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if (edge.style !== undefined) {
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edgeData.arrowheadStyle = 'fill: #333';
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}
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} else {
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edgeData.arrowheadStyle = 'fill: #333';
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edgeData.labelpos = 'c';
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}
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edgeData.labelType = edge.labelType;
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edgeData.label = (edge?.text || '').replace(common.lineBreakRegex, '\n');
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if (edge.style === undefined) {
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edgeData.style = edgeData.style || 'stroke: #333; stroke-width: 1.5px;fill:none;';
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}
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edgeData.labelStyle = edgeData.labelStyle.replace('color:', 'fill:');
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const edgeData = buildEdgeData(
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edge,
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{
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defaultStyle,
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defaultLabelStyle,
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defaultInterpolate: edges.defaultInterpolate,
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// @ts-ignore - conf.curve exists at runtime but is missing from typing
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confCurve: conf.curve,
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},
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common
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);
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edgeData.id = linkId;
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edgeData.classes = 'flowchart-link ' + linkNameStart + ' ' + linkNameEnd;
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@@ -460,422 +493,94 @@ export const render = async (
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}
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}
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const intersection = (
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node: { x: any; y: any; width: number; height: number },
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outsidePoint: { x: number; y: number },
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insidePoint: { x: number; y: number }
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) => {
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log.debug(`intersection calc abc89:
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outsidePoint: ${JSON.stringify(outsidePoint)}
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insidePoint : ${JSON.stringify(insidePoint)}
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node : x:${node.x} y:${node.y} w:${node.width} h:${node.height}`);
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(x - insidePoint.x);
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// const dy = Math.abs(y - insidePoint.y);
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const w = node.width / 2;
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let r = insidePoint.x < outsidePoint.x ? w - dx : w + dx;
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const h = node.height / 2;
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const Q = Math.abs(outsidePoint.y - insidePoint.y);
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const R = Math.abs(outsidePoint.x - insidePoint.x);
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if (Math.abs(y - outsidePoint.y) * w > Math.abs(x - outsidePoint.x) * h) {
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// Intersection is top or bottom of rect.
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const q = insidePoint.y < outsidePoint.y ? outsidePoint.y - h - y : y - h - outsidePoint.y;
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r = (R * q) / Q;
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const res = {
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x: insidePoint.x < outsidePoint.x ? insidePoint.x + r : insidePoint.x - R + r,
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y: insidePoint.y < outsidePoint.y ? insidePoint.y + Q - q : insidePoint.y - Q + q,
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};
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// Keep axis-constant special-cases but do not snap to outsidePoint when r===0
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if (R === 0) {
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// Vertical approach: x is constant
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res.x = outsidePoint.x;
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}
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if (Q === 0) {
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// Horizontal approach: y is constant
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res.y = outsidePoint.y;
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}
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log.debug(`abc89 topp/bott calc, Q ${Q}, q ${q}, R ${R}, r ${r}`, res); // cspell: disable-line
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return res;
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} else {
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// Intersection onn sides of rect
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if (insidePoint.x < outsidePoint.x) {
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r = outsidePoint.x - w - x;
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} else {
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// r = outsidePoint.x - w - x;
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r = x - w - outsidePoint.x;
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}
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const q = (Q * r) / R;
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// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x + dx - w;
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// OK let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
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let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : insidePoint.x - R + r;
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// let _x = insidePoint.x < outsidePoint.x ? insidePoint.x + R - r : outsidePoint.x + r;
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let _y = insidePoint.y < outsidePoint.y ? insidePoint.y + q : insidePoint.y - q;
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log.debug(`sides calc abc89, Q ${Q}, q ${q}, R ${R}, r ${r}`, { _x, _y });
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// Do not snap to outsidePoint when r===0; only handle axis-constant cases
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if (R === 0) {
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_x = outsidePoint.x;
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}
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if (Q === 0) {
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_y = outsidePoint.y;
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}
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return { x: _x, y: _y };
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}
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// Node bounds helpers (global)
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const getEffectiveGroupWidth = (node: any): number => {
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const labelW = node?.labels?.[0]?.width ?? 0;
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const padding = node?.padding ?? 0;
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return Math.max(node.width ?? 0, labelW + padding);
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};
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const outsideNode = (
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node: { x: any; y: any; width: number; height: number },
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point: { x: number; y: number }
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) => {
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const x = node.x;
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const y = node.y;
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const dx = Math.abs(point.x - x);
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const dy = Math.abs(point.y - y);
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const w = node.width / 2;
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const h = node.height / 2;
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if (dx >= w || dy >= h) {
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return true;
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}
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return false;
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const boundsFor = (node: any): RectLike => {
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const width = node?.isGroup ? getEffectiveGroupWidth(node) : node.width;
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return {
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x: node.offset.posX + node.width / 2,
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y: node.offset.posY + node.height / 2,
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width,
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height: node.height,
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padding: node.padding,
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};
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};
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const cutter2 = (startNode: any, endNode: any, _points: any[]) => {
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const startBounds = {
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x: startNode.offset.posX + startNode.width / 2,
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y: startNode.offset.posY + startNode.height / 2,
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width: startNode.width,
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height: startNode.height,
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padding: startNode.padding,
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};
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const endBounds = {
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x: endNode.offset.posX + endNode.width / 2,
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y: endNode.offset.posY + endNode.height / 2,
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width: endNode.width,
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height: endNode.height,
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padding: endNode.padding,
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};
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const startBounds = boundsFor(startNode);
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const endBounds = boundsFor(endNode);
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if (_points.length === 0) {
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return [];
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}
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// Copy the original points array
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const points = [..._points];
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const points: P[] = [..._points] as P[];
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// The first point is the center of sNode, the last point is the center of eNode
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const startCenter = points[0];
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const endCenter = points[points.length - 1];
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log.debug('UIO cutter2: startCenter:', startCenter);
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log.debug('UIO cutter2: endCenter:', endCenter);
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// Minimal, structured logging for diagnostics
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log.debug('UIO cutter2: bounds', { startBounds, endBounds });
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log.debug('UIO cutter2: original points', _points);
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let firstOutsideStartIndex = -1;
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let lastOutsideEndIndex = -1;
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// Single iteration through the array
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for (const [i, point] of points.entries()) {
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// Check if this is the first point outside the start node
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if (firstOutsideStartIndex === -1 && outsideNode(startBounds, point)) {
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firstOutsideStartIndex = i;
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log.debug('UIO cutter2: First point outside start node at index', i, point);
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}
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// Check if this point is outside the end node (keep updating to find the last one)
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if (outsideNode(endBounds, point)) {
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lastOutsideEndIndex = i;
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log.debug('UIO cutter2: Point outside end node at index', i, point);
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// keep scanning; we'll also scan from the end for the last outside point
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}
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}
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log.debug(
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'UIO cutter2: firstOutsideStartIndex:',
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firstOutsideStartIndex,
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'lastOutsideEndIndex:',
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lastOutsideEndIndex
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);
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log.debug('UIO cutter2: startBounds:', startBounds);
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log.debug('UIO cutter2: endBounds:', endBounds);
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log.debug('UIO cutter2: original points:', _points);
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// Calculate intersection with start node if we found a point outside it
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if (firstOutsideStartIndex !== -1) {
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const outsidePointForStart = points[firstOutsideStartIndex];
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let actualOutsideStart = outsidePointForStart;
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// Quick check: if the point is very close to the node boundary, move it further out
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const dxStart = Math.abs(outsidePointForStart.x - startBounds.x);
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const dyStart = Math.abs(outsidePointForStart.y - startBounds.y);
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const wStart = startBounds.width / 2;
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const hStart = startBounds.height / 2;
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log.debug('UIO cutter2: Checking if start outside point is truly outside:', {
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outsidePoint: outsidePointForStart,
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dx: dxStart,
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dy: dyStart,
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w: wStart,
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h: hStart,
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isOnBoundary: Math.abs(dxStart - wStart) < 1 || Math.abs(dyStart - hStart) < 1,
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});
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// If the point is on or very close to the boundary, move it further out
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if (Math.abs(dxStart - wStart) < 1 || Math.abs(dyStart - hStart) < 1) {
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log.debug('UIO cutter2: Start outside point is on boundary, creating truly outside point');
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const directionX = outsidePointForStart.x - startBounds.x;
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const directionY = outsidePointForStart.y - startBounds.y;
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const length = Math.sqrt(directionX * directionX + directionY * directionY);
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if (length > 0) {
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// Move the point 10 pixels further out in the same direction
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actualOutsideStart = {
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x: startBounds.x + (directionX / length) * (length + 10),
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y: startBounds.y + (directionY / length) * (length + 10),
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};
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log.debug('UIO cutter2: Created truly outside start point:', actualOutsideStart);
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}
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}
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let startIntersection;
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// Try using the node's intersect method first
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if (startNode.intersect) {
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startIntersection = startNode.intersect(actualOutsideStart);
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log.debug('UIO cutter2: startNode.intersect result:', startIntersection);
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// Check if the intersection is on the wrong side of the node
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const isWrongSideStart =
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(actualOutsideStart.x < startBounds.x && startIntersection.x > startBounds.x) ||
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(actualOutsideStart.x > startBounds.x && startIntersection.x < startBounds.x);
|
||||
|
||||
if (isWrongSideStart) {
|
||||
log.debug('UIO cutter2: startNode.intersect returned wrong side, setting to null');
|
||||
startIntersection = null;
|
||||
} else {
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distanceStart = Math.sqrt(
|
||||
(actualOutsideStart.x - startIntersection.x) ** 2 +
|
||||
(actualOutsideStart.y - startIntersection.y) ** 2
|
||||
);
|
||||
log.debug(
|
||||
'UIO cutter2: Distance from start outside point to intersection:',
|
||||
distanceStart
|
||||
);
|
||||
if (distanceStart <= 1) {
|
||||
log.debug('UIO cutter2: startNode.intersect distance too small, setting to null');
|
||||
startIntersection = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: startNode.intersect method not available');
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!startIntersection) {
|
||||
// Create a proper inside point that's on the correct side of the node
|
||||
// The inside point should be between the outside point and the far edge
|
||||
const isVerticalStart = Math.abs(actualOutsideStart.x - startBounds.x) < 1;
|
||||
const isHorizontalStart = Math.abs(actualOutsideStart.y - startBounds.y) < 1;
|
||||
const insidePointStart = {
|
||||
x: isVerticalStart
|
||||
? actualOutsideStart.x
|
||||
: actualOutsideStart.x < startBounds.x
|
||||
? startBounds.x - startBounds.width / 4
|
||||
: startBounds.x + startBounds.width / 4,
|
||||
y: isHorizontalStart ? actualOutsideStart.y : startCenter.y,
|
||||
};
|
||||
|
||||
log.debug('UIO cutter2: Using fallback intersection function for start with:', {
|
||||
startBounds,
|
||||
actualOutsideStart,
|
||||
insidePoint: insidePointStart,
|
||||
startCenter,
|
||||
});
|
||||
startIntersection = intersection(startBounds, actualOutsideStart, insidePointStart);
|
||||
log.debug('UIO cutter2: Fallback start intersection result:', startIntersection);
|
||||
}
|
||||
|
||||
// Replace the first point with the intersection
|
||||
if (startIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index > 0 &&
|
||||
Math.abs(p.x - startIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - startIntersection.y) < 0.1
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.info(
|
||||
'UIO cutter2: Start intersection is duplicate of existing point, removing first point instead'
|
||||
);
|
||||
points.shift(); // Remove the first point instead of replacing it
|
||||
} else {
|
||||
log.info(
|
||||
'UIO cutter2: Replacing first point',
|
||||
points[0],
|
||||
'with intersection',
|
||||
startIntersection
|
||||
);
|
||||
if (Infinity === startIntersection.x || Infinity === startIntersection.y) {
|
||||
log.info('UIO cutter2: Start intersection out of bounds');
|
||||
} else {
|
||||
log.info('UIO cutter2: Replacing first point with intersection:', startIntersection);
|
||||
points[0] = startIntersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
const startIntersection = computeNodeIntersection(
|
||||
startNode,
|
||||
startBounds,
|
||||
outsidePointForStart,
|
||||
startCenter
|
||||
);
|
||||
log.debug('UIO cutter2: start intersection', startIntersection);
|
||||
replaceEndpoint(points, 'start', startIntersection);
|
||||
}
|
||||
|
||||
// Calculate intersection with end node
|
||||
// Need to recalculate indices since we may have removed the first point
|
||||
let outsidePointForEnd = null;
|
||||
let outsideIndexForEnd = -1;
|
||||
|
||||
// Find the last point that's outside the end node in the current points array
|
||||
for (let i = points.length - 1; i >= 0; i--) {
|
||||
if (outsideNode(endBounds, points[i])) {
|
||||
outsidePointForEnd = points[i];
|
||||
outsideIndexForEnd = i;
|
||||
log.debug('UIO cutter2: Found point outside end node at current index:', i, points[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!outsidePointForEnd && points.length > 1) {
|
||||
// No points outside end node, try using the second-to-last point
|
||||
log.debug('UIO cutter2: No points outside end node, trying second-to-last point');
|
||||
outsidePointForEnd = points[points.length - 2];
|
||||
outsideIndexForEnd = points.length - 2;
|
||||
}
|
||||
|
||||
if (outsidePointForEnd) {
|
||||
// Check if the outside point is actually on the boundary (distance = 0 from intersection)
|
||||
// If so, we need to create a truly outside point
|
||||
let actualOutsidePoint = outsidePointForEnd;
|
||||
|
||||
// Quick check: if the point is very close to the node boundary, move it further out
|
||||
const dx = Math.abs(outsidePointForEnd.x - endBounds.x);
|
||||
const dy = Math.abs(outsidePointForEnd.y - endBounds.y);
|
||||
const w = endBounds.width / 2;
|
||||
const h = endBounds.height / 2;
|
||||
|
||||
log.debug('UIO cutter2: Checking if outside point is truly outside:', {
|
||||
outsidePoint: outsidePointForEnd,
|
||||
dx,
|
||||
dy,
|
||||
w,
|
||||
h,
|
||||
isOnBoundary: Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1,
|
||||
});
|
||||
|
||||
// If the point is on or very close to the boundary, move it further out
|
||||
if (Math.abs(dx - w) < 1 || Math.abs(dy - h) < 1) {
|
||||
log.debug('UIO cutter2: Outside point is on boundary, creating truly outside point');
|
||||
// Move the point further away from the node center
|
||||
const directionX = outsidePointForEnd.x - endBounds.x;
|
||||
const directionY = outsidePointForEnd.y - endBounds.y;
|
||||
const length = Math.sqrt(directionX * directionX + directionY * directionY);
|
||||
|
||||
if (length > 0) {
|
||||
// Move the point 10 pixels further out in the same direction
|
||||
actualOutsidePoint = {
|
||||
x: endBounds.x + (directionX / length) * (length + 10),
|
||||
y: endBounds.y + (directionY / length) * (length + 10),
|
||||
};
|
||||
log.debug('UIO cutter2: Created truly outside point:', actualOutsidePoint);
|
||||
}
|
||||
}
|
||||
|
||||
let endIntersection;
|
||||
|
||||
// Try using the node's intersect method first
|
||||
if (endNode.intersect) {
|
||||
endIntersection = endNode.intersect(actualOutsidePoint);
|
||||
log.debug('UIO cutter2: endNode.intersect result:', endIntersection);
|
||||
|
||||
// Check if the intersection is on the wrong side of the node
|
||||
const isWrongSide =
|
||||
(actualOutsidePoint.x < endBounds.x && endIntersection.x > endBounds.x) ||
|
||||
(actualOutsidePoint.x > endBounds.x && endIntersection.x < endBounds.x);
|
||||
|
||||
if (isWrongSide) {
|
||||
log.debug('UIO cutter2: endNode.intersect returned wrong side, setting to null');
|
||||
endIntersection = null;
|
||||
} else {
|
||||
// Check if the intersection is valid (distance > 1)
|
||||
const distance = Math.sqrt(
|
||||
(actualOutsidePoint.x - endIntersection.x) ** 2 +
|
||||
(actualOutsidePoint.y - endIntersection.y) ** 2
|
||||
);
|
||||
log.debug('UIO cutter2: Distance from outside point to intersection:', distance);
|
||||
if (distance <= 1) {
|
||||
log.debug('UIO cutter2: endNode.intersect distance too small, setting to null');
|
||||
endIntersection = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: endNode.intersect method not available');
|
||||
}
|
||||
|
||||
// Fallback to intersection function
|
||||
if (!endIntersection) {
|
||||
// Create a proper inside point that's on the correct side of the node
|
||||
// The inside point should be between the outside point and the far edge
|
||||
const isVerticalEnd = Math.abs(actualOutsidePoint.x - endBounds.x) < 1;
|
||||
const isHorizontalEnd = Math.abs(actualOutsidePoint.y - endBounds.y) < 1;
|
||||
const insidePoint = {
|
||||
x: isVerticalEnd
|
||||
? actualOutsidePoint.x
|
||||
: actualOutsidePoint.x < endBounds.x
|
||||
? endBounds.x - endBounds.width / 4
|
||||
: endBounds.x + endBounds.width / 4,
|
||||
y: isHorizontalEnd ? actualOutsidePoint.y : endCenter.y,
|
||||
};
|
||||
|
||||
log.debug('UIO cutter2: Using fallback intersection function with:', {
|
||||
endBounds,
|
||||
actualOutsidePoint,
|
||||
insidePoint,
|
||||
endCenter,
|
||||
});
|
||||
endIntersection = intersection(endBounds, actualOutsidePoint, insidePoint);
|
||||
log.debug('UIO cutter2: Fallback intersection result:', endIntersection);
|
||||
}
|
||||
|
||||
// Replace the last point with the intersection
|
||||
if (endIntersection) {
|
||||
// Check if the intersection is the same as any existing point
|
||||
const isDuplicate = points.some(
|
||||
(p, index) =>
|
||||
index < points.length - 1 &&
|
||||
Math.abs(p.x - endIntersection.x) < 0.1 &&
|
||||
Math.abs(p.y - endIntersection.y) < 0.1
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
log.debug(
|
||||
'UIO cutter2: End intersection is duplicate of existing point, removing last point instead'
|
||||
);
|
||||
points.pop(); // Remove the last point instead of replacing it
|
||||
} else {
|
||||
log.debug(
|
||||
'UIO cutter2: Replacing last point',
|
||||
points[points.length - 1],
|
||||
'with intersection',
|
||||
endIntersection,
|
||||
'using outside point at index',
|
||||
outsideIndexForEnd
|
||||
);
|
||||
points[points.length - 1] = endIntersection;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.debug('UIO cutter2: No suitable outside point found for end node intersection');
|
||||
const endIntersection = computeNodeIntersection(
|
||||
endNode,
|
||||
endBounds,
|
||||
outsidePointForEnd,
|
||||
endCenter
|
||||
);
|
||||
log.debug('UIO cutter2: end intersection', { endIntersection, outsideIndexForEnd });
|
||||
replaceEndpoint(points, 'end', endIntersection);
|
||||
}
|
||||
|
||||
// Final cleanup: Check if the last point is too close to the previous point
|
||||
@@ -885,37 +590,17 @@ export const render = async (
|
||||
const distance = Math.sqrt(
|
||||
(lastPoint.x - secondLastPoint.x) ** 2 + (lastPoint.y - secondLastPoint.y) ** 2
|
||||
);
|
||||
|
||||
// If the distance is very small (less than 2 pixels), remove the last point
|
||||
if (distance < 2) {
|
||||
log.debug(
|
||||
'UIO cutter2: Last point too close to previous point, removing it. Distance:',
|
||||
distance
|
||||
);
|
||||
log.debug('UIO cutter2: Removing last point:', lastPoint, 'keeping:', secondLastPoint);
|
||||
log.debug('UIO cutter2: trimming tail point (too close)', {
|
||||
distance,
|
||||
lastPoint,
|
||||
secondLastPoint,
|
||||
});
|
||||
points.pop();
|
||||
}
|
||||
}
|
||||
|
||||
log.debug('UIO cutter2: Final points:', points);
|
||||
|
||||
// Debug: Check which side of the end node we're ending at
|
||||
if (points.length > 0) {
|
||||
const finalPoint = points[points.length - 1];
|
||||
const endNodeCenter = endBounds.x;
|
||||
const endNodeLeftEdge = endNodeCenter - endBounds.width / 2;
|
||||
const endNodeRightEdge = endNodeCenter + endBounds.width / 2;
|
||||
|
||||
log.debug('UIO cutter2: End node analysis:', {
|
||||
finalPoint,
|
||||
endNodeCenter,
|
||||
endNodeLeftEdge,
|
||||
endNodeRightEdge,
|
||||
endingSide: finalPoint.x < endNodeCenter ? 'LEFT' : 'RIGHT',
|
||||
distanceFromLeftEdge: Math.abs(finalPoint.x - endNodeLeftEdge),
|
||||
distanceFromRightEdge: Math.abs(finalPoint.x - endNodeRightEdge),
|
||||
});
|
||||
}
|
||||
log.debug('UIO cutter2: final points', points);
|
||||
|
||||
return points;
|
||||
};
|
||||
@@ -982,7 +667,7 @@ export const render = async (
|
||||
log.info('Drawing flowchart using v4 renderer', elk);
|
||||
|
||||
// Set the direction of the graph based on the parsed information
|
||||
const dir = data4Layout.direction || 'DOWN';
|
||||
const dir = data4Layout.direction ?? 'DOWN';
|
||||
elkGraph.layoutOptions['elk.direction'] = dir2ElkDirection(dir);
|
||||
|
||||
// Create the lookup db for the subgraphs and their children to used when creating
|
||||
|
Reference in New Issue
Block a user